xash3d-fwgs/engine/client
2023-01-30 23:17:53 +03:00
..
avi
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
cl_cmds.c
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
cl_events.c
cl_frame.c engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
cl_game.c engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
cl_gameui.c engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2023-01-25 04:17:48 +03:00
cl_main.c Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included" 2023-01-18 19:21:51 +03:00
cl_mobile.c public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
cl_parse.c engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2023-01-16 09:21:30 +03:00
cl_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
cl_scrn.c engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
cl_securedstub.c engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
cl_view.c engine: update voice 2022-08-18 04:46:11 +03:00
client.h engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2023-01-25 04:17:48 +03:00
console.c engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
in_joy.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
in_touch.c engine: client: touch: fix empty list when opening touch buttons menu for the first time 2022-12-07 15:35:51 +03:00
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c engine: client: touch: generalise touch emulation code 2022-10-12 05:18:19 +03:00
mod_dbghulls.c
ref_common.c engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
ref_common.h
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
s_main.c engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c
s_utils.c
s_vox.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
sound.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
titles.c
vid_common.c engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
vox.h