xash3d-fwgs/ref_vk
Ivan Avdeev 5d0146e17a draw static map geometry with debug shader
there are lots of glitches and no textures, but this is a first step!
2021-01-23 19:38:00 -08:00
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shaders draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
buildshaders.sh draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
vk_2d.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_2d.h draw uv menu 2021-01-16 13:22:31 -08:00
vk_buffer.c add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h massage stubs 2021-01-20 11:16:06 -08:00
vk_core.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_core.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_framectl.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_framectl.h add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_map.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_map.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.h extract pipeline creation helper 2021-01-23 13:23:25 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_textures.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_textures.h add loading textures 2021-01-16 15:45:10 -08:00
wscript ref_vk: add initial vulkan render stub 2021-01-02 17:52:53 -08:00