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2d.frag
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
2d.vert
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
additive.rahit
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rtx: fix scrolling textures for additive, fix #178
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2021-10-31 17:27:22 -07:00 |
alphamask.rahit
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rtx: add alpha mask transparency
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2021-07-14 11:54:21 -07:00 |
brdf.h
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rtx: slightly improve black outlines on studio models (see #48)
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2021-09-14 17:47:05 -07:00 |
brush.frag
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
brush.vert
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
empty.rmiss
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rtx: implement additive translucency
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2021-10-29 12:48:36 -07:00 |
noise.glsl
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rtx: add better hashes
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2021-08-04 19:32:56 -07:00 |
ray_common.glsl
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rtx: implement soft particles for additve, fix #177
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2021-10-31 17:27:22 -07:00 |
ray_interop.h
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rtx: fix translucent things casting shadows (they shouldn't for now)
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2021-10-31 17:27:22 -07:00 |
ray_kusochki.glsl
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
ray.rchit
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rtx: add refractions support, fix #181
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2021-10-31 17:27:22 -07:00 |
ray.rgen
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rtx: implement soft particles for additve, fix #177
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2021-10-31 17:27:22 -07:00 |
ray.rmiss
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rtx: add refractions support, fix #181
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2021-10-31 17:27:22 -07:00 |
shadow.rmiss
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rtx: improve payload references between shader stages
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2021-10-29 12:48:36 -07:00 |