mirror of
https://github.com/w23/xash3d-fwgs
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91 lines
2.4 KiB
C
91 lines
2.4 KiB
C
#pragma once
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#include "vk_core.h"
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#include "vk_buffer.h"
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VkShaderModule R_VkShaderLoadFromMem(const void *ptr, uint32_t size, const char *name);
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void R_VkShaderDestroy(VkShaderModule module);
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typedef struct {
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VkShaderModule module;
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const char *filename;
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VkShaderStageFlagBits stage;
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const VkSpecializationInfo *specialization_info;
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} vk_shader_stage_t;
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typedef struct {
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VkPipelineLayout layout;
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const VkVertexInputAttributeDescription *attribs;
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uint32_t num_attribs;
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const vk_shader_stage_t *stages;
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uint32_t num_stages;
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uint32_t vertex_stride;
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VkBool32 depthTestEnable;
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VkBool32 depthWriteEnable;
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VkCompareOp depthCompareOp;
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VkBool32 blendEnable;
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VkBlendFactor srcColorBlendFactor;
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VkBlendFactor dstColorBlendFactor;
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VkBlendOp colorBlendOp;
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VkBlendFactor srcAlphaBlendFactor;
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VkBlendFactor dstAlphaBlendFactor;
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VkBlendOp alphaBlendOp;
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VkCullModeFlags cullMode;
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} vk_pipeline_graphics_create_info_t;
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VkPipeline VK_PipelineGraphicsCreate(const vk_pipeline_graphics_create_info_t *ci);
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typedef struct {
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VkPipelineLayout layout;
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VkShaderModule shader_module;
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const VkSpecializationInfo *specialization_info;
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} vk_pipeline_compute_create_info_t;
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VkPipeline VK_PipelineComputeCreate(const vk_pipeline_compute_create_info_t *ci);
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typedef struct {
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int closest;
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int any;
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} vk_pipeline_ray_hit_group_t;
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typedef struct {
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const char *debug_name;
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VkPipelineLayout layout;
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// FIXME make this pointer to shader modules, add int raygen_index
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const vk_shader_stage_t *stages;
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int stages_count;
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struct {
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const int *miss;
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int miss_count;
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const vk_pipeline_ray_hit_group_t *hit;
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int hit_count;
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} groups;
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} vk_pipeline_ray_create_info_t;
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typedef struct {
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VkPipeline pipeline;
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vk_buffer_t sbt_buffer; // TODO suballocate this from a single central buffer or something
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struct {
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VkStridedDeviceAddressRegionKHR raygen, miss, hit, callable;
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} sbt;
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char debug_name[32];
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} vk_pipeline_ray_t;
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vk_pipeline_ray_t VK_PipelineRayTracingCreate(const vk_pipeline_ray_create_info_t *create);
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void VK_PipelineRayTracingTrace(VkCommandBuffer cmdbuf, const vk_pipeline_ray_t *pipeline, uint32_t width, uint32_t height);
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void VK_PipelineRayTracingDestroy(vk_pipeline_ray_t* pipeline);
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qboolean VK_PipelineInit( void );
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void VK_PipelineShutdown( void );
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extern VkPipelineCache g_pipeline_cache;
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