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https://github.com/w23/xash3d-fwgs
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2ae510ee7f
1. include correct current texture 2. print animation chain info relevant for #301
26 lines
666 B
C
26 lines
666 B
C
#pragma once
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#include "xash3d_types.h"
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#include "vk_render.h"
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struct ref_viewpass_s;
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struct draw_list_s;
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struct model_s;
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struct cl_entity_s;
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typedef struct vk_brush_model_s {
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vk_render_model_t render_model;
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int num_water_surfaces;
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} vk_brush_model_t;
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qboolean VK_BrushInit( void );
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void VK_BrushShutdown( void );
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qboolean VK_BrushModelLoad( struct model_s *mod, qboolean map);
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void VK_BrushModelDestroy( struct model_s *mod );
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void VK_BrushModelDraw( const struct cl_entity_s *ent, int render_mode );
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void VK_BrushStatsClear( void );
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const texture_t *R_TextureAnimation( const cl_entity_t *ent, const msurface_t *s, const struct texture_s *base_override );
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