mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 21:50:59 +01:00
110 lines
2.5 KiB
C
110 lines
2.5 KiB
C
/*
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launcher.c - direct xash3d launcher
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Copyright (C) 2015 Mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifdef SINGLE_BINARY
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#include <stdlib.h>
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#include <string.h>
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#ifdef XASH_SDLMAIN
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#include "SDL.h"
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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typedef void (*pfnChangeGame)( const char *progname );
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char szGameDir[128]; // safe place to keep gamedir
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int g_iArgc;
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void Host_Shutdown( void );
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void Launcher_ChangeGame( const char *progname );
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void *Com_LoadLibrary( char *, int );
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int Host_Main( int szArgc, char **szArgv, const char *szGameDir, int chg, pfnChangeGame callback );
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char **g_pszArgv;
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void Launcher_ChangeGame( const char *progname )
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{
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
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Host_Shutdown( );
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) );
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}
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#ifdef XASH_NOCONHOST
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#include <windows.h>
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
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{
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int szArgc;
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char **szArgv;
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LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
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int size, i = 0;
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szArgv = (char**)malloc(szArgc*sizeof(char*));
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for (; i < szArgc; ++i)
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{
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size = wcslen(lpArgv[i]) + 1;
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szArgv[i] = (char*)malloc(size);
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wcstombs(szArgv[i], lpArgv[i], size);
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}
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LocalFree(lpArgv);
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main( szArgc, szArgv );
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}
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#endif
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int main( int argc, char** argv )
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{
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char gamedir_buf[32] = "";
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const char *gamedir = getenv( "XASH3D_GAMEDIR" );
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if( !gamedir )
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{
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gamedir = "valve";
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}
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else
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{
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strncpy( gamedir_buf, gamedir, 32 );
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gamedir = gamedir_buf;
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}
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#ifdef __EMSCRIPTEN__
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#ifdef EMSCRIPTEN_LIB_FS
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// For some unknown reason emscripten refusing to load libraries later
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Com_LoadLibrary("menu", 0 );
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Com_LoadLibrary("server", 0 );
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Com_LoadLibrary("client", 0 );
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#endif
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#ifdef XASH_DEDICATED
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// NodeJS support for debug
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EM_ASM(try{
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FS.mkdir('/xash');
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FS.mount(NODEFS, { root: '.'}, '/xash' );
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FS.chdir('/xash');
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}catch(e){};);
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#endif
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#endif
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g_iArgc = argc;
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g_pszArgv = argv;
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#if TARGET_OS_IPHONE
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{
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void IOS_LaunchDialog( void );
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IOS_LaunchDialog();
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}
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#endif
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return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame );
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}
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#endif
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