..
shaders
fix projection matrix vulkan fixup
2021-03-06 13:26:38 -08:00
TODO.md
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
buildshaders.sh
rtx: blindly add tlas and compute rendering
2021-03-01 10:52:08 -08:00
common_geometry.c
massage stubs
2021-01-20 11:16:06 -08:00
vk_2d.c
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_2d.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_beams.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_beams.h
add beams rendering
2021-02-17 13:26:09 -08:00
vk_brush.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_brush.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_buffer.c
rtx: fix blas creation validation/memory errors
2021-02-27 15:40:57 -08:00
vk_buffer.h
add loading textures
2021-01-16 15:45:10 -08:00
vk_common.h
move buffer allocation to vk_render.c from vk_bruh.c
2021-02-10 10:33:44 -08:00
vk_const.h
move buffer allocation to vk_render.c from vk_bruh.c
2021-02-10 10:33:44 -08:00
vk_core.c
rtx: fix blas creation validation/memory errors
2021-02-27 15:40:57 -08:00
vk_core.h
rtx: blindly add tlas and compute rendering
2021-03-01 10:52:08 -08:00
vk_cvar.c
ref_vk: move cvars that expected to exist by client.dll from render dll to engine
2021-03-01 20:09:37 +03:00
vk_cvar.h
apply proper lightstyles on map load
2021-02-03 10:06:21 -08:00
vk_framectl.c
rtx: make it draw yellow screen
2021-03-01 11:22:58 -08:00
vk_framectl.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_global.h
propagate proj/view matrices to rtx shader
2021-03-03 11:58:40 -08:00
vk_lightmap.c
fix lightmap corruption
2021-02-06 13:51:23 -08:00
vk_lightmap.h
apply proper lightstyles on map load
2021-02-03 10:06:21 -08:00
vk_math.c
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_math.h
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_pipeline.c
add pipeline cache
2021-02-06 11:38:21 -08:00
vk_pipeline.h
add pipeline cache
2021-02-06 11:38:21 -08:00
vk_render.c
fix projection matrix vulkan fixup
2021-03-06 13:26:38 -08:00
vk_render.h
propagate proj/view matrices to rtx shader
2021-03-03 11:58:40 -08:00
vk_renderstate.c
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_renderstate.h
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_rmain.c
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_rtx.c
propagate proj/view matrices to rtx shader
2021-03-03 11:58:40 -08:00
vk_rtx.h
propagate proj/view matrices to rtx shader
2021-03-03 11:58:40 -08:00
vk_scene.c
fix projection matrix vulkan fixup
2021-03-06 13:26:38 -08:00
vk_scene.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_sprite.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_sprite.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_studio.c
ref_vk: move cvars that expected to exist by client.dll from render dll to engine
2021-03-01 20:09:37 +03:00
vk_studio.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_textures.c
rtx: fix blas creation validation/memory errors
2021-02-27 15:40:57 -08:00
vk_textures.h
add broken studio models drawing
2021-02-13 17:19:59 -08:00
wscript
shaders: add compute shaders; fix shaders install dir
2021-03-01 23:34:20 -08:00