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https://github.com/w23/xash3d-fwgs
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62 lines
2.1 KiB
C
62 lines
2.1 KiB
C
/*
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library.h - custom dlls loader
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef LIBRARY_H
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#define LIBRARY_H
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#define MAX_LIBRARY_EXPORTS 4096
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typedef struct dll_user_s
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{
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void *hInstance; // instance handle
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qboolean custom_loader; // a bit who indicated loader type
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qboolean encrypted; // dll is crypted (some client.dll in HL, CS etc)
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char dllName[32]; // for debug messages
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string fullPath, shortPath; // actual dll paths
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// ordinals stuff, valid only on Win32
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word *ordinals;
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dword *funcs;
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char *names[MAX_LIBRARY_EXPORTS]; // max 4096 exports supported
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int num_ordinals; // actual exports count
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dword funcBase; // base offset
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} dll_user_t;
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dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath );
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath );
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void *COM_GetProcAddress( void *hInstance, const char *name );
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const char *COM_NameForFunction( void *hInstance, void *function );
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName ); // Save/Restore version
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void *COM_FunctionFromName( void *hInstance, const char *pName );
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void COM_FreeLibrary( void *hInstance );
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const char *COM_GetLibraryError( void );
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qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname, qboolean directpath );
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// TODO: Move to internal?
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void COM_ResetLibraryError( void );
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void COM_PushLibraryError( const char *error );
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const char *COM_OffsetNameForFunction( void *function );
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typedef enum
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{
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LIBRARY_CLIENT,
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LIBRARY_SERVER,
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LIBRARY_GAMEUI
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} ECommonLibraryType;
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void COM_GetCommonLibraryName( ECommonLibraryType eLibType, char *out, size_t size );
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#endif//LIBRARY_H
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