xash3d-fwgs/ref_vk/shaders
2021-10-31 17:27:22 -07:00
..
2d.frag add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
2d.vert add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
additive.rahit rtx: fix scrolling textures for additive, fix #178 2021-10-31 17:27:22 -07:00
alphamask.rahit rtx: add alpha mask transparency 2021-07-14 11:54:21 -07:00
brdf.h rtx: slightly improve black outlines on studio models (see #48) 2021-09-14 17:47:05 -07:00
brush.frag add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
brush.vert add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
empty.rmiss rtx: implement additive translucency 2021-10-29 12:48:36 -07:00
noise.glsl rtx: add better hashes 2021-08-04 19:32:56 -07:00
ray_common.glsl rtx: implement soft particles for additve, fix #177 2021-10-31 17:27:22 -07:00
ray_interop.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
ray_kusochki.glsl rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
ray.rchit rtx: add refractions support, fix #181 2021-10-31 17:27:22 -07:00
ray.rgen rtx: implement soft particles for additve, fix #177 2021-10-31 17:27:22 -07:00
ray.rmiss rtx: add refractions support, fix #181 2021-10-31 17:27:22 -07:00
shadow.rmiss rtx: improve payload references between shader stages 2021-10-29 12:48:36 -07:00