mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 13:41:33 +01:00
248 lines
7.1 KiB
C
248 lines
7.1 KiB
C
#include "vk_materials.h"
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#include "vk_textures.h"
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#include "vk_mapents.h"
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#include "vk_const.h"
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#include "profiler.h"
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#include <stdio.h>
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#define MAX_INCLUDE_DEPTH 4
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static const xvk_material_t k_default_material = {
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.tex_base_color = -1,
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.tex_metalness = 0,
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.tex_roughness = 0,
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.tex_normalmap = 0,
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.metalness = 0.f,
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.roughness = 1.f,
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.base_color = { 1.f, 1.f, 1.f },
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.set = false,
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};
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static struct {
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xvk_material_t materials[MAX_TEXTURES];
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} g_materials;
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static int loadTexture( const char *filename, qboolean force_reload ) {
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const int tex_id = force_reload ? XVK_LoadTextureReplace( filename, NULL, 0, 0 ) : VK_LoadTexture( filename, NULL, 0, 0 );
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gEngine.Con_Reportf("Loading texture %s => %d\n", filename, tex_id);
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return tex_id ? tex_id : -1;
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}
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static void makePath(char *out, size_t out_size, const char *value, const char *path_begin, const char *path_end) {
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if (value[0] == '/') {
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// Path relative to valve/pbr dir
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Q_snprintf(out, out_size, "pbr%s", value);
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} else {
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// Path relative to current material.mat file
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Q_snprintf(out, out_size, "%.*s%s", (int)(path_end - path_begin), path_begin, value);
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}
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}
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#define MAKE_PATH(out, value) \
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makePath(out, sizeof(out), value, path_begin, path_end)
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static struct {
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int mat_files_read;
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int texture_lookups;
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int texture_loads;
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int texture_lookup_duration_ns;
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int texture_load_duration_ns;
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} g_stats;
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static void loadMaterialsFromFile( const char *filename, int depth ) {
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fs_offset_t size;
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const char *const path_begin = filename;
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const char *path_end = Q_strrchr(filename, '/');
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byte *data = gEngine.fsapi->LoadFile( filename, 0, false );
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char *pos = (char*)data;
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xvk_material_t current_material = {
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.base_color = -1,
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.metalness = tglob.blackTexture,
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.roughness = tglob.whiteTexture,
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.tex_normalmap = 0,
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};
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int current_material_index = -1;
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qboolean force_reload = false;
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qboolean create = false;
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gEngine.Con_Reportf("Loading materials from %s\n", filename);
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if ( !data )
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return;
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if ( !path_end )
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path_end = path_begin;
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else
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path_end++;
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for (;;) {
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char key[1024];
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char value[1024];
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pos = COM_ParseFile(pos, key, sizeof(key));
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ASSERT(Q_strlen(key) < sizeof(key));
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if (!pos)
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break;
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if (key[0] == '{') {
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current_material = k_default_material;
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current_material_index = -1;
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force_reload = false;
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create = false;
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continue;
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}
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if (key[0] == '}') {
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if (current_material_index < 0)
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continue;
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// If there's no explicit basecolor_map value, use the "for" target texture
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if (current_material.tex_base_color == -1)
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current_material.tex_base_color = current_material_index;
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gEngine.Con_Reportf("Creating%s material for texture %s(%d)\n", create?" new":"",
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findTexture(current_material_index)->name, current_material_index);
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g_materials.materials[current_material_index] = current_material;
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g_materials.materials[current_material_index].set = true;
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continue;
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}
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pos = COM_ParseFile(pos, value, sizeof(value));
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if (!pos)
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break;
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if (Q_stricmp(key, "for") == 0) {
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const uint64_t lookup_begin_ns = aprof_time_now_ns();
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current_material_index = XVK_FindTextureNamedLike(value);
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g_stats.texture_lookup_duration_ns += aprof_time_now_ns() - lookup_begin_ns;
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g_stats.texture_lookups++;
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create = false;
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} else if (Q_stricmp(key, "new") == 0) {
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current_material_index = XVK_CreateDummyTexture(value);
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create = true;
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} else if (Q_stricmp(key, "force_reload") == 0) {
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force_reload = Q_atoi(value) != 0;
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} else if (Q_stricmp(key, "include") == 0) {
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if (depth > 0) {
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char include_path[256];
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MAKE_PATH(include_path, value);
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loadMaterialsFromFile( include_path, depth - 1);
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} else {
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gEngine.Con_Printf(S_ERROR "material: max include depth %d reached when including '%s' from '%s'\n", MAX_INCLUDE_DEPTH, value, filename);
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}
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} else {
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char texture_path[256];
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int *tex_id_dest = NULL;
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if (Q_stricmp(key, "basecolor_map") == 0) {
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tex_id_dest = ¤t_material.tex_base_color;
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} else if (Q_stricmp(key, "normal_map") == 0) {
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tex_id_dest = ¤t_material.tex_normalmap;
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} else if (Q_stricmp(key, "metal_map") == 0) {
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tex_id_dest = ¤t_material.tex_metalness;
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} else if (Q_stricmp(key, "roughness_map") == 0) {
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tex_id_dest = ¤t_material.tex_roughness;
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} else if (Q_stricmp(key, "roughness") == 0) {
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sscanf(value, "%f", ¤t_material.roughness);
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} else if (Q_stricmp(key, "metalness") == 0) {
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sscanf(value, "%f", ¤t_material.metalness);
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} else if (Q_stricmp(key, "base_color") == 0) {
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sscanf(value, "%f %f %f", ¤t_material.base_color[0], ¤t_material.base_color[1], ¤t_material.base_color[2]);
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} else {
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gEngine.Con_Printf(S_ERROR "Unknown material key %s\n", key);
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continue;
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}
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MAKE_PATH(texture_path, value);
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if (tex_id_dest) {
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const uint64_t load_begin_ns = aprof_time_now_ns();
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const int tex_id = loadTexture(texture_path, force_reload);
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g_stats.texture_load_duration_ns += aprof_time_now_ns() - load_begin_ns;
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if (tex_id < 0) {
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gEngine.Con_Printf(S_ERROR "Failed to load texture \"%s\" for key \"%s\"\n", value, key);
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continue;
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}
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*tex_id_dest = tex_id;
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g_stats.texture_loads++;
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}
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}
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}
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Mem_Free( data );
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g_stats.mat_files_read++;
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}
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static void loadMaterialsFromFileF( const char *fmt, ... ) {
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char buffer[256];
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va_list argptr;
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va_start( argptr, fmt );
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vsnprintf( buffer, sizeof buffer, fmt, argptr );
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va_end( argptr );
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loadMaterialsFromFile( buffer, MAX_INCLUDE_DEPTH );
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}
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void XVK_ReloadMaterials( void ) {
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memset(&g_stats, 0, sizeof(g_stats));
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const uint64_t begin_time_ns = aprof_time_now_ns();
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for (int i = 0; i < MAX_TEXTURES; ++i) {
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xvk_material_t *const mat = g_materials.materials + i;
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const vk_texture_t *const tex = findTexture( i );
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*mat = k_default_material;
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if (tex)
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mat->tex_base_color = i;
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}
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loadMaterialsFromFile( "pbr/materials.mat", MAX_INCLUDE_DEPTH );
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loadMaterialsFromFile( "pbr/models/models.mat", MAX_INCLUDE_DEPTH );
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loadMaterialsFromFile( "pbr/sprites/sprites.mat", MAX_INCLUDE_DEPTH );
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{
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const char *wad = g_map_entities.wadlist;
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for (; *wad;) {
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const char *const wad_end = Q_strchr(wad, ';');
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loadMaterialsFromFileF("pbr/%.*s/%.*s.mat", wad_end - wad, wad, wad_end - wad, wad);
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wad = wad_end + 1;
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}
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}
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{
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const model_t *map = gEngine.pfnGetModelByIndex( 1 );
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loadMaterialsFromFileF("pbr/%s/%s.mat", map->name, COM_FileWithoutPath(map->name));
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}
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// Print out statistics
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{
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const int duration_ms = (aprof_time_now_ns() - begin_time_ns) / 1000000ull;
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gEngine.Con_Printf("Loading materials took %dms, .mat files parsed: %d. Texture lookups: %d (%dms). Texture loads: %d (%dms).\n",
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duration_ms,
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g_stats.mat_files_read,
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g_stats.texture_lookups,
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(int)(g_stats.texture_lookup_duration_ns / 1000000ull),
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g_stats.texture_loads,
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(int)(g_stats.texture_load_duration_ns / 1000000ull)
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);
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}
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}
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xvk_material_t* XVK_GetMaterialForTextureIndex( int tex_index ) {
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xvk_material_t *mat = NULL;
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ASSERT(tex_index >= 0);
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ASSERT(tex_index < MAX_TEXTURES);
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mat = g_materials.materials + tex_index;
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if (mat->base_color >= 0)
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return mat;
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return NULL;
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}
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