mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 13:41:33 +01:00
608 lines
12 KiB
C
608 lines
12 KiB
C
/*
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sys_win.c - platform dependent code
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "xash3d_mathlib.h"
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#include "platform/platform.h"
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#include <stdlib.h>
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#include <errno.h>
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#ifdef XASH_SDL
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#include <SDL.h>
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#endif
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#if XASH_POSIX
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#include <unistd.h>
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#include <signal.h>
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#include <dlfcn.h>
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#if !XASH_ANDROID
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#include <pwd.h>
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#endif
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#endif
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#if XASH_WIN32
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#include <process.h>
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#endif
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#include "menu_int.h" // _UPDATE_PAGE macro
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#include "library.h"
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#include "whereami.h"
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qboolean error_on_exit = false; // arg for exit();
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#define DEBUG_BREAK
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/*
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================
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Sys_DoubleTime
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================
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*/
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double GAME_EXPORT Sys_DoubleTime( void )
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{
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return Platform_DoubleTime();
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}
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#if XASH_LINUX || ( XASH_WIN32 && !XASH_64BIT )
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#undef DEBUG_BREAK
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qboolean Sys_DebuggerPresent( void ); // see sys_linux.c
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#if XASH_MSVC
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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_asm{ int 3 }
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#elif XASH_X86
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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asm volatile("int $3;")
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#else
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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raise( SIGINT )
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#endif
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#endif
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#if !XASH_DEDICATED
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/*
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================
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Sys_GetClipboardData
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create buffer, that contain clipboard
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================
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*/
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char *Sys_GetClipboardData( void )
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{
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static char data[1024];
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data[0] = '\0';
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Platform_GetClipboardText( data, sizeof( data ));
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return data;
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}
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#endif // XASH_DEDICATED
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/*
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================
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Sys_Sleep
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freeze application for some time
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================
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*/
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void Sys_Sleep( int msec )
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{
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if( !msec )
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return;
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msec = Q_min( msec, 1000 );
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Platform_Sleep( msec );
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}
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/*
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================
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Sys_GetCurrentUser
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returns username for current profile
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================
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*/
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const char *Sys_GetCurrentUser( void )
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{
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#if XASH_WIN32
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static string s_userName;
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unsigned long size = sizeof( s_userName );
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if( GetUserName( s_userName, &size ))
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return s_userName;
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#elif XASH_POSIX && !XASH_ANDROID
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uid_t uid = geteuid();
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struct passwd *pw = getpwuid( uid );
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if( pw )
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return pw->pw_name;
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#endif
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return "Player";
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}
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/*
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==================
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Sys_ParseCommandLine
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==================
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*/
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void Sys_ParseCommandLine( int argc, char** argv )
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{
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const char *blank = "censored";
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int i;
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host.argc = argc;
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host.argv = argv;
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if( !host.change_game ) return;
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for( i = 0; i < host.argc; i++ )
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{
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// we don't want to return to first game
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if( !Q_stricmp( "-game", host.argv[i] )) host.argv[i] = (char *)blank;
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// probably it's timewaster, because engine rejected second change
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else if( !Q_stricmp( "+game", host.argv[i] )) host.argv[i] = (char *)blank;
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// you sure that map exists in new game?
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else if( !Q_stricmp( "+map", host.argv[i] )) host.argv[i] = (char *)blank;
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// just stupid action
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else if( !Q_stricmp( "+load", host.argv[i] )) host.argv[i] = (char *)blank;
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// changelevel beetwen games? wow it's great idea!
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else if( !Q_stricmp( "+changelevel", host.argv[i] )) host.argv[i] = (char *)blank;
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}
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}
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/*
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==================
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Sys_MergeCommandLine
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==================
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*/
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void Sys_MergeCommandLine( void )
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{
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const char *blank = "censored";
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int i;
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if( !host.change_game ) return;
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for( i = 0; i < host.argc; i++ )
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{
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// second call
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if( Host_IsDedicated() && !Q_strnicmp( "+menu_", host.argv[i], 6 ))
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host.argv[i] = (char *)blank;
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}
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}
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/*
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================
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Sys_CheckParm
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Returns the position (1 to argc-1) in the program's argument list
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where the given parameter apears, or 0 if not present
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================
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*/
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int Sys_CheckParm( const char *parm )
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{
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int i;
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for( i = 1; i < host.argc; i++ )
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{
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if( !host.argv[i] )
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continue;
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if( !Q_stricmp( parm, host.argv[i] ))
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return i;
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}
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return 0;
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}
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/*
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================
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Sys_GetParmFromCmdLine
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Returns the argument for specified parm
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================
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*/
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qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size )
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{
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int argc = Sys_CheckParm( parm );
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if( !argc || !out || !host.argv[argc + 1] )
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return false;
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Q_strncpy( out, host.argv[argc+1], size );
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return true;
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}
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qboolean Sys_GetIntFromCmdLine( const char* argName, int *out )
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{
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int argIndex = Sys_CheckParm( argName );
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if( argIndex < 1 || argIndex + 1 >= host.argc || !host.argv[argIndex + 1] )
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{
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*out = 0;
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return false;
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}
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*out = Q_atoi( host.argv[argIndex + 1] );
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return true;
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}
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void Sys_SendKeyEvents( void )
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{
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#if XASH_WIN32
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MSG msg;
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while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ))
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{
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if( !GetMessage( &msg, NULL, 0, 0 ))
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Sys_Quit ();
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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#endif
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}
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//=======================================================================
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// DLL'S MANAGER SYSTEM
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//=======================================================================
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qboolean Sys_LoadLibrary( dll_info_t *dll )
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{
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const dllfunc_t *func;
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string errorstring;
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// check errors
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if( !dll ) return false; // invalid desc
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if( dll->link ) return true; // already loaded
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if( !dll->name || !*dll->name )
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return false; // nothing to load
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Con_Reportf( "Sys_LoadLibrary: Loading %s", dll->name );
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if( dll->fcts )
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{
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// lookup export table
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for( func = dll->fcts; func && func->name != NULL; func++ )
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*func->func = NULL;
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}
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if( !dll->link )
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dll->link = COM_LoadLibrary( dll->name, false, true ); // environment pathes
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// no DLL found
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if( !dll->link )
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{
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: couldn't load %s\n", dll->name );
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goto error;
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}
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// Get the function adresses
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for( func = dll->fcts; func && func->name != NULL; func++ )
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{
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if( !( *func->func = Sys_GetProcAddress( dll, func->name )))
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{
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: %s missing or invalid function (%s)\n", dll->name, func->name );
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goto error;
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}
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}
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Con_Reportf( " - ok\n" );
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return true;
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error:
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Con_Reportf( " - failed\n" );
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Sys_FreeLibrary( dll ); // trying to free
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if( dll->crash ) Sys_Error( "%s", errorstring );
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else Con_Reportf( S_ERROR "%s", errorstring );
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return false;
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}
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void* Sys_GetProcAddress( dll_info_t *dll, const char* name )
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{
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if( !dll || !dll->link ) // invalid desc
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return NULL;
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return (void *)COM_GetProcAddress( dll->link, name );
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}
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qboolean Sys_FreeLibrary( dll_info_t *dll )
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{
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// invalid desc or alredy freed
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if( !dll || !dll->link )
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return false;
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if( host.status == HOST_CRASHED )
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{
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// we need to hold down all modules, while MSVC can find error
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Con_Reportf( "Sys_FreeLibrary: hold %s for debugging\n", dll->name );
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return false;
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}
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else Con_Reportf( "Sys_FreeLibrary: Unloading %s\n", dll->name );
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COM_FreeLibrary( dll->link );
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dll->link = NULL;
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return true;
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}
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/*
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================
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Sys_WaitForQuit
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wait for 'Esc' key will be hit
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================
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*/
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void Sys_WaitForQuit( void )
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{
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#if XASH_WIN32
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MSG msg;
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msg.message = 0;
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// wait for the user to quit
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while( msg.message != WM_QUIT )
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{
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if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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else Sys_Sleep( 20 );
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}
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#endif
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}
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/*
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================
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Sys_Warn
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Just messagebox
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================
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*/
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void Sys_Warn( const char *format, ... )
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{
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va_list argptr;
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char text[MAX_PRINT_MSG];
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DEBUG_BREAK;
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va_start( argptr, format );
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Q_vsnprintf( text, MAX_PRINT_MSG, format, argptr );
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va_end( argptr );
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Msg( "Sys_Warn: %s\n", text );
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if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
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MSGBOX(text);
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}
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/*
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================
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Sys_Error
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NOTE: we must prepare engine to shutdown
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before call this
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================
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*/
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void Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char text[MAX_PRINT_MSG];
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DEBUG_BREAK;
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if( host.status == HOST_ERR_FATAL )
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return; // don't multiple executes
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// make sure what console received last message
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if( host.change_game ) Sys_Sleep( 200 );
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error_on_exit = true;
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host.status = HOST_ERR_FATAL;
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va_start( argptr, error );
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Q_vsnprintf( text, MAX_PRINT_MSG, error, argptr );
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va_end( argptr );
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SV_SysError( text );
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if( !Host_IsDedicated() )
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{
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#if XASH_SDL == 2
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if( host.hWnd ) SDL_HideWindow( host.hWnd );
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#endif
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#if XASH_WIN32
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Wcon_ShowConsole( false );
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#endif
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MSGBOX( text );
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}
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else
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{
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#if XASH_WIN32
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Wcon_ShowConsole( true );
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Wcon_DisableInput(); // disable input line for dedicated server
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#endif
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Sys_Print( text ); // print error message
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Sys_WaitForQuit();
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}
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Sys_Quit();
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}
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#if XASH_EMSCRIPTEN
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/* strange glitchy bug on emscripten
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_exit->_Exit->asm._exit->_exit
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As we do not need atexit(), just throw hidden exception
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*/
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#include <emscripten.h>
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#define exit my_exit
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void my_exit(int ret)
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{
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emscripten_cancel_main_loop();
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printf("exit(%d)\n", ret);
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EM_ASM(if(showElement)showElement('reload', true);throw 'SimulateInfiniteLoop');
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}
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#endif
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/*
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================
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Sys_Quit
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================
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*/
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void Sys_Quit( void )
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{
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Host_Shutdown();
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exit( error_on_exit );
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}
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/*
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================
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Sys_Print
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print into window console
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================
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*/
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void Sys_Print( const char *pMsg )
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{
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#if !XASH_DEDICATED
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if( !Host_IsDedicated() )
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{
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Con_Print( pMsg );
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}
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#endif
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#if XASH_WIN32
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{
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const char *msg;
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static char buffer[MAX_PRINT_MSG];
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static char logbuf[MAX_PRINT_MSG];
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char *b = buffer;
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char *c = logbuf;
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int i = 0;
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// if the message is REALLY long, use just the last portion of it
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if( Q_strlen( pMsg ) > sizeof( buffer ) - 1 )
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msg = pMsg + Q_strlen( pMsg ) - sizeof( buffer ) + 1;
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else msg = pMsg;
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// copy into an intermediate buffer
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while( msg[i] && (( b - buffer ) < sizeof( buffer ) - 1 ))
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{
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if( msg[i] == '\n' && msg[i+1] == '\r' )
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{
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b[0] = '\r';
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b[1] = c[0] = '\n';
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b += 2, c++;
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i++;
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}
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else if( msg[i] == '\r' )
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{
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b[0] = c[0] = '\r';
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b[1] = '\n';
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b += 2, c++;
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}
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else if( msg[i] == '\n' )
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{
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b[0] = '\r';
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b[1] = c[0] = '\n';
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b += 2, c++;
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}
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else if( msg[i] == '\35' || msg[i] == '\36' || msg[i] == '\37' )
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{
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i++; // skip console pseudo graph
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}
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else
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{
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if( msg[i] == '\1' || msg[i] == '\2' || msg[i] == '\3' )
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i++;
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*b = *c = msg[i];
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b++, c++;
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}
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i++;
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}
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*b = *c = 0; // terminator
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Wcon_WinPrint( buffer );
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}
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#endif
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Sys_PrintLog( pMsg );
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Rcon_Print( pMsg );
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}
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/*
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==================
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Sys_ChangeGame
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This is a special function
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Here we restart engine with new -game parameter
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but since engine will be unloaded during this call
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it explicitly doesn't use internal allocation or string copy utils
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==================
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*/
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qboolean Sys_NewInstance( const char *gamedir )
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{
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int i = 0;
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qboolean replacedArg = false;
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size_t exelen;
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char *exe, **newargs;
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// don't use engine allocation utils here
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// they will be freed after Host_Shutdown
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newargs = calloc( host.argc + 4, sizeof( *newargs ));
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while( i < host.argc )
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{
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newargs[i] = strdup( host.argv[i] );
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// replace existing -game argument
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if( !Q_stricmp( newargs[i], "-game" ))
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{
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newargs[i + 1] = strdup( gamedir );
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replacedArg = true;
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i += 2;
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}
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else i++;
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}
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if( !replacedArg )
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{
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newargs[i++] = strdup( "-game" );
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newargs[i++] = strdup( gamedir );
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}
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newargs[i++] = strdup( "-changegame" );
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newargs[i] = NULL;
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exelen = wai_getExecutablePath( NULL, 0, NULL );
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exe = malloc( exelen + 1 );
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wai_getExecutablePath( exe, exelen, NULL );
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exe[exelen] = 0;
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Host_Shutdown();
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execv( exe, newargs );
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// if execv returned, it's probably an error
|
|
printf( "execv failed: %s", strerror( errno ));
|
|
|
|
for( ; i >= 0; i-- )
|
|
free( newargs[i] );
|
|
free( newargs );
|
|
free( exe );
|
|
|
|
return false;
|
|
}
|