mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
1262 lines
36 KiB
C
1262 lines
36 KiB
C
/*
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vid_sdl.c - SDL vid component
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef XASH_DEDICATED
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#include "common.h"
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#include "client.h"
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#include "gl_local.h"
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#include "mod_local.h"
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#include "input.h"
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#include "vid_common.h"
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#include <SDL.h>
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static vidmode_t *vidmodes = NULL;
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static int num_vidmodes = 0;
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static dllfunc_t opengl_110funcs[] =
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{
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{ "glClearColor" , (void **)&pglClearColor },
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{ "glClear" , (void **)&pglClear },
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{ "glAlphaFunc" , (void **)&pglAlphaFunc },
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{ "glBlendFunc" , (void **)&pglBlendFunc },
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{ "glCullFace" , (void **)&pglCullFace },
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{ "glDrawBuffer" , (void **)&pglDrawBuffer },
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{ "glReadBuffer" , (void **)&pglReadBuffer },
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{ "glAccum" , (void **)&pglAccum },
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{ "glEnable" , (void **)&pglEnable },
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{ "glDisable" , (void **)&pglDisable },
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{ "glEnableClientState" , (void **)&pglEnableClientState },
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{ "glDisableClientState" , (void **)&pglDisableClientState },
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{ "glGetBooleanv" , (void **)&pglGetBooleanv },
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{ "glGetDoublev" , (void **)&pglGetDoublev },
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{ "glGetFloatv" , (void **)&pglGetFloatv },
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{ "glGetIntegerv" , (void **)&pglGetIntegerv },
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{ "glGetError" , (void **)&pglGetError },
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{ "glGetString" , (void **)&pglGetString },
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{ "glFinish" , (void **)&pglFinish },
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{ "glFlush" , (void **)&pglFlush },
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{ "glClearDepth" , (void **)&pglClearDepth },
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{ "glDepthFunc" , (void **)&pglDepthFunc },
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{ "glDepthMask" , (void **)&pglDepthMask },
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{ "glDepthRange" , (void **)&pglDepthRange },
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{ "glFrontFace" , (void **)&pglFrontFace },
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{ "glDrawElements" , (void **)&pglDrawElements },
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{ "glDrawArrays" , (void **)&pglDrawArrays },
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{ "glColorMask" , (void **)&pglColorMask },
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{ "glIndexPointer" , (void **)&pglIndexPointer },
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{ "glVertexPointer" , (void **)&pglVertexPointer },
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{ "glNormalPointer" , (void **)&pglNormalPointer },
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{ "glColorPointer" , (void **)&pglColorPointer },
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{ "glTexCoordPointer" , (void **)&pglTexCoordPointer },
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{ "glArrayElement" , (void **)&pglArrayElement },
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{ "glColor3f" , (void **)&pglColor3f },
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{ "glColor3fv" , (void **)&pglColor3fv },
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{ "glColor4f" , (void **)&pglColor4f },
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{ "glColor4fv" , (void **)&pglColor4fv },
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{ "glColor3ub" , (void **)&pglColor3ub },
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{ "glColor4ub" , (void **)&pglColor4ub },
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{ "glColor4ubv" , (void **)&pglColor4ubv },
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{ "glTexCoord1f" , (void **)&pglTexCoord1f },
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{ "glTexCoord2f" , (void **)&pglTexCoord2f },
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{ "glTexCoord3f" , (void **)&pglTexCoord3f },
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{ "glTexCoord4f" , (void **)&pglTexCoord4f },
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{ "glTexCoord1fv" , (void **)&pglTexCoord1fv },
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{ "glTexCoord2fv" , (void **)&pglTexCoord2fv },
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{ "glTexCoord3fv" , (void **)&pglTexCoord3fv },
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{ "glTexCoord4fv" , (void **)&pglTexCoord4fv },
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{ "glTexGenf" , (void **)&pglTexGenf },
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{ "glTexGenfv" , (void **)&pglTexGenfv },
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{ "glTexGeni" , (void **)&pglTexGeni },
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{ "glVertex2f" , (void **)&pglVertex2f },
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{ "glVertex3f" , (void **)&pglVertex3f },
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{ "glVertex3fv" , (void **)&pglVertex3fv },
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{ "glNormal3f" , (void **)&pglNormal3f },
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{ "glNormal3fv" , (void **)&pglNormal3fv },
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{ "glBegin" , (void **)&pglBegin },
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{ "glEnd" , (void **)&pglEnd },
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{ "glLineWidth" , (void**)&pglLineWidth },
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{ "glPointSize" , (void**)&pglPointSize },
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{ "glMatrixMode" , (void **)&pglMatrixMode },
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{ "glOrtho" , (void **)&pglOrtho },
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{ "glRasterPos2f" , (void **) &pglRasterPos2f },
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{ "glFrustum" , (void **)&pglFrustum },
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{ "glViewport" , (void **)&pglViewport },
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{ "glPushMatrix" , (void **)&pglPushMatrix },
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{ "glPopMatrix" , (void **)&pglPopMatrix },
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{ "glPushAttrib" , (void **)&pglPushAttrib },
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{ "glPopAttrib" , (void **)&pglPopAttrib },
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{ "glLoadIdentity" , (void **)&pglLoadIdentity },
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{ "glLoadMatrixd" , (void **)&pglLoadMatrixd },
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{ "glLoadMatrixf" , (void **)&pglLoadMatrixf },
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{ "glMultMatrixd" , (void **)&pglMultMatrixd },
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{ "glMultMatrixf" , (void **)&pglMultMatrixf },
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{ "glRotated" , (void **)&pglRotated },
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{ "glRotatef" , (void **)&pglRotatef },
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{ "glScaled" , (void **)&pglScaled },
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{ "glScalef" , (void **)&pglScalef },
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{ "glTranslated" , (void **)&pglTranslated },
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{ "glTranslatef" , (void **)&pglTranslatef },
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{ "glReadPixels" , (void **)&pglReadPixels },
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{ "glDrawPixels" , (void **)&pglDrawPixels },
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{ "glStencilFunc" , (void **)&pglStencilFunc },
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{ "glStencilMask" , (void **)&pglStencilMask },
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{ "glStencilOp" , (void **)&pglStencilOp },
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{ "glClearStencil" , (void **)&pglClearStencil },
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{ "glIsEnabled" , (void **)&pglIsEnabled },
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{ "glIsList" , (void **)&pglIsList },
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{ "glIsTexture" , (void **)&pglIsTexture },
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{ "glTexEnvf" , (void **)&pglTexEnvf },
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{ "glTexEnvfv" , (void **)&pglTexEnvfv },
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{ "glTexEnvi" , (void **)&pglTexEnvi },
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{ "glTexParameterf" , (void **)&pglTexParameterf },
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{ "glTexParameterfv" , (void **)&pglTexParameterfv },
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{ "glTexParameteri" , (void **)&pglTexParameteri },
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{ "glHint" , (void **)&pglHint },
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{ "glPixelStoref" , (void **)&pglPixelStoref },
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{ "glPixelStorei" , (void **)&pglPixelStorei },
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{ "glGenTextures" , (void **)&pglGenTextures },
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{ "glDeleteTextures" , (void **)&pglDeleteTextures },
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{ "glBindTexture" , (void **)&pglBindTexture },
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{ "glTexImage1D" , (void **)&pglTexImage1D },
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{ "glTexImage2D" , (void **)&pglTexImage2D },
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{ "glTexSubImage1D" , (void **)&pglTexSubImage1D },
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{ "glTexSubImage2D" , (void **)&pglTexSubImage2D },
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{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D },
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{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D },
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{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D },
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{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D },
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{ "glScissor" , (void **)&pglScissor },
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{ "glGetTexImage" , (void **)&pglGetTexImage },
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{ "glGetTexEnviv" , (void **)&pglGetTexEnviv },
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{ "glPolygonOffset" , (void **)&pglPolygonOffset },
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{ "glPolygonMode" , (void **)&pglPolygonMode },
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{ "glPolygonStipple" , (void **)&pglPolygonStipple },
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{ "glClipPlane" , (void **)&pglClipPlane },
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{ "glGetClipPlane" , (void **)&pglGetClipPlane },
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{ "glShadeModel" , (void **)&pglShadeModel },
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{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv },
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{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv },
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{ "glFogfv" , (void **)&pglFogfv },
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{ "glFogf" , (void **)&pglFogf },
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{ "glFogi" , (void **)&pglFogi },
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{ NULL , NULL }
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};
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static dllfunc_t debugoutputfuncs[] =
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{
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{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB },
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{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB },
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{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB },
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{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB },
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{ NULL , NULL }
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};
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static dllfunc_t multitexturefuncs[] =
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{
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{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f },
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{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f },
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{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f },
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{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f },
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{ "glActiveTextureARB" , (void **)&pglActiveTexture },
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{ "glActiveTextureARB" , (void **)&pglActiveTextureARB },
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture },
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{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB },
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{ NULL , NULL }
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};
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static dllfunc_t texture3dextfuncs[] =
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{
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{ "glTexImage3DEXT" , (void **)&pglTexImage3D },
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{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D },
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{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D },
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{ NULL , NULL }
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};
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static dllfunc_t texturecompressionfuncs[] =
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{
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{ "glCompressedTexImage3DARB" , (void **)&pglCompressedTexImage3DARB },
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{ "glCompressedTexImage2DARB" , (void **)&pglCompressedTexImage2DARB },
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{ "glCompressedTexImage1DARB" , (void **)&pglCompressedTexImage1DARB },
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{ "glCompressedTexSubImage3DARB" , (void **)&pglCompressedTexSubImage3DARB },
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{ "glCompressedTexSubImage2DARB" , (void **)&pglCompressedTexSubImage2DARB },
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{ "glCompressedTexSubImage1DARB" , (void **)&pglCompressedTexSubImage1DARB },
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{ "glGetCompressedTexImageARB" , (void **)&pglGetCompressedTexImage },
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{ NULL , NULL }
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};
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static void GL_SetupAttributes( void );
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int R_MaxVideoModes( void )
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{
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return num_vidmodes;
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}
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vidmode_t R_GetVideoMode( int num )
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{
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static vidmode_t error = { NULL };
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if( !vidmodes || num < 0 || num > R_MaxVideoModes() )
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{
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error.width = glState.width;
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error.height = glState.height;
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return error;
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}
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return vidmodes[num];
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}
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static void R_InitVideoModes( void )
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{
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int displayIndex = 0; // TODO: handle multiple displays somehow
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int i, modes;
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modes = SDL_GetNumDisplayModes( displayIndex );
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if( !modes )
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return;
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vidmodes = Mem_Malloc( host.mempool, modes * sizeof( vidmode_t ) );
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for( i = 0; i < modes; i++ )
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{
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int j;
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qboolean skip = false;
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
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{
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Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
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continue;
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}
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if( mode.w < VID_MIN_WIDTH || mode.h < VID_MIN_HEIGHT )
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continue;
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for( j = 0; j < num_vidmodes; j++ )
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{
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if( mode.w == vidmodes[j].width &&
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mode.h == vidmodes[j].height )
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{
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skip = true;
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break;
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}
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}
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if( j != num_vidmodes )
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continue;
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vidmodes[num_vidmodes].width = mode.w;
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vidmodes[num_vidmodes].height = mode.h;
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vidmodes[num_vidmodes].desc = copystring( va( "%ix%i", mode.w, mode.h ));
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num_vidmodes++;
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}
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}
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static void R_FreeVideoModes( void )
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{
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int i;
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for( i = 0; i < num_vidmodes; i++ )
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Mem_Free( (char*)vidmodes[i].desc );
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Mem_Free( vidmodes );
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vidmodes = NULL;
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}
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#ifdef WIN32
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typedef enum _XASH_DPI_AWARENESS
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{
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XASH_DPI_UNAWARE = 0,
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XASH_SYSTEM_DPI_AWARE = 1,
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XASH_PER_MONITOR_DPI_AWARE = 2
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} XASH_DPI_AWARENESS;
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static void WIN_SetDPIAwareness( void )
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{
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HMODULE hModule;
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HRESULT ( __stdcall *pSetProcessDpiAwareness )( XASH_DPI_AWARENESS );
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BOOL ( __stdcall *pSetProcessDPIAware )( void );
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BOOL bSuccess = FALSE;
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if( ( hModule = LoadLibrary( "shcore.dll" ) ) )
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{
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if( ( pSetProcessDpiAwareness = (void*)GetProcAddress( hModule, "SetProcessDpiAwareness" ) ) )
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{
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// I hope SDL don't handle WM_DPICHANGED message
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HRESULT hResult = pSetProcessDpiAwareness( XASH_SYSTEM_DPI_AWARE );
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if( hResult == S_OK )
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{
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MsgDev( D_NOTE, "SetDPIAwareness: Success\n" );
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bSuccess = TRUE;
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}
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else if( hResult == E_INVALIDARG ) MsgDev( D_NOTE, "SetDPIAwareness: Invalid argument\n" );
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else if( hResult == E_ACCESSDENIED ) MsgDev( D_NOTE, "SetDPIAwareness: Access Denied\n" );
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}
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't get SetProcessDpiAwareness\n" );
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FreeLibrary( hModule );
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}
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't load shcore.dll\n" );
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if( !bSuccess )
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{
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MsgDev( D_NOTE, "SetDPIAwareness: Trying SetProcessDPIAware...\n" );
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if( ( hModule = LoadLibrary( "user32.dll" ) ) )
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{
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if( ( pSetProcessDPIAware = ( void* )GetProcAddress( hModule, "SetProcessDPIAware" ) ) )
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{
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// I hope SDL don't handle WM_DPICHANGED message
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BOOL hResult = pSetProcessDPIAware();
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if( hResult )
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{
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MsgDev( D_NOTE, "SetDPIAwareness: Success\n" );
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bSuccess = TRUE;
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}
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else MsgDev( D_NOTE, "SetDPIAwareness: fail\n" );
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}
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't get SetProcessDPIAware\n" );
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FreeLibrary( hModule );
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}
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else MsgDev( D_NOTE, "SetDPIAwareness: Can't load user32.dll\n" );
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}
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}
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#endif
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/*
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========================
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DebugCallback
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For ARB_debug_output
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========================
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*/
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
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{
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switch( type )
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{
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case GL_DEBUG_TYPE_ERROR_ARB:
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Con_Printf( S_OPENGL_ERROR "%s\n", message );
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB:
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if( host_developer.value < DEV_EXTENDED )
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return;
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB:
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Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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case GL_DEBUG_TYPE_OTHER_ARB:
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default: Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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}
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}
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/*
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=================
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GL_GetProcAddress
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=================
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*/
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void *GL_GetProcAddress( const char *name )
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{
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#if defined( XASH_NANOGL )
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void *func = nanoGL_GetProcAddress(name);
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#else
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void *func = SDL_GL_GetProcAddress(name);
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#endif
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if( !func )
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{
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MsgDev( D_ERROR, "Error: GL_GetProcAddress failed for %s\n", name );
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}
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return func;
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}
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/*
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===============
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GL_UpdateSwapInterval
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===============
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*/
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void GL_UpdateSwapInterval( void )
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{
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// disable VSync while level is loading
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if( cls.state < ca_active )
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{
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) )
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MsgDev( D_ERROR, "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
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SetBits( gl_vsync->flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
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{
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ClearBits( gl_vsync->flags, FCVAR_CHANGED );
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) )
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MsgDev( D_ERROR, "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
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}
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}
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/*
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=================
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GL_CreateContext
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=================
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*/
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qboolean GL_CreateContext( void )
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{
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int colorBits[3];
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#ifdef XASH_NANOGL
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nanoGL_Init();
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#endif
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if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL)
|
|
{
|
|
MsgDev(D_ERROR, "GL_CreateContext: %s\n", SDL_GetError());
|
|
return GL_DeleteContext();
|
|
}
|
|
|
|
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &colorBits[0] );
|
|
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &colorBits[1] );
|
|
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &colorBits[2] );
|
|
glConfig.color_bits = colorBits[0] + colorBits[1] + colorBits[2];
|
|
|
|
SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &glConfig.alpha_bits );
|
|
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &glConfig.depth_bits );
|
|
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &glConfig.stencil_bits );
|
|
glState.stencilEnabled = glConfig.stencil_bits ? true : false;
|
|
|
|
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples );
|
|
|
|
#ifdef XASH_WES
|
|
void wes_init();
|
|
wes_init();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_UpdateContext
|
|
=================
|
|
*/
|
|
qboolean GL_UpdateContext( void )
|
|
{
|
|
if( !SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
|
|
{
|
|
MsgDev(D_ERROR, "GL_UpdateContext: %s", SDL_GetError());
|
|
return GL_DeleteContext();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_DeleteContext
|
|
|
|
always return false
|
|
=================
|
|
*/
|
|
qboolean GL_DeleteContext( void )
|
|
{
|
|
if( glw_state.context )
|
|
{
|
|
SDL_GL_DeleteContext(glw_state.context);
|
|
glw_state.context = NULL;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
qboolean VID_SetScreenResolution( int width, int height )
|
|
{
|
|
SDL_DisplayMode want, got;
|
|
Uint32 wndFlags = 0;
|
|
static string wndname;
|
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
Q_strncpy( wndname, GI->title, sizeof( wndname ));
|
|
|
|
want.w = width;
|
|
want.h = height;
|
|
want.driverdata = NULL;
|
|
want.format = want.refresh_rate = 0; // don't care
|
|
|
|
if( !SDL_GetClosestDisplayMode(0, &want, &got) )
|
|
return false;
|
|
|
|
MsgDev(D_NOTE, "Got closest display mode: %ix%i@%i\n", got.w, got.h, got.refresh_rate);
|
|
|
|
if( SDL_SetWindowDisplayMode( host.hWnd, &got) == -1 )
|
|
return false;
|
|
|
|
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN) == -1 )
|
|
return false;
|
|
|
|
SDL_SetWindowBordered( host.hWnd, SDL_FALSE );
|
|
//SDL_SetWindowPosition( host.hWnd, 0, 0 );
|
|
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
|
|
SDL_SetWindowSize( host.hWnd, got.w, got.h );
|
|
|
|
SDL_GL_GetDrawableSize( host.hWnd, &got.w, &got.h );
|
|
|
|
R_ChangeDisplaySettingsFast( got.w, got.h );
|
|
return true;
|
|
}
|
|
|
|
void VID_RestoreScreenResolution( void )
|
|
{
|
|
if( !Cvar_VariableInteger("fullscreen") )
|
|
{
|
|
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
|
|
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
|
}
|
|
else
|
|
{
|
|
SDL_MinimizeWindow( host.hWnd );
|
|
SDL_SetWindowFullscreen( host.hWnd, 0 );
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32
|
|
#include "SDL_syswm.h"
|
|
static void WIN_SetWindowIcon( HICON ico )
|
|
{
|
|
SDL_SysWMinfo wminfo;
|
|
|
|
if( !ico )
|
|
return;
|
|
|
|
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) )
|
|
{
|
|
SetClassLong( wminfo.info.win.window, GCL_HICON, (LONG)ico );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
VID_CreateWindow
|
|
=================
|
|
*/
|
|
qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
|
|
{
|
|
static string wndname;
|
|
Uint32 wndFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_MOUSE_FOCUS;
|
|
rgbdata_t *icon = NULL;
|
|
qboolean iconLoaded = false;
|
|
char iconpath[MAX_STRING];
|
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
Q_strncpy( wndname, GI->title, sizeof( wndname ));
|
|
|
|
if( !fullscreen )
|
|
{
|
|
wndFlags |= SDL_WINDOW_RESIZABLE;
|
|
host.hWnd = SDL_CreateWindow( wndname,
|
|
Cvar_VariableInteger( "_window_xpos" ),
|
|
Cvar_VariableInteger( "_window_ypos" ),
|
|
width, height, wndFlags );
|
|
}
|
|
else
|
|
{
|
|
wndFlags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED;
|
|
host.hWnd = SDL_CreateWindow( wndname, 0, 0, width, height, wndFlags );
|
|
}
|
|
|
|
|
|
if( !host.hWnd )
|
|
{
|
|
MsgDev( D_ERROR, "VID_CreateWindow: couldn't create '%s': %s\n", wndname, SDL_GetError());
|
|
|
|
// remove MSAA, if it present, because
|
|
// window creating may fail on GLX visual choose
|
|
if( gl_wgl_msaa_samples->value || glw_state.safe >= 0 )
|
|
{
|
|
Cvar_Set( "gl_wgl_msaa_samples", "0" );
|
|
glw_state.safe++;
|
|
GL_SetupAttributes(); // re-choose attributes
|
|
|
|
// try again
|
|
return VID_CreateWindow( width, height, fullscreen );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
if( !VID_SetScreenResolution( width, height ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_RestoreScreenResolution();
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32
|
|
if( FS_FileExists( GI->iconpath, true ) )
|
|
{
|
|
HICON ico;
|
|
char localPath[MAX_PATH];
|
|
|
|
Q_snprintf( localPath, sizeof( localPath ), "%s/%s", GI->gamefolder, GI->iconpath );
|
|
ico = (HICON)LoadImage( NULL, localPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
|
|
|
|
if( ico )
|
|
{
|
|
iconLoaded = true;
|
|
WIN_SetWindowIcon( ico );
|
|
}
|
|
}
|
|
#endif // _WIN32 && !XASH_64BIT
|
|
|
|
if( !iconLoaded )
|
|
{
|
|
Q_strcpy( iconpath, GI->iconpath );
|
|
COM_StripExtension( iconpath );
|
|
COM_DefaultExtension( iconpath, ".tga" );
|
|
|
|
icon = FS_LoadImage( iconpath, NULL, 0 );
|
|
|
|
if( icon )
|
|
{
|
|
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer,
|
|
icon->width, icon->height, 32, 4 * icon->width,
|
|
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
|
|
|
|
if( surface )
|
|
{
|
|
SDL_SetWindowIcon( host.hWnd, surface );
|
|
SDL_FreeSurface( surface );
|
|
iconLoaded = true;
|
|
}
|
|
|
|
FS_FreeImage( icon );
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(XASH_64BIT) // ICO support only for Win32
|
|
if( !iconLoaded )
|
|
{
|
|
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ) ) );
|
|
iconLoaded = true;
|
|
}
|
|
#endif
|
|
|
|
SDL_ShowWindow( host.hWnd );
|
|
if( !glw_state.initialized )
|
|
{
|
|
if( !GL_CreateContext( ))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
VID_StartupGamma();
|
|
}
|
|
else
|
|
{
|
|
if( !GL_UpdateContext( ))
|
|
return false;
|
|
}
|
|
|
|
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
|
|
R_ChangeDisplaySettingsFast( width, height );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VID_DestroyWindow
|
|
=================
|
|
*/
|
|
void VID_DestroyWindow( void )
|
|
{
|
|
GL_DeleteContext();
|
|
|
|
VID_RestoreScreenResolution();
|
|
if( host.hWnd )
|
|
{
|
|
SDL_DestroyWindow ( host.hWnd );
|
|
host.hWnd = NULL;
|
|
}
|
|
|
|
if( glState.fullScreen )
|
|
{
|
|
glState.fullScreen = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_SetupAttributes
|
|
==================
|
|
*/
|
|
static void GL_SetupAttributes( void )
|
|
{
|
|
int samples;
|
|
|
|
#if !defined(_WIN32)
|
|
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
|
|
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "1" );
|
|
#endif
|
|
|
|
SDL_GL_ResetAttributes();
|
|
|
|
|
|
#ifdef XASH_GLES
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES );
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_EGL, 1 );
|
|
|
|
#ifdef XASH_NANOGL
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 1 );
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 );
|
|
#elif defined( XASH_WES ) || defined( XASH_REGAL )
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 2 );
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 0 );
|
|
#endif
|
|
|
|
#elif !defined XASH_GL_STATIC
|
|
if( Sys_CheckParm( "-gldebug" ) )
|
|
{
|
|
MsgDev( D_NOTE, "Creating an extended GL context for debug...\n" );
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
|
|
glw_state.extended = true;
|
|
}
|
|
#endif // XASH_GLES
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
if( glw_state.safe > SAFE_DONTCARE )
|
|
{
|
|
glw_state.safe = -1;
|
|
return;
|
|
}
|
|
|
|
if( glw_state.safe > SAFE_NO )
|
|
Msg("Trying safe opengl mode %d\n", glw_state.safe );
|
|
|
|
if( glw_state.safe >= SAFE_NOACC )
|
|
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
|
|
|
|
Msg ("bpp %d\n", glw_state.desktopBitsPixel );
|
|
|
|
if( glw_state.safe < SAFE_NODEPTH )
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
|
|
else if( glw_state.safe < 5 )
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 8 );
|
|
|
|
|
|
if( glw_state.safe < SAFE_NOATTRIB )
|
|
{
|
|
if( glw_state.desktopBitsPixel >= 24 )
|
|
{
|
|
if( glw_state.desktopBitsPixel == 32 )
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
|
|
}
|
|
}
|
|
|
|
if( glw_state.safe >= SAFE_DONTCARE )
|
|
return;
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, gl_stencilbits->value );
|
|
|
|
switch( (int)gl_wgl_msaa_samples->value )
|
|
{
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
case 16:
|
|
samples = gl_wgl_msaa_samples->value;
|
|
break;
|
|
default:
|
|
samples = 0; // don't use, because invalid parameter is passed
|
|
}
|
|
|
|
if( samples )
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
|
|
|
|
glConfig.max_multisamples = samples;
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
|
|
glConfig.max_multisamples = 0;
|
|
}
|
|
}
|
|
|
|
#ifndef EGL_LIB
|
|
#define EGL_LIB NULL
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
R_Init_OpenGL
|
|
==================
|
|
*/
|
|
qboolean R_Init_OpenGL( void )
|
|
{
|
|
SDL_DisplayMode displayMode;
|
|
string safe;
|
|
|
|
SDL_GetCurrentDisplayMode(0, &displayMode);
|
|
glw_state.desktopBitsPixel = SDL_BITSPERPIXEL(displayMode.format);
|
|
glw_state.desktopWidth = displayMode.w;
|
|
glw_state.desktopHeight = displayMode.h;
|
|
|
|
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
|
|
{
|
|
glw_state.safe = Q_atoi( safe );
|
|
if( glw_state.safe < SAFE_NOACC || glw_state.safe > SAFE_DONTCARE )
|
|
glw_state.safe = SAFE_DONTCARE;
|
|
}
|
|
|
|
if( glw_state.safe < SAFE_NO || glw_state.safe > SAFE_DONTCARE )
|
|
return false;
|
|
|
|
GL_SetupAttributes();
|
|
|
|
if( SDL_GL_LoadLibrary( EGL_LIB ) )
|
|
{
|
|
MsgDev( D_ERROR, "Couldn't initialize OpenGL: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
R_InitVideoModes();
|
|
|
|
// must be initialized before creating window
|
|
#ifdef _WIN32
|
|
WIN_SetDPIAwareness();
|
|
#endif
|
|
|
|
return VID_SetMode();
|
|
}
|
|
|
|
#ifdef XASH_GLES
|
|
void GL_InitExtensionsGLES( void )
|
|
{
|
|
// intialize wrapper type
|
|
#ifdef XASH_NANOGL
|
|
glConfig.context = CONTEXT_TYPE_GLES_1_X;
|
|
glConfig.wrapper = GLES_WRAPPER_NANOGL;
|
|
#elif defined( XASH_WES )
|
|
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
|
glConfig.wrapper = GLES_WRAPPER_WES;
|
|
#endif
|
|
|
|
glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
// initalize until base opengl functions loaded
|
|
GL_SetExtension( GL_DRAW_RANGEELEMENTS_EXT, true );
|
|
GL_SetExtension( GL_ARB_MULTITEXTURE, true );
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
glConfig.max_texture_coords = glConfig.max_texture_units = 4;
|
|
|
|
GL_SetExtension( GL_ENV_COMBINE_EXT, true );
|
|
GL_SetExtension( GL_DOT3_ARB_EXT, true );
|
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
|
|
GL_SetExtension( GL_SGIS_MIPMAPS_EXT, true ); // gles specs
|
|
GL_SetExtension( GL_ARB_VERTEX_BUFFER_OBJECT_EXT, true ); // gles specs
|
|
|
|
// hardware cubemaps
|
|
GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURECUBEMAP_EXT );
|
|
|
|
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
|
|
GL_SetExtension( GL_ARB_SEAMLESS_CUBEMAP, false );
|
|
|
|
GL_SetExtension( GL_EXT_POINTPARAMETERS, false );
|
|
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
|
|
|
|
GL_SetExtension( GL_TEXTURE_COMPRESSION_EXT, false );
|
|
GL_SetExtension( GL_CUSTOM_VERTEX_ARRAY_EXT, false );
|
|
GL_SetExtension( GL_CLAMPTOEDGE_EXT, true ); // by gles1 specs
|
|
GL_SetExtension( GL_ANISOTROPY_EXT, false );
|
|
GL_SetExtension( GL_TEXTURE_LODBIAS, false );
|
|
GL_SetExtension( GL_CLAMP_TEXBORDER_EXT, false );
|
|
GL_SetExtension( GL_BLEND_MINMAX_EXT, false );
|
|
GL_SetExtension( GL_BLEND_SUBTRACT_EXT, false );
|
|
GL_SetExtension( GL_SEPARATESTENCIL_EXT, false );
|
|
GL_SetExtension( GL_STENCILTWOSIDE_EXT, false );
|
|
GL_SetExtension( GL_TEXTURE_ENV_ADD_EXT,false );
|
|
GL_SetExtension( GL_SHADER_OBJECTS_EXT, false );
|
|
GL_SetExtension( GL_SHADER_GLSL100_EXT, false );
|
|
GL_SetExtension( GL_VERTEX_SHADER_EXT,false );
|
|
GL_SetExtension( GL_FRAGMENT_SHADER_EXT, false );
|
|
GL_SetExtension( GL_SHADOW_EXT, false );
|
|
GL_SetExtension( GL_ARB_DEPTH_FLOAT_EXT, false );
|
|
GL_SetExtension( GL_OCCLUSION_QUERIES_EXT,false );
|
|
GL_CheckExtension( "GL_OES_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
|
|
|
|
glConfig.texRectangle = glConfig.max_2d_rectangle_size = 0; // no rectangle
|
|
|
|
Cvar_FullSet( "gl_allow_mirrors", "0", CVAR_READ_ONLY); // No support for GLES
|
|
|
|
}
|
|
#else
|
|
void GL_InitExtensionsBigGL()
|
|
{
|
|
// intialize wrapper type
|
|
glConfig.context = CONTEXT_TYPE_GL;
|
|
glConfig.wrapper = GLES_WRAPPER_NONE;
|
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" ))
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
else if( Q_stristr(glConfig.renderer_string, "rv770" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "radeon" ))
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
else if( Q_stristr( glConfig.renderer_string, "intel" ))
|
|
glConfig.hardware_type = GLHW_INTEL;
|
|
else glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
// multitexture
|
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE );
|
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
}
|
|
|
|
if( glConfig.max_texture_units == 1 )
|
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false );
|
|
|
|
// 3d texture support
|
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT );
|
|
|
|
if( GL_Support( GL_TEXTURE_3D_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
|
|
|
if( glConfig.max_3d_texture_size < 32 )
|
|
{
|
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
|
|
Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
|
|
}
|
|
}
|
|
|
|
// 2d texture array support
|
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT );
|
|
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
|
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
|
|
|
// cubemaps support
|
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT );
|
|
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
|
|
// check for seamless cubemaps too
|
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP );
|
|
}
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
|
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_dds_hardware_support", GL_TEXTURE_COMPRESSION_EXT );
|
|
GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
|
|
if( !GL_Support( GL_CLAMPTOEDGE_EXT ))
|
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
|
|
|
|
glConfig.max_texture_anisotropy = 0.0f;
|
|
GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", GL_ANISOTROPY_EXT );
|
|
if( GL_Support( GL_ANISOTROPY_EXT ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
|
|
|
#ifdef _WIN32 // Win32 only drivers?
|
|
// g-cont. because lodbias it too glitchy on Intel's cards
|
|
if( glConfig.hardware_type != GLHW_INTEL )
|
|
#endif
|
|
GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS );
|
|
|
|
if( GL_Support( GL_TEXTURE_LOD_BIAS ))
|
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, "gl_ext_texborder_clamp", GL_CLAMP_TEXBORDER_EXT );
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
|
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_arb_texture_float", GL_ARB_TEXTURE_FLOAT_EXT );
|
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_arb_depth_float", GL_ARB_DEPTH_FLOAT_EXT );
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
|
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_glslprogram", GL_SHADER_GLSL100_EXT );
|
|
// rectangle textures support
|
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
|
|
|
|
// this won't work without extended context
|
|
if( glw_state.extended )
|
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
|
|
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
|
{
|
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
|
|
|
// check for hardware skinning
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
|
|
#ifdef _WIN32 // Win32 only drivers?
|
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
|
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// just get from multitexturing
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
}
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
#ifndef XASH_GL_STATIC
|
|
// enable gldebug if allowed
|
|
if( GL_Support( GL_DEBUG_OUTPUT ))
|
|
{
|
|
if( host_developer.value )
|
|
{
|
|
MsgDev( D_NOTE, "Installing GL_DebugOutput...\n");
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
}
|
|
|
|
// enable all the low priority messages
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void GL_InitExtensions( void )
|
|
{
|
|
// initialize gl extensions
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 );
|
|
|
|
// get our various GL strings
|
|
glConfig.vendor_string = pglGetString( GL_VENDOR );
|
|
glConfig.renderer_string = pglGetString( GL_RENDERER );
|
|
glConfig.version_string = pglGetString( GL_VERSION );
|
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
|
MsgDev( D_INFO, "^3Video^7: %s\n", glConfig.renderer_string );
|
|
|
|
#ifdef XASH_GLES
|
|
GL_InitExtensionsGLES();
|
|
#else
|
|
GL_InitExtensionsBigGL();
|
|
#endif
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
Cvar_Get( "gl_max_size", va( "%i", glConfig.max_2d_texture_size ), 0, "opengl texture max dims" );
|
|
Cvar_Set( "gl_anisotropy", va( "%f", bound( 0, gl_texture_anisotropy->value, glConfig.max_texture_anisotropy )));
|
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT ))
|
|
Image_AddCmdFlags( IL_DDS_HARDWARE );
|
|
|
|
// MCD has buffering issues
|
|
#ifdef _WIN32
|
|
if( Q_strstr( glConfig.renderer_string, "gdi" ))
|
|
Cvar_SetValue( "gl_finish", 1 );
|
|
#endif
|
|
|
|
tr.framecount = tr.visframecount = 1;
|
|
glw_state.initialized = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ChangeDisplaySettingsFast
|
|
|
|
Change window size fastly to custom values, without setting vid mode
|
|
==================
|
|
*/
|
|
void R_ChangeDisplaySettingsFast( int width, int height )
|
|
{
|
|
R_SaveVideoMode( width, height );
|
|
|
|
SCR_VidInit();
|
|
}
|
|
|
|
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
|
|
{
|
|
SDL_DisplayMode displayMode;
|
|
|
|
SDL_GetCurrentDisplayMode( 0, &displayMode );
|
|
|
|
MsgDev( D_INFO, "R_ChangeDisplaySettings: Setting video mode to %dx%d %s\n", width, height, fullscreen ? "fullscreen" : "windowed" );
|
|
|
|
// check our desktop attributes
|
|
glw_state.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
|
|
glw_state.desktopWidth = displayMode.w;
|
|
glw_state.desktopHeight = displayMode.h;
|
|
|
|
glState.fullScreen = fullscreen;
|
|
|
|
if( !host.hWnd )
|
|
{
|
|
if( !VID_CreateWindow( width, height, fullscreen ) )
|
|
return rserr_invalid_mode;
|
|
}
|
|
else if( fullscreen )
|
|
{
|
|
if( !VID_SetScreenResolution( width, height ) )
|
|
return rserr_invalid_fullscreen;
|
|
}
|
|
else
|
|
{
|
|
VID_RestoreScreenResolution();
|
|
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) )
|
|
return rserr_invalid_fullscreen;
|
|
SDL_RestoreWindow( host.hWnd );
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
|
|
SDL_SetWindowResizable( host.hWnd, true );
|
|
#endif
|
|
SDL_SetWindowBordered( host.hWnd, true );
|
|
SDL_SetWindowSize( host.hWnd, width, height );
|
|
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
|
|
R_ChangeDisplaySettingsFast( width, height );
|
|
}
|
|
|
|
return rserr_ok;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
VID_SetMode
|
|
|
|
Set the described video mode
|
|
==================
|
|
*/
|
|
qboolean VID_SetMode( void )
|
|
{
|
|
qboolean fullscreen = false;
|
|
int iScreenWidth, iScreenHeight;
|
|
rserr_t err;
|
|
|
|
iScreenWidth = Cvar_VariableInteger( "width" );
|
|
iScreenHeight = Cvar_VariableInteger( "height" );
|
|
|
|
if( iScreenWidth < VID_MIN_WIDTH ||
|
|
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
|
|
{
|
|
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT )
|
|
SDL_DisplayMode mode;
|
|
|
|
SDL_GetDesktopDisplayMode( 0, &mode );
|
|
|
|
iScreenWidth = mode.w;
|
|
iScreenHeight = mode.h;
|
|
#else
|
|
iScreenWidth = DEFAULT_MODE_WIDTH;
|
|
iScreenHeight = DEFAULT_MODE_HEIGHT;
|
|
#endif
|
|
|
|
if( !FBitSet( vid_fullscreen->flags, FCVAR_CHANGED ) )
|
|
Cvar_SetValue( "fullscreen", DEFAULT_FULLSCREEN );
|
|
else
|
|
ClearBits( vid_fullscreen->flags, FCVAR_CHANGED );
|
|
}
|
|
|
|
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
|
fullscreen = Cvar_VariableInteger("fullscreen") != 0;
|
|
|
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, fullscreen )) == rserr_ok )
|
|
{
|
|
glConfig.prev_width = iScreenWidth;
|
|
glConfig.prev_height = iScreenHeight;
|
|
}
|
|
else
|
|
{
|
|
if( err == rserr_invalid_fullscreen )
|
|
{
|
|
Cvar_SetValue( "fullscreen", 0 );
|
|
MsgDev( D_ERROR, "VID_SetMode: fullscreen unavailable in this mode\n" );
|
|
Sys_Warn("fullscreen unavailable in this mode!");
|
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, false )) == rserr_ok )
|
|
return true;
|
|
}
|
|
else if( err == rserr_invalid_mode )
|
|
{
|
|
MsgDev( D_ERROR, "VID_SetMode: invalid mode\n" );
|
|
Sys_Warn( "invalid mode" );
|
|
}
|
|
|
|
// try setting it back to something safe
|
|
if(( err = R_ChangeDisplaySettings( glConfig.prev_width, glConfig.prev_height, false )) != rserr_ok )
|
|
{
|
|
MsgDev( D_ERROR, "VID_SetMode: could not revert to safe mode\n" );
|
|
Sys_Warn("could not revert to safe mode!");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_Free_OpenGL
|
|
==================
|
|
*/
|
|
void R_Free_OpenGL( void )
|
|
{
|
|
GL_DeleteContext ();
|
|
|
|
VID_DestroyWindow ();
|
|
|
|
R_FreeVideoModes();
|
|
|
|
// now all extensions are disabled
|
|
memset( glConfig.extension, 0, sizeof( glConfig.extension ));
|
|
glw_state.initialized = false;
|
|
}
|
|
|
|
#endif // XASH_DEDICATED
|