19 lines
512 B
GLSL
19 lines
512 B
GLSL
#version 460 core
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#extension GL_GOOGLE_include_directive : require
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#include "ray_common.glsl"
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#include "ray_kusochki.glsl"
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layout(location = PAYLOAD_LOCATION_OPAQUE) rayPayloadInEXT RayPayloadOpaque payload;
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void main() {
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payload.hit_pos_t = vec4(-1.);
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payload.geometry_normal = payload.normal = vec3(0., 1., 0.);
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payload.transmissiveness = 0.;
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payload.roughness = 0.;
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payload.base_color = vec3(1., 0., 1.);
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payload.kusok_index = -1;
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payload.material_index = 0;
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payload.emissive = vec3(1., 0., 1.);
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}
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