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https://github.com/w23/xash3d-fwgs
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50 lines
1.7 KiB
C
50 lines
1.7 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef SHAKE_H
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#define SHAKE_H
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// Screen / View effects
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// screen shake
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extern int gmsgShake;
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// This structure is sent over the net to describe a screen shake event
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typedef struct
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{
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unsigned short amplitude; // FIXED 4.12 amount of shake
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unsigned short duration; // FIXED 4.12 seconds duration
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unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble)
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} ScreenShake;
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// Fade in/out
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extern int gmsgFade;
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#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function
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#define FFADE_OUT 0x0001 // Fade out (not in)
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#define FFADE_MODULATE 0x0002 // Modulate (don't blend)
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#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received
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#define FFADE_LONGFADE 0x0008 // used to indicate the fade can be longer than 16 seconds (added for czero)
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// This structure is sent over the net to describe a screen fade event
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typedef struct
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{
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unsigned short duration; // FIXED 4.12 seconds duration
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unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold)
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short fadeFlags; // flags
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byte r, g, b, a; // fade to color ( max alpha )
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} ScreenFade;
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#endif // SHAKE_H
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