xash3d-fwgs/ref_vk
2021-04-22 10:42:19 -07:00
..
rad rtx: read emissive texture params from rad files 2021-04-17 12:33:46 -07:00
shaders rtx: fix light surfaces bleeding backwards 2021-04-22 10:42:19 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
TODO.md rtx: fix light surfaces bleeding backwards 2021-04-22 10:42:19 -07:00
vk_2d.c rtx: add vk_rtx_reload command to reload rtx.comp.psv shader 2021-03-13 12:29:17 -08:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c rtx: make beams emissive 2021-03-15 10:49:45 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: fix missing emissive textures, enlarge light radius based on intensity 2021-04-19 11:17:17 -07:00
vk_brush.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_buffer.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_buffer.h
vk_common.h rtx: cache and destroy model blases 2021-04-13 10:46:33 -07:00
vk_const.h rtx: add light to neighbour cells; increase cell limit 2021-04-17 10:35:53 -07:00
vk_core.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_core.h rtx: sample previous frame to get a naive blurry denoiser 2021-03-20 13:42:15 -07:00
vk_cvar.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_cvar.h rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_descriptor.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_descriptor.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_framectl.c rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c rtx: clear light clusters properly on new map 2021-04-19 11:44:15 -07:00
vk_light.h rtx: make light clusters grid-based 2021-04-16 11:43:37 -07:00
vk_lightmap.c fix lightmap corruption 2021-02-06 13:51:23 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c fix linux build 2021-03-20 16:21:26 -07:00
vk_pipeline.h fix linux build 2021-03-20 16:21:26 -07:00
vk_render.c rtx: read kusochki data, add dynamic lights back 2021-04-10 12:46:37 -07:00
vk_render.h rtx: make light clusters grid-based 2021-04-16 11:43:37 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_rtx.c rtx: make light clusters grid-based 2021-04-16 11:43:37 -07:00
vk_rtx.h rtx: build blas and tlas only once 2021-04-09 14:59:04 -07:00
vk_scene.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c add studio models normals for dynamic lighting 2021-03-08 09:54:26 -08:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: fix missing emissive textures, enlarge light radius based on intensity 2021-04-19 11:17:17 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript shaders: add compute shaders; fix shaders install dir 2021-03-01 23:34:20 -08:00