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avi
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vgui
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2022-11-16 22:05:31 +03:00 |
cl_cmds.c
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cl_custom.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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2022-05-25 03:50:06 +03:00 |
cl_debug.c
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engine: remove duplicate svc_strings definition
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2022-12-01 00:34:33 +03:00 |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2022-12-12 06:31:54 +03:00 |
cl_efrag.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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2022-05-25 03:50:06 +03:00 |
cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2022-09-08 04:16:29 +03:00 |
cl_events.c
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cl_frame.c
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engine: client: enable interpolation of local player angles
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2022-08-22 10:24:15 +03:00 |
cl_game.c
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engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
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2023-01-30 23:17:53 +03:00 |
cl_gameui.c
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engine: client: fix filtering errors by adjusting texcoords by half of a pixel
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2023-01-25 04:17:48 +03:00 |
cl_main.c
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Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
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2023-01-18 19:21:51 +03:00 |
cl_mobile.c
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public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
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2022-07-26 03:17:11 +03:00 |
cl_netgraph.c
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engine: client: netgraph: fix few global-buffer-overflow errors
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2022-12-01 18:23:52 +03:00 |
cl_parse.c
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engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
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2023-01-16 09:21:30 +03:00 |
cl_pmove.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
cl_remap.c
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2022-09-20 18:06:19 +03:00 |
cl_scrn.c
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engine: client: fix HUD font loading
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2023-01-27 19:07:26 +03:00 |
cl_securedstub.c
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engine: client: securedstub: cosmetic changes
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2022-05-29 02:27:02 +03:00 |
cl_tent.c
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2023-01-06 00:09:36 +03:00 |
cl_tent.h
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cl_video.c
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engine: client: Fix access to uninitialized variable.
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2022-12-20 16:06:41 +03:00 |
cl_view.c
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engine: update voice
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2022-08-18 04:46:11 +03:00 |
client.h
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engine: client: fix filtering errors by adjusting texcoords by half of a pixel
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2023-01-25 04:17:48 +03:00 |
console.c
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engine: client: consolidate variable and quake fixed width font loading functions
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2023-01-25 02:38:18 +03:00 |
in_joy.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
in_touch.c
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engine: client: touch: fix empty list when opening touch buttons menu for the first time
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2022-12-07 15:35:51 +03:00 |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2022-11-16 21:14:48 +03:00 |
input.h
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
keys.c
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engine: client: touch: generalise touch emulation code
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2022-10-12 05:18:19 +03:00 |
mod_dbghulls.c
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ref_common.c
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engine: make playermove funcs truly shared between client and server
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2023-01-05 23:50:42 +03:00 |
ref_common.h
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s_dsp.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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2022-05-25 03:50:06 +03:00 |
s_load.c
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2022-11-28 07:54:24 +03:00 |
s_main.c
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engine: added audio backend print to s_info command
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2022-08-20 15:36:02 +03:00 |
s_mix.c
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engine: sound: allow mouth move for CHAN_STREAM
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2023-01-27 06:19:31 +03:00 |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2023-01-27 06:19:31 +03:00 |
s_stream.c
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s_utils.c
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s_vox.c
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engine: various const qualifier fixes
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2022-05-29 04:22:43 +03:00 |
sound.h
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engine: client: voice: new version, move to Opus Custom codec
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2022-08-31 06:44:45 +03:00 |
titles.c
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vid_common.c
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engine: vid: position window in center by default
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2023-01-18 19:27:40 +03:00 |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2022-10-19 01:08:39 +03:00 |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2022-08-31 06:44:45 +03:00 |
vox.h
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