xash3d-fwgs/ref_vk
Ivan 'provod' Avdeev 6d1dac453e rtx: add dynamic lights
no shadows and such stuff yet
2021-03-10 09:38:06 -08:00
..
shaders rtx: add dynamic lights 2021-03-10 09:38:06 -08:00
TODO.md rtx: read vertex normals according to isec indexes 2021-03-08 12:09:11 -08:00
buildshaders.sh rtx: blindly add tlas and compute rendering 2021-03-01 10:52:08 -08:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
vk_2d.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_brush.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_buffer.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h move buffer allocation to vk_render.c from vk_bruh.c 2021-02-10 10:33:44 -08:00
vk_const.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_core.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_core.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_cvar.c ref_vk: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:09:37 +03:00
vk_cvar.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_descriptor.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_descriptor.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_framectl.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h propagate proj/view matrices to rtx shader 2021-03-03 11:58:40 -08:00
vk_lightmap.c fix lightmap corruption 2021-02-06 13:51:23 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c add pipeline cache 2021-02-06 11:38:21 -08:00
vk_pipeline.h add pipeline cache 2021-02-06 11:38:21 -08:00
vk_render.c rtx: add dynamic lights 2021-03-10 09:38:06 -08:00
vk_render.h rtx: read vertex normals according to isec indexes 2021-03-08 12:09:11 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_rtx.c rtx: add dynamic lights 2021-03-10 09:38:06 -08:00
vk_rtx.h rtx: add dynamic lights 2021-03-10 09:38:06 -08:00
vk_scene.c fix projection matrix vulkan fixup 2021-03-06 13:26:38 -08:00
vk_scene.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_sprite.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c add studio models normals for dynamic lighting 2021-03-08 09:54:26 -08:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_textures.h add broken studio models drawing 2021-02-13 17:19:59 -08:00
wscript shaders: add compute shaders; fix shaders install dir 2021-03-01 23:34:20 -08:00