mirror of
https://github.com/w23/xash3d-fwgs
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440 lines
8.6 KiB
C
440 lines
8.6 KiB
C
/*
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input.c - win32 input devices
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "input.h"
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#include "client.h"
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#include "vgui_draw.h"
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#define PRINTSCREEN_ID 1
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#define WND_HEADSIZE wnd_caption // some offset
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#define WND_BORDER 3 // sentinel border in pixels
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HICON in_mousecursor;
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qboolean in_mouseactive; // false when not focus app
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qboolean in_restore_spi;
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qboolean in_mouseinitialized;
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int in_mouse_oldbuttonstate;
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qboolean in_mouse_suspended;
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qboolean in_mouse_savedpos;
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int in_mouse_buttons;
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RECT window_rect, real_rect;
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POINT in_lastvalidpos;
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uint in_mouse_wheel;
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int wnd_caption;
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static byte scan_to_key[128] =
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{
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0,27,'1','2','3','4','5','6','7','8','9','0','-','=',K_BACKSPACE,9,
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'q','w','e','r','t','y','u','i','o','p','[',']', 13 , K_CTRL,
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'a','s','d','f','g','h','j','k','l',';','\'','`',
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K_SHIFT,'\\','z','x','c','v','b','n','m',',','.','/',K_SHIFT,
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'*',K_ALT,' ',K_CAPSLOCK,
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K_F1,K_F2,K_F3,K_F4,K_F5,K_F6,K_F7,K_F8,K_F9,K_F10,
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K_PAUSE,0,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,
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K_RIGHTARROW,K_KP_PLUS,K_END,K_DOWNARROW,K_PGDN,K_INS,K_DEL,
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0,0,0,K_F11,K_F12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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};
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// extra mouse buttons
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static int mouse_buttons[] =
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{
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MK_LBUTTON,
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MK_RBUTTON,
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MK_MBUTTON,
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MK_XBUTTON1,
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MK_XBUTTON2,
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MK_XBUTTON3,
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MK_XBUTTON4,
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MK_XBUTTON5
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};
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/*
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=======
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Host_MapKey
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Map from windows to engine keynums
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=======
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*/
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static int Host_MapKey( int key )
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{
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int result, modified;
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qboolean is_extended = false;
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modified = ( key >> 16 ) & 255;
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if( modified > 127 ) return 0;
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if( key & ( 1 << 24 ))
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is_extended = true;
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result = scan_to_key[modified];
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if( !is_extended )
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{
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switch( result )
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{
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case K_HOME: return K_KP_HOME;
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case K_UPARROW: return K_KP_UPARROW;
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case K_PGUP: return K_KP_PGUP;
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case K_LEFTARROW: return K_KP_LEFTARROW;
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case K_RIGHTARROW: return K_KP_RIGHTARROW;
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case K_END: return K_KP_END;
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case K_DOWNARROW: return K_KP_DOWNARROW;
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case K_PGDN: return K_KP_PGDN;
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case K_INS: return K_KP_INS;
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case K_DEL: return K_KP_DEL;
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default: return result;
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}
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}
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else
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{
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switch( result )
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{
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case K_PAUSE: return K_KP_NUMLOCK;
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case 0x0D: return K_KP_ENTER;
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case 0x2F: return K_KP_SLASH;
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case 0xAF: return K_KP_PLUS;
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default: return result;
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}
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}
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}
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/*
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===========
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IN_StartupMouse
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===========
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*/
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void IN_StartupMouse( void )
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{
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if( host.type == HOST_DEDICATED ) return;
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if( Sys_CheckParm( "-nomouse" )) return;
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in_mouse_buttons = 8;
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in_mouseinitialized = true;
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in_mouse_wheel = RegisterWindowMessage( "MSWHEEL_ROLLMSG" );
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}
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static qboolean IN_CursorInRect( void )
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{
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POINT curpos;
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if( !in_mouseinitialized || !in_mouseactive )
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return false;
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// find mouse movement
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GetCursorPos( &curpos );
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if( curpos.x < real_rect.left + WND_BORDER )
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return false;
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if( curpos.x > real_rect.right - WND_BORDER * 3 )
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return false;
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if( curpos.y < real_rect.top + WND_HEADSIZE + WND_BORDER )
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return false;
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if( curpos.y > real_rect.bottom - WND_BORDER * 3 )
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return false;
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return true;
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}
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static void IN_ActivateCursor( void )
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{
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if( cls.key_dest == key_menu )
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{
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SetCursor( in_mousecursor );
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}
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}
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void IN_SetCursor( void *hCursor )
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{
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in_mousecursor = hCursor;
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IN_ActivateCursor();
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}
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/*
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===========
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IN_MouseSavePos
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Save mouse pos before state change e.g. changelevel
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===========
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*/
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void IN_MouseSavePos( void )
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{
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if( !in_mouseactive )
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return;
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GetCursorPos( &in_lastvalidpos );
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in_mouse_savedpos = true;
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}
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/*
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===========
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IN_MouseRestorePos
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Restore right position for background
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===========
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*/
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void IN_MouseRestorePos( void )
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{
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if( !in_mouse_savedpos )
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return;
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SetCursorPos( in_lastvalidpos.x, in_lastvalidpos.y );
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in_mouse_savedpos = false;
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}
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/*
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===========
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IN_ToggleClientMouse
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Called when key_dest is changed
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===========
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*/
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void IN_ToggleClientMouse( int newstate, int oldstate )
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{
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if( newstate == oldstate ) return;
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if( oldstate == key_game )
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{
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clgame.dllFuncs.IN_DeactivateMouse();
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}
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else if( newstate == key_game )
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{
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// reset mouse pos, so cancel effect in game
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SetCursorPos( host.window_center_x, host.window_center_y );
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clgame.dllFuncs.IN_ActivateMouse();
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}
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if( newstate == key_menu && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( )))
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{
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in_mouseactive = false;
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ClipCursor( NULL );
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ReleaseCapture();
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while( ShowCursor( true ) < 0 );
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}
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}
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/*
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===========
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IN_ActivateMouse
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Called when the window gains focus or changes in some way
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===========
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*/
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void IN_ActivateMouse( qboolean force )
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{
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int width, height;
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static int oldstate;
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if( !in_mouseinitialized )
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return;
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if( CL_Active() && host.mouse_visible && !force )
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return; // VGUI controls
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if( cls.key_dest == key_menu && !Cvar_VariableInteger( "fullscreen" ))
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{
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// check for mouse leave-entering
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if( !in_mouse_suspended && !UI_MouseInRect( ))
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in_mouse_suspended = true;
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if( oldstate != in_mouse_suspended )
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{
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if( in_mouse_suspended )
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{
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ClipCursor( NULL );
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ReleaseCapture();
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while( ShowCursor( true ) < 0 );
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UI_ShowCursor( false );
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}
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}
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oldstate = in_mouse_suspended;
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if( in_mouse_suspended && IN_CursorInRect( ))
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{
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in_mouse_suspended = false;
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in_mouseactive = false; // re-initialize mouse
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UI_ShowCursor( true );
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}
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}
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if( in_mouseactive ) return;
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in_mouseactive = true;
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if( UI_IsVisible( )) return;
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if( cls.key_dest == key_game )
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{
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clgame.dllFuncs.IN_ActivateMouse();
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}
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width = GetSystemMetrics( SM_CXSCREEN );
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height = GetSystemMetrics( SM_CYSCREEN );
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GetWindowRect( host.hWnd, &window_rect );
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if( window_rect.left < 0 ) window_rect.left = 0;
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if( window_rect.top < 0 ) window_rect.top = 0;
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if( window_rect.right >= width ) window_rect.right = width - 1;
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if( window_rect.bottom >= height - 1 ) window_rect.bottom = height - 1;
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host.window_center_x = (window_rect.right + window_rect.left) / 2;
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host.window_center_y = (window_rect.top + window_rect.bottom) / 2;
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SetCursorPos( host.window_center_x, host.window_center_y );
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SetCapture( host.hWnd );
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ClipCursor( &window_rect );
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while( ShowCursor( false ) >= 0 );
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}
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/*
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===========
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IN_DeactivateMouse
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Called when the window loses focus
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===========
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*/
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void IN_DeactivateMouse( void )
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{
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if( !in_mouseinitialized || !in_mouseactive )
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return;
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if( cls.key_dest == key_game )
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{
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clgame.dllFuncs.IN_DeactivateMouse();
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}
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in_mouseactive = false;
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ClipCursor( NULL );
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ReleaseCapture();
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while( ShowCursor( true ) < 0 );
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}
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/*
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================
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IN_MouseMove
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================
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*/
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void IN_MouseMove( void )
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{
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POINT current_pos;
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if( !in_mouseinitialized || !in_mouseactive || !UI_IsVisible( ))
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return;
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// find mouse movement
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GetCursorPos( ¤t_pos );
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ScreenToClient( host.hWnd, ¤t_pos );
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VGui_MouseMove( current_pos.x, current_pos.y );
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// if the menu is visible, move the menu cursor
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UI_MouseMove( current_pos.x, current_pos.y );
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IN_ActivateCursor();
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}
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/*
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===========
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IN_MouseEvent
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===========
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*/
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void IN_MouseEvent( int mstate )
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{
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int i;
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if( !in_mouseinitialized || !in_mouseactive )
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return;
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if( cls.key_dest == key_game )
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{
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clgame.dllFuncs.IN_MouseEvent( mstate );
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return;
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}
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// perform button actions
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for( i = 0; i < in_mouse_buttons; i++ )
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{
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if( FBitSet( mstate, BIT( i )) && !FBitSet( in_mouse_oldbuttonstate, BIT( i )))
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{
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Key_Event( K_MOUSE1 + i, true );
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}
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if( !FBitSet( mstate, BIT( i )) && FBitSet( in_mouse_oldbuttonstate, BIT( i )))
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{
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Key_Event( K_MOUSE1 + i, false );
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}
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}
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in_mouse_oldbuttonstate = mstate;
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}
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/*
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===========
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IN_Shutdown
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===========
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*/
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void IN_Shutdown( void )
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{
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IN_DeactivateMouse( );
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}
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/*
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===========
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IN_Init
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===========
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*/
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void IN_Init( void )
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{
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IN_StartupMouse( );
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}
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/*
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==================
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Host_InputFrame
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Called every frame, even if not generating commands
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==================
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*/
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void Host_InputFrame( void )
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{
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qboolean shutdownMouse = false;
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Sys_SendKeyEvents ();
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if( !in_mouseinitialized )
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return;
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if( host.status != HOST_FRAME )
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{
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IN_DeactivateMouse();
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return;
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}
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// release mouse during pause or console typeing
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if( cl.paused && cls.key_dest == key_game )
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shutdownMouse = true;
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if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" ))
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{
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IN_DeactivateMouse();
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return;
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}
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IN_ActivateMouse( false );
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IN_MouseMove();
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}
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