xash3d-fwgs/engine/server
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
..
server.h engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
sv_client.c engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
sv_cmds.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
sv_custom.c engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
sv_filter.c Merge master to ipv6 2022-11-17 19:34:46 +03:00
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
sv_game.c engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM 2023-01-27 06:19:31 +03:00
sv_init.c engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
sv_log.c engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
sv_main.c engine: server: set correct flags for rcon_ cvars on server 2022-12-12 08:05:55 +03:00
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
sv_phys.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
sv_save.c engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
sv_world.c engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00