xash3d-fwgs/engine
Alibek Omarov 82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
..
client engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
common engine: increase MAX_INIT_MSG to 192 kilobytes limit 2022-08-27 22:13:21 +03:00
platform engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
server engine: increase MAX_INIT_MSG to 192 kilobytes limit 2022-08-27 22:13:21 +03:00
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 2022-04-10 16:50:23 +03:00
menu_int.h engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h
progdefs.h
ref_api.h engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
warpsin.h
wscript wscript: finally disable building opus for dedicated 2022-08-25 19:33:16 +03:00