xash3d-fwgs/common/ref_params.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

106 lines
2.5 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef REF_PARAMS_H
#define REF_PARAMS_H
typedef struct ref_params_s
{
// output
vec3_t vieworg;
vec3_t viewangles;
vec3_t forward;
vec3_t right;
vec3_t up;
// Client frametime;
float frametime;
// Client time
float time;
// Misc
int intermission;
int paused;
int spectator;
int onground;
int waterlevel;
vec3_t simvel;
vec3_t simorg;
vec3_t viewheight;
float idealpitch;
vec3_t cl_viewangles;
int health;
vec3_t crosshairangle;
float viewsize;
vec3_t punchangle;
int maxclients;
int viewentity;
int playernum;
int max_entities;
int demoplayback;
int hardware;
int smoothing;
// Last issued usercmd
struct usercmd_s *cmd;
// Movevars
struct movevars_s *movevars;
int viewport[4]; // the viewport coordinates x, y, width, height
int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview
// so long in cycles until this value is 0 (multiple views)
int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions
} ref_params_t;
// same as ref_params but for overview mode
typedef struct ref_overview_s
{
vec3_t origin;
qboolean rotated;
float xLeft;
float xRight;
float yTop;
float yBottom;
float zFar;
float zNear;
float flZoom;
} ref_overview_t;
// ref_viewpass_t->flags
#define RF_DRAW_WORLD (1<<0) // pass should draw the world (otherwise it's player menu model)
#define RF_DRAW_CUBEMAP (1<<1) // special 6x pass to render cubemap\skybox sides
#define RF_DRAW_OVERVIEW (1<<2) // overview mode is active
#define RF_ONLY_CLIENTDRAW (1<<3) // nothing is drawn by the engine except clientDraw functions
// intermediate struct for viewpass (or just a single frame)
typedef struct ref_viewpass_s
{
int viewport[4]; // size of new viewport
vec3_t vieworigin; // view origin
vec3_t viewangles; // view angles
int viewentity; // entitynum (P2: Savior uses this)
float fov_x, fov_y; // vertical & horizontal FOV
int flags; // if !=0 nothing is drawn by the engine except clientDraw functions
} ref_viewpass_t;
#endif//REF_PARAMS_H