mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 21:20:26 +01:00
118 lines
3.8 KiB
Python
118 lines
3.8 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('Engine options')
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grp.add_option('--enable-stdin-input', action = 'store_true', dest = 'USE_SELECT', default = False,
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help = 'enable console input from stdin (always enabled for dedicated) [default: %default]')
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grp.add_option('--fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
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help = 'build fbdev-only software-only engine')
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grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False,
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help = 'disable asynchronous name resolution')
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grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
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help = 'enable custom swap allocator. For devices with no swap support')
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opt.load('sdl2')
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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conf.define('XASH_DEDICATED', 1)
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elif conf.env.DEST_OS == 'android': # Android doesn't need SDL2
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for i in ['android', 'log', 'EGL']:
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conf.check_cc(lib = i)
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elif conf.options.FBDEV_SW:
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conf.define('XASH_FBDEV', 1)
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conf.check_cc( lib = 'asound' )
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conf.check_cc( lib = 'rt' )
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else:
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.define('XASH_SDL', 1)
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if conf.options.USE_SELECT == None:
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conf.options.USE_SELECT = conf.options.DEDICATED
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if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
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conf.check_cc( lib='pthread' )
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if conf.options.CUSTOM_SWAP:
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conf.define('XASH_CUSTOM_SWAP',1)
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conf.env.CUSTOM_SWAP = True
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conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
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conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
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conf.define_cond('XASH_USE_SELECT', conf.options.USE_SELECT or conf.options.DEDICATED)
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
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conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32')
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conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
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def build(bld):
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libs = [ 'public' ]
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source = bld.path.ant_glob([
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'common/*.c',
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'common/imagelib/*.c',
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'common/soundlib/*.c',
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'common/soundlib/libmpg/*.c',
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'server/*.c'])
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# basic build: dedicated only, no dependencies
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if bld.env.DEST_OS != 'win32':
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libs += [ 'DL' , 'M' , 'RT', 'PTHREAD', 'ASOUND']
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source += bld.path.ant_glob(['platform/posix/*.c'])
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else:
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
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source += bld.path.ant_glob(['platform/win32/*.c'])
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if bld.env.DEST_OS == 'linux':
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source += bld.path.ant_glob(['platform/linux/*.c'])
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if bld.env.CUSTOM_SWAP:
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source += bld.path.ant_glob(['platform/swap/*.c'])
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if bld.env.HAVE_SDL2:
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libs.append('SDL2')
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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if bld.env.DEST_OS == 'android':
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libs += ['LOG', 'EGL', 'ANDROID']
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source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c'])
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob([
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'client/*.c',
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'client/vgui/*.c',
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'client/avi/*.c'])
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# HACK: public headers must be put before common, so we don't get wrong mathlib included
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includes = ['common', 'server', 'client', 'client/vgui', '.', '../public', '../common', '../pm_shared' ]
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if bld.env.SINGLE_BINARY:
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install_path = bld.env.BINDIR
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features = 'c cprogram'
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else:
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install_path = bld.env.LIBDIR
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features = 'c cshlib'
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bld(source = source,
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target = 'xash',
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features = features,
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includes = includes,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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