xash3d-fwgs/ref/vk/vk_cvar.c

47 lines
1.8 KiB
C

#include "vk_cvar.h"
#include "vk_common.h"
#include "vk_core.h"
#include "vk_logs.h"
#define NONEXTERN_CVAR(cvar) cvar_t *cvar;
DECLARE_CVAR(NONEXTERN_CVAR)
#undef NONEXTERN_CVAR
DEFINE_ENGINE_SHARED_CVAR_LIST()
static void setDebugLog( void ) {
const int argc = gEngine.Cmd_Argc();
const char *const modules = argc > 1 ? gEngine.Cmd_Argv(1) : "";
gEngine.Cvar_Set("vk_debug_log_", modules);
R_LogSetVerboseModules( modules );
}
void VK_LoadCvars( void )
{
#define gEngfuncs gEngine // ...
RETRIEVE_ENGINE_SHARED_CVAR_LIST()
r_lighting_modulate = gEngine.Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
cl_lightstyle_lerping = gEngine.pfnGetCvarPointer( "cl_lightstyle_lerping", 0 );
r_lightmap = gEngine.Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
r_infotool = gEngine.Cvar_Get( "r_infotool", "0", FCVAR_CHEAT, "DEBUG: print entity info under crosshair" );
rt_force_disable = gEngine.Cvar_Get( "rt_force_disable", "0", FCVAR_GLCONFIG, "Force disable Ray Tracing" );
vk_device_target_id = gEngine.Cvar_Get( "vk_device_target_id", "", FCVAR_GLCONFIG, "Selected video device id" );
vk_debug_log = gEngine.Cvar_Get("vk_debug_log_", "", FCVAR_GLCONFIG | FCVAR_READ_ONLY, "");
gEngine.Cmd_AddCommand("vk_debug_log", setDebugLog, "Set modules to enable debug logs for");
}
void VK_LoadCvarsAfterInit( void )
{
rt_capable = gEngine.Cvar_Get( "rt_capable", vk_core.rtx ? "1" : "0", FCVAR_READ_ONLY, "" );
if (vk_core.rtx) {
rt_enable = gEngine.Cvar_Get( "rt_enable", "1", FCVAR_GLCONFIG, "Enable or disable Ray Tracing mode" );
rt_bounces = gEngine.Cvar_Get( "rt_bounces", "3", FCVAR_GLCONFIG, "Path tracing ray bounces" );
} else {
rt_enable = gEngine.Cvar_Get( "rt_enable", "0", FCVAR_READ_ONLY, "DISABLED: Ray tracing is not supported by your hardware/drivers" );
}
}