xash3d-fwgs/ref/vk/shaders/skybox.glsl

13 lines
298 B
GLSL

#ifndef SKYBOX_GLSL_INCLUDED
#define SKYBOX_GLSL_INCLUDED
vec3 sampleSkybox(vec3 direction) {
if ((ubo.ubo.debug_flags & DEBUG_FLAG_WHITE_FURNACE) == 0) {
return texture(skybox, direction).rgb * ubo.ubo.skybox_exposure;
} else {
return vec3(1.);
}
}
#endif // #ifndef SKYBOX_GLSL_INCLUDED