xash3d-fwgs/ref_vk
Ivan Avdeev 8870650466 split vk_map into vk_scene and vk_brush
Scene controls entity list for scenes
Brush is only responsible for drawing brush models
2021-02-01 11:05:04 -08:00
..
shaders add lightmaps; improve performance 2021-01-30 15:31:23 -08:00
buildshaders.sh draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
vk_2d.c Draw some of the brush models 2021-01-27 12:00:11 -08:00
vk_2d.h draw uv menu 2021-01-16 13:22:31 -08:00
vk_brush.c split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_brush.h split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_buffer.c add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h massage stubs 2021-01-20 11:16:06 -08:00
vk_const.h split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_core.c split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_core.h add VK_EXT_debug_utils labels 2021-01-31 16:50:27 -08:00
vk_framectl.c split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_framectl.h add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_lightmap.c add lightmaps; improve performance 2021-01-30 15:31:23 -08:00
vk_lightmap.h add lightmaps; improve performance 2021-01-30 15:31:23 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.h extract pipeline creation helper 2021-01-23 13:23:25 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_scene.c split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_scene.h split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_textures.c add VK_EXT_debug_utils labels 2021-01-31 16:50:27 -08:00
vk_textures.h add lightmaps; improve performance 2021-01-30 15:31:23 -08:00
wscript