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shaders
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rename map to brush
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2021-02-06 11:38:08 -08:00 |
buildshaders.sh
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rename map to brush
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2021-02-06 11:38:08 -08:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
TODO.md
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_2d.c
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draw HUD sprites
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2021-02-06 13:13:08 -08:00 |
vk_2d.h
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draw uv menu
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2021-01-16 13:22:31 -08:00 |
vk_brush.c
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_brush.h
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move entity enumeration from vk_brush to vk_scene
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2021-02-08 10:57:27 -08:00 |
vk_buffer.c
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_buffer.h
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add loading textures
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2021-01-16 15:45:10 -08:00 |
vk_common.h
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_const.h
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_core.c
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_core.h
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add pipeline cache
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2021-02-06 11:38:21 -08:00 |
vk_cvar.c
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_cvar.h
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_framectl.c
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make unimplemented message less verbose
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2021-02-06 13:38:38 -08:00 |
vk_framectl.h
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add depth buffer and map geometry loading
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2021-01-23 10:54:44 -08:00 |
vk_lightmap.c
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fix lightmap corruption
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2021-02-06 13:51:23 -08:00 |
vk_lightmap.h
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_math.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_pipeline.c
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add pipeline cache
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2021-02-06 11:38:21 -08:00 |
vk_pipeline.h
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add pipeline cache
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2021-02-06 11:38:21 -08:00 |
vk_render.c
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_render.h
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_renderstate.c
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_renderstate.h
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_rmain.c
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move entity enumeration from vk_brush to vk_scene
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2021-02-08 10:57:27 -08:00 |
vk_scene.c
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move buffer allocation to vk_render.c from vk_bruh.c
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2021-02-10 10:33:44 -08:00 |
vk_scene.h
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add transparency for brush models
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2021-02-03 12:24:04 -08:00 |
vk_sprite.c
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draw HUD sprites
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2021-02-06 13:13:08 -08:00 |
vk_sprite.h
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draw HUD sprites
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2021-02-06 13:13:08 -08:00 |
vk_studio.c
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move entity enumeration from vk_brush to vk_scene
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2021-02-08 10:57:27 -08:00 |
vk_studio.h
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move entity enumeration from vk_brush to vk_scene
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2021-02-08 10:57:27 -08:00 |
vk_textures.c
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add VK_EXT_debug_utils labels
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2021-01-31 16:50:27 -08:00 |
vk_textures.h
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add lightmaps; improve performance
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2021-01-30 15:31:23 -08:00 |
wscript
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ref_vk: add initial vulkan render stub
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2021-01-02 17:52:53 -08:00 |