mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 22:20:01 +01:00
80 lines
1.8 KiB
Python
80 lines
1.8 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('ref_gl options')
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grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC', default=False,
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help = 'enable direct linking to opengl [default: %default]')
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# stub
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return
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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return
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.env.GL_STATIC = conf.options.GL_STATIC
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if conf.env.GL_STATIC:
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conf.check(lib='GL')
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conf.define('REF_DLL', 1)
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if conf.env.DEST_OS2 == 'android':
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conf.check_cc(lib='log')
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def build(bld):
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libs = [ 'engine_includes' ]
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# on PSVita do not link any libraries that are already in the main executable, but add the includes target
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if bld.env.DEST_OS == 'psvita':
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libs += [ 'sdk_includes', 'vgl_shim' ]
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else:
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libs += [ 'public', 'M' ]
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source = bld.path.ant_glob(['*.c'])
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includes = '.'
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targets = {
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'ref_gl': {
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'enable': bld.env.GL,
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'libs': ['GL'] if bld.env.GL_STATIC else [],
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'defines': ['XASH_GL_STATIC'] if bld.env.GL_STATIC else [],
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},
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'ref_gles1': {
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'enable': bld.env.NANOGL,
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'libs': ['DL', 'nanogl', 'LOG'],
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'defines': ['XASH_NANOGL'],
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},
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'ref_gles2': {
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'enable': bld.env.GLWES,
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'libs': ['DL', 'gl-wes-v2', 'LOG'],
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'defines': ['XASH_WES'],
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},
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'ref_gl4es': {
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'enable': bld.env.GL4ES,
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'libs': ['DL', 'gl4es', 'LOG'],
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'defines': ['XASH_GL_STATIC', 'XASH_GL4ES'],
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},
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}
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for k,v in targets.items():
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if not v['enable']:
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continue
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bld.shlib(source = source,
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target = k,
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features = 'c',
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includes = includes,
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use = libs + v['libs'],
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defines = v['defines'],
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM)
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