mirror of
https://github.com/w23/xash3d-fwgs
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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
#pragma once
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#include "vk_core.h"
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#include "vk_const.h"
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typedef struct descriptor_pool_s
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{
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VkDescriptorPool pool;
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// TODO don't expose this, make a function to alloc desc set with given layout instead
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int next_free;
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//uint32_t *free_set;
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VkDescriptorSet sets[MAX_TEXTURES];
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VkDescriptorSetLayout one_texture_layout;
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// FIXME HOW THE F
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VkDescriptorSet ubo_sets[2];
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VkDescriptorSetLayout one_uniform_buffer_layout;
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} descriptor_pool_t;
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extern descriptor_pool_t vk_desc;
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qboolean VK_DescriptorInit( void );
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void VK_DescriptorShutdown( void );
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struct xvk_image_s;
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typedef union {
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VkDescriptorBufferInfo buffer;
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VkDescriptorImageInfo image;
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VkDescriptorImageInfo *image_array;
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VkWriteDescriptorSetAccelerationStructureKHR accel;
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const struct xvk_image_s *image_object;
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} vk_descriptor_value_t;
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typedef struct {
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int num_bindings;
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const VkDescriptorSetLayoutBinding *bindings;
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// Used in Write only
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vk_descriptor_value_t *values;
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VkPushConstantRange push_constants;
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VkPipelineLayout pipeline_layout;
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VkDescriptorSetLayout desc_layout;
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VkDescriptorPool desc_pool;
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int num_sets;
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VkDescriptorSet *desc_sets;
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} vk_descriptors_t;
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void VK_DescriptorsCreate(vk_descriptors_t *desc);
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void VK_DescriptorsWrite(const vk_descriptors_t *desc, int set_slot);
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void VK_DescriptorsDestroy(const vk_descriptors_t *desc);
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// typedef enum {
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// VK_DescType_SingleTexture,
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// } vk_desc_type_t;
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// VkDescriptorSet VK_DescriptorGetSet( vk_desc_type_t type );
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