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rad
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rtx: read emissive texture params from rad files
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2021-04-17 12:33:46 -07:00 |
shaders
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rtx: fix light surfaces bleeding backwards
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2021-04-22 10:42:19 -07:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
TODO.md
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rtx: fix light surfaces bleeding backwards
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2021-04-22 10:42:19 -07:00 |
vk_2d.c
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rtx: add vk_rtx_reload command to reload rtx.comp.psv shader
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2021-03-13 12:29:17 -08:00 |
vk_2d.h
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engage scene rendering in VK_RenderFrame and not in EndFrame
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2021-02-20 14:54:57 -08:00 |
vk_beams.c
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rtx: make beams emissive
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2021-03-15 10:49:45 -07:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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rtx: fix missing emissive textures, enlarge light radius based on intensity
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2021-04-19 11:17:17 -07:00 |
vk_brush.h
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_buffer.c
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rtx: fix blas creation validation/memory errors
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2021-02-27 15:40:57 -08:00 |
vk_buffer.h
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vk_common.h
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rtx: cache and destroy model blases
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2021-04-13 10:46:33 -07:00 |
vk_const.h
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rtx: add light to neighbour cells; increase cell limit
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2021-04-17 10:35:53 -07:00 |
vk_core.c
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_core.h
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rtx: sample previous frame to get a naive blurry denoiser
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2021-03-20 13:42:15 -07:00 |
vk_cvar.c
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_cvar.h
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_descriptor.c
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add preliminary support for dlights
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2021-03-06 16:40:35 -08:00 |
vk_descriptor.h
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add preliminary support for dlights
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2021-03-06 16:40:35 -08:00 |
vk_framectl.c
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rtx: render into fixed 720p framebuffer then upscale
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2021-03-20 11:15:57 -07:00 |
vk_framectl.h
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engage scene rendering in VK_RenderFrame and not in EndFrame
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2021-02-20 14:54:57 -08:00 |
vk_global.h
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render: split mvp matrix to separate model,view,projection matrices
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2021-03-13 13:35:50 -08:00 |
vk_light.c
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rtx: clear light clusters properly on new map
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2021-04-19 11:44:15 -07:00 |
vk_light.h
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rtx: make light clusters grid-based
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2021-04-16 11:43:37 -07:00 |
vk_lightmap.c
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fix lightmap corruption
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2021-02-06 13:51:23 -08:00 |
vk_lightmap.h
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_math.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_pipeline.c
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fix linux build
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2021-03-20 16:21:26 -07:00 |
vk_pipeline.h
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fix linux build
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2021-03-20 16:21:26 -07:00 |
vk_render.c
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rtx: read kusochki data, add dynamic lights back
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2021-04-10 12:46:37 -07:00 |
vk_render.h
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rtx: make light clusters grid-based
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2021-04-16 11:43:37 -07:00 |
vk_renderstate.c
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vk_renderstate.h
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vk_rmain.c
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_rtx.c
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rtx: make light clusters grid-based
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2021-04-16 11:43:37 -07:00 |
vk_rtx.h
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rtx: build blas and tlas only once
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2021-04-09 14:59:04 -07:00 |
vk_scene.c
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_scene.h
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_sprite.c
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separate buffer space allocation from buffer uploading
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2021-02-22 18:57:46 -08:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_studio.c
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add studio models normals for dynamic lighting
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2021-03-08 09:54:26 -08:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_textures.c
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rtx: fix missing emissive textures, enlarge light radius based on intensity
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2021-04-19 11:17:17 -07:00 |
vk_textures.h
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rtx: render into fixed 720p framebuffer then upscale
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2021-03-20 11:15:57 -07:00 |
wscript
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shaders: add compute shaders; fix shaders install dir
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2021-03-01 23:34:20 -08:00 |