mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 21:50:59 +01:00
60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
/*
|
|
com_strings.h - all paths to external resources that hardcoded into engine
|
|
Copyright (C) 2018 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef COM_STRINGS_H
|
|
#define COM_STRINGS_H
|
|
|
|
// default colored message headers
|
|
#define S_NOTE "^2Note:^7 "
|
|
#define S_WARN "^3Warning:^7 "
|
|
#define S_ERROR "^1Error:^7 "
|
|
#define S_USAGE "Usage: "
|
|
|
|
#define S_OPENGL_NOTE "^2OpenGL Note:^7 "
|
|
#define S_OPENGL_WARN "^3OpenGL Warning:^7 "
|
|
#define S_OPENGL_ERROR "^3OpenGL Error:^7 "
|
|
|
|
// end game final default message
|
|
#define DEFAULT_ENDGAME_MESSAGE "The End"
|
|
|
|
// path to the hash-pak that contain custom player decals
|
|
#define CUSTOM_RES_PATH "custom.hpk"
|
|
|
|
// path to default playermodel in GoldSrc
|
|
#define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl"
|
|
|
|
// path to default playermodel in Quake
|
|
#define DEFAULT_PLAYER_PATH_QUAKE "progs/player.mdl"
|
|
|
|
// debug beams
|
|
#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr"
|
|
|
|
// path to folders where placed all sounds
|
|
#define DEFAULT_SOUNDPATH "sound/"
|
|
|
|
// path store saved games
|
|
#define DEFAULT_SAVE_DIRECTORY "save/"
|
|
|
|
// fallback to this skybox
|
|
#define DEFAULT_SKYBOX_PATH "gfx/env/desert"
|
|
|
|
// playlist for startup videos
|
|
#define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt"
|
|
|
|
#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s"
|
|
|
|
#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n"
|
|
|
|
#endif//COM_STRINGS_H
|