xash3d-fwgs/ref_vk/shaders/ray.rmiss

19 lines
512 B
GLSL

#version 460 core
#extension GL_GOOGLE_include_directive : require
#include "ray_common.glsl"
#include "ray_kusochki.glsl"
layout(location = PAYLOAD_LOCATION_OPAQUE) rayPayloadInEXT RayPayloadOpaque payload;
void main() {
payload.hit_pos_t = vec4(-1.);
payload.geometry_normal = payload.normal = vec3(0., 1., 0.);
payload.transmissiveness = 0.;
payload.roughness = 0.;
payload.base_color = vec3(1., 0., 1.);
payload.kusok_index = -1;
payload.material_index = 0;
payload.emissive = vec3(1., 0., 1.);
}