xash3d-fwgs/ref/vk/vk_mapents.h

215 lines
5.0 KiB
C

#pragma once
#include "vk_materials.h"
#include "xash3d_types.h"
#include "const.h" // typedef word, needed for bspfile.h
#include "bspfile.h" // MAX_MAP_ENTITIES
// TODO string_view instead of string. map entities string/buffer is supposed to be alive for the entire map duration
// NOTE that the above is not true for string in patches. but we can change that in parsePatches
#define ENT_PROP_LIST(X) \
X(0, vec3_t, origin, Vec3) \
X(1, vec3_t, angles, Vec3) \
X(2, float, pitch, Float) \
X(3, vec3_t, _light, Rgbav) \
X(4, class_name_e, classname, Classname) \
X(5, float, angle, Float) \
X(6, float, _cone, Float) \
X(7, float, _cone2, Float) \
X(8, int, _sky, Int) \
X(9, string, wad, WadList) \
X(10, string, targetname, String) \
X(11, string, target, String) \
X(12, int, style, Int) \
X(13, int_array_t, _xvk_surface_id, IntArray) \
X(14, string, _xvk_material, String) \
X(15, int_array_t, _xvk_ent_id, IntArray) \
X(16, float, _xvk_radius, Float) \
X(17, vec4_t, _xvk_svec, Vec4) \
X(18, vec4_t, _xvk_tvec, Vec4) \
X(19, vec2_t, _xvk_tex_offset, Vec2) \
X(20, vec2_t, _xvk_tex_scale, Vec2) \
X(21, string, model, String) \
X(22, float, _xvk_smoothing_threshold, Float) \
X(23, int_array_t, _xvk_smoothing_excluded_pairs, IntArray) \
X(24, int_array_t, _xvk_smoothing_group, IntArray) \
X(25, string, _xvk_map_material, String) \
X(26, int, rendermode, Int) \
X(27, int, _xvk_smooth_entire_model, Int) \
X(28, int_array_t, _xvk_smoothing_excluded, IntArray) \
/* NOTE: not used
X(23, int, renderamt, Int) \
X(24, vec3_t, rendercolor, Vec3) \
X(25, int, renderfx, Int) \
X(26, vec3_t, _xvk_offset, Vec3) \
*/
typedef enum {
Unknown = 0,
Light,
LightSpot,
LightEnvironment,
Worldspawn,
FuncAny,
Ignored,
Xvk_Target,
} class_name_e;
#define MAX_INT_ARRAY_SIZE 64
typedef struct {
int num;
int values[MAX_INT_ARRAY_SIZE];
} int_array_t;
typedef struct {
#define DECLARE_FIELD(num, type, name, kind) type name;
ENT_PROP_LIST(DECLARE_FIELD)
#undef DECLARE_FIELD
} entity_props_t;
typedef enum {
None = 0,
#define DECLARE_FIELD(num, type, name, kind) Field_##name = (1<<num),
ENT_PROP_LIST(DECLARE_FIELD)
#undef DECLARE_FIELD
} fields_read_e;
typedef enum { LightTypePoint, LightTypeSurface, LightTypeSpot, LightTypeEnvironment} LightType;
typedef struct {
int entity_index;
LightType type;
vec3_t origin;
vec3_t color;
vec3_t dir;
float radius;
int style;
float stopdot, stopdot2;
string target_entity;
} vk_light_entity_t;
typedef struct {
string targetname;
vec3_t origin;
} xvk_mapent_target_t;
#define MAX_MAPENT_TARGETS 256
typedef struct {
int entity_index;
string model;
vec3_t origin;
qboolean origin_patched;
#define MAX_MATERIAL_MAPPINGS 8
int matmap_count;
struct {
int from_tex;
r_vk_material_ref_t to_mat;
} matmap[MAX_MATERIAL_MAPPINGS];
int rendermode;
qboolean smooth_entire_model;
/* NOTE: not used. Might be needed for #118 in the future.
int renderamt, renderfx;
color24 rendercolor;
struct cl_entity_s *ent;
*/
} xvk_mapent_func_any_t;
typedef struct {
class_name_e class;
int index;
} xvk_mapent_ref_t;
#define MAX_INCLUDED_SMOOTHING_SURFACES_IN_A_GROUP 16
typedef struct {
int count;
int surfaces[MAX_INCLUDED_SMOOTHING_SURFACES_IN_A_GROUP];
} xvk_smoothing_group_t;
typedef struct {
int num_lights;
vk_light_entity_t lights[256];
int single_environment_index;
int entity_count;
string wadlist;
int num_targets;
xvk_mapent_target_t targets[MAX_MAPENT_TARGETS];
#define MAX_FUNC_ANY_ENTITIES 1024
int func_any_count;
xvk_mapent_func_any_t func_any[MAX_FUNC_ANY_ENTITIES];
// TODO find out how to read this from the engine, or make its size dynamic
//#define MAX_MAP_ENTITIES 2048
xvk_mapent_ref_t refs[MAX_MAP_ENTITIES];
struct {
float threshold;
#define MAX_EXCLUDED_SMOOTHING_SURFACES_PAIRS 32
int excluded_pairs[MAX_EXCLUDED_SMOOTHING_SURFACES_PAIRS * 2];
int excluded_pairs_count;
#define MAX_INCLUDED_SMOOTHING_GROUPS 32
int groups_count;
xvk_smoothing_group_t groups[MAX_INCLUDED_SMOOTHING_GROUPS];
#define MAX_EXCLUDED_SMOOTHING_SURFACES 256
int excluded_count;
int excluded[MAX_EXCLUDED_SMOOTHING_SURFACES];
} smoothing;
} xvk_map_entities_t;
// TODO expose a bunch of things here as funtions, not as internal structures
extern xvk_map_entities_t g_map_entities;
enum { NoEnvironmentLights = -1, MoreThanOneEnvironmentLight = -2 };
void XVK_ParseMapEntities( void );
void XVK_ParseMapPatches( void );
enum {
Patch_Surface_NoPatch = 0,
Patch_Surface_Delete = (1<<0),
Patch_Surface_Material = (1<<1),
Patch_Surface_Emissive = (1<<2),
Patch_Surface_STvecs = (1<<3),
Patch_Surface_TexOffset = (1<<4),
Patch_Surface_TexScale = (1<<5),
};
struct texture_s;
typedef struct {
uint32_t flags;
r_vk_material_ref_t material_ref;
vec3_t emissive;
// Texture coordinate patches
vec4_t s_vec, t_vec;
vec2_t tex_offset, tex_scale;
} xvk_patch_surface_t;
const xvk_patch_surface_t* R_VkPatchGetSurface( int surface_index );
// -1 if failed
int R_VkRenderModeFromString( const char *s );