mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 13:41:33 +01:00
539 lines
12 KiB
C
539 lines
12 KiB
C
/*
|
|
com_model.h - cient model structures
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef COM_MODEL_H
|
|
#define COM_MODEL_H
|
|
|
|
#include "xash3d_types.h"
|
|
#include "bspfile.h" // we need some declarations from it
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ENGINE MODEL FORMAT
|
|
==============================================================================
|
|
*/
|
|
#define STUDIO_RENDER 1
|
|
#define STUDIO_EVENTS 2
|
|
|
|
#define ZISCALE ((float)0x8000)
|
|
|
|
#define MIPLEVELS 4
|
|
#define VERTEXSIZE 7
|
|
#define MAXLIGHTMAPS 4 // max light styles per face
|
|
#define MAXDYNLIGHTS 8 // maximum dynamic lights per one pixel
|
|
#define NUM_AMBIENTS 4 // automatic ambient sounds
|
|
|
|
// model types
|
|
typedef enum
|
|
{
|
|
mod_bad = -1,
|
|
mod_brush,
|
|
mod_sprite,
|
|
mod_alias,
|
|
mod_studio
|
|
} modtype_t;
|
|
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for fast side tests
|
|
byte signbits; // signx + (signy<<1) + (signz<<1)
|
|
byte pad[2];
|
|
} mplane_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t position;
|
|
} mvertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
#ifdef SUPPORT_BSP2_FORMAT
|
|
int children[2]; // negative numbers are contents
|
|
#else
|
|
short children[2]; // negative numbers are contents
|
|
#endif
|
|
} mclipnode_t;
|
|
|
|
// size is matched but representation is not
|
|
typedef struct
|
|
{
|
|
#ifdef SUPPORT_BSP2_FORMAT
|
|
unsigned int v[2];
|
|
#else
|
|
unsigned short v[2];
|
|
unsigned int cachededgeoffset;
|
|
#endif
|
|
} medge_t;
|
|
|
|
typedef struct texture_s
|
|
{
|
|
char name[16];
|
|
unsigned int width, height;
|
|
int gl_texturenum;
|
|
struct msurface_s *texturechain; // for gl_texsort drawing
|
|
int anim_total; // total tenths in sequence ( 0 = no)
|
|
int anim_min, anim_max; // time for this frame min <=time< max
|
|
struct texture_s *anim_next; // in the animation sequence
|
|
struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
|
unsigned short fb_texturenum; // auto-luma texturenum
|
|
unsigned short dt_texturenum; // detail-texture binding
|
|
unsigned int unused[3]; // reserved
|
|
} texture_t;
|
|
|
|
typedef struct
|
|
{
|
|
char landname[16]; // name of decsription in mapname_land.txt
|
|
unsigned short texture_step; // default is 16, pixels\luxels ratio
|
|
unsigned short max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step)
|
|
short groupid; // to determine equal landscapes from various groups, -1 - no group
|
|
|
|
vec3_t mins, maxs; // terrain bounds (fill by user)
|
|
|
|
intptr_t reserved[32]; // just for future expansions or mod-makers
|
|
} mfaceinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
mplane_t *edges;
|
|
int numedges;
|
|
vec3_t origin;
|
|
vec_t radius; // for culling tests
|
|
int contents; // sky or solid
|
|
} mfacebevel_t;
|
|
|
|
typedef struct
|
|
{
|
|
float vecs[2][4]; // [s/t] unit vectors in world space.
|
|
// [i][3] is the s/t offset relative to the origin.
|
|
// s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3]
|
|
mfaceinfo_t *faceinfo; // pointer to landscape info and lightmap resolution (may be NULL)
|
|
texture_t *texture;
|
|
int flags; // sky or slime, no lightmap or 256 subdivision
|
|
} mtexinfo_t;
|
|
|
|
typedef struct glpoly_s
|
|
{
|
|
struct glpoly_s *next;
|
|
struct glpoly_s *chain;
|
|
int numverts;
|
|
int flags; // for SURF_UNDERWATER
|
|
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
|
|
} glpoly_t;
|
|
|
|
typedef struct mnode_s
|
|
{
|
|
// common with leaf
|
|
int contents; // 0, to differentiate from leafs
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
struct mnode_s *parent;
|
|
|
|
// node specific
|
|
mplane_t *plane;
|
|
struct mnode_s *children[2];
|
|
#ifdef SUPPORT_BSP2_FORMAT
|
|
int firstsurface;
|
|
int numsurfaces;
|
|
#else
|
|
unsigned short firstsurface;
|
|
unsigned short numsurfaces;
|
|
#endif
|
|
} mnode_t;
|
|
|
|
typedef struct msurface_s msurface_t;
|
|
typedef struct decal_s decal_t;
|
|
|
|
// JAY: Compress this as much as possible
|
|
struct decal_s
|
|
{
|
|
decal_t *pnext; // linked list for each surface
|
|
msurface_t *psurface; // Surface id for persistence / unlinking
|
|
float dx; // local texture coordinates
|
|
float dy; //
|
|
float scale; // Pixel scale
|
|
short texture; // Decal texture
|
|
short flags; // Decal flags FDECAL_*
|
|
short entityIndex; // Entity this is attached to
|
|
// Xash3D specific
|
|
vec3_t position; // location of the decal center in world space.
|
|
glpoly_t *polys; // precomputed decal vertices
|
|
intptr_t reserved[4]; // just for future expansions or mod-makers
|
|
};
|
|
|
|
typedef struct mleaf_s
|
|
{
|
|
// common with node
|
|
int contents;
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
// leaf specific
|
|
byte *compressed_vis;
|
|
struct efrag_s *efrags;
|
|
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
int cluster; // helper to acess to uncompressed visdata
|
|
byte ambient_sound_level[NUM_AMBIENTS];
|
|
|
|
} mleaf_t;
|
|
|
|
// surface extradata
|
|
typedef struct mextrasurf_s
|
|
{
|
|
vec3_t mins, maxs;
|
|
vec3_t origin; // surface origin
|
|
struct msurface_s *surf; // upcast to surface
|
|
|
|
// extended light info
|
|
int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps
|
|
|
|
short lightmapmins[2]; // lightmatrix
|
|
short lightextents[2];
|
|
float lmvecs[2][4];
|
|
|
|
color24 *deluxemap; // note: this is the actual deluxemap data for this surface
|
|
byte *shadowmap; // note: occlusion map for this surface
|
|
// begin userdata
|
|
struct msurface_s *lightmapchain; // lightmapped polys
|
|
struct mextrasurf_s *detailchain; // for detail textures drawing
|
|
mfacebevel_t *bevel; // for exact face traceline
|
|
struct mextrasurf_s *lumachain; // draw fullbrights
|
|
struct cl_entity_s *parent; // upcast to owner entity
|
|
|
|
int mirrortexturenum; // gl texnum
|
|
float mirrormatrix[4][4];
|
|
|
|
struct grasshdr_s *grass; // grass that linked by this surface
|
|
unsigned short grasscount; // number of bushes per polygon (used to determine total VBO size)
|
|
unsigned short numverts; // world->vertexes[]
|
|
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
|
|
|
|
intptr_t reserved[32]; // just for future expansions or mod-makers
|
|
} mextrasurf_t;
|
|
|
|
struct msurface_s
|
|
{
|
|
int visframe; // should be drawn when node is crossed
|
|
|
|
mplane_t *plane; // pointer to shared plane
|
|
int flags; // see SURF_ #defines
|
|
|
|
int firstedge; // look up in model->surfedges[], negative numbers
|
|
int numedges; // are backwards edges
|
|
|
|
short texturemins[2];
|
|
short extents[2];
|
|
|
|
int light_s, light_t; // gl lightmap coordinates
|
|
|
|
glpoly_t *polys; // multiple if warped
|
|
struct msurface_s *texturechain;
|
|
|
|
mtexinfo_t *texinfo;
|
|
|
|
// lighting info
|
|
int dlightframe; // last frame the surface was checked by an animated light
|
|
int dlightbits; // dynamically generated. Indicates if the surface illumination
|
|
// is modified by an animated light.
|
|
|
|
int lightmaptexturenum;
|
|
byte styles[MAXLIGHTMAPS];
|
|
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
|
|
mextrasurf_t *info; // pointer to surface extradata (was cached_dlight)
|
|
|
|
color24 *samples; // note: this is the actual lightmap data for this surface
|
|
decal_t *pdecals;
|
|
};
|
|
|
|
typedef struct hull_s
|
|
{
|
|
mclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
int firstclipnode;
|
|
int lastclipnode;
|
|
vec3_t clip_mins;
|
|
vec3_t clip_maxs;
|
|
} hull_t;
|
|
|
|
#ifndef CACHE_USER
|
|
#define CACHE_USER
|
|
typedef struct cache_user_s
|
|
{
|
|
void *data; // extradata
|
|
} cache_user_t;
|
|
#endif
|
|
|
|
typedef struct model_s
|
|
{
|
|
char name[64]; // model name
|
|
qboolean needload; // bmodels and sprites don't cache normally
|
|
|
|
// shared modelinfo
|
|
modtype_t type; // model type
|
|
int numframes; // sprite's framecount
|
|
poolhandle_t mempool; // private mempool (was synctype)
|
|
int flags; // hl compatibility
|
|
|
|
//
|
|
// volume occupied by the model
|
|
//
|
|
vec3_t mins, maxs; // bounding box at angles '0 0 0'
|
|
float radius;
|
|
|
|
// brush model
|
|
int firstmodelsurface;
|
|
int nummodelsurfaces;
|
|
|
|
int numsubmodels;
|
|
dmodel_t *submodels; // or studio animations
|
|
|
|
int numplanes;
|
|
mplane_t *planes;
|
|
|
|
int numleafs; // number of visible leafs, not counting 0
|
|
mleaf_t *leafs;
|
|
|
|
int numvertexes;
|
|
mvertex_t *vertexes;
|
|
|
|
int numedges;
|
|
medge_t *edges;
|
|
|
|
int numnodes;
|
|
mnode_t *nodes;
|
|
|
|
int numtexinfo;
|
|
mtexinfo_t *texinfo;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int numsurfedges;
|
|
int *surfedges;
|
|
|
|
int numclipnodes;
|
|
mclipnode_t *clipnodes;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
hull_t hulls[MAX_MAP_HULLS];
|
|
|
|
int numtextures;
|
|
texture_t **textures;
|
|
|
|
byte *visdata;
|
|
|
|
color24 *lightdata;
|
|
char *entities;
|
|
//
|
|
// additional model data
|
|
//
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
} model_t;
|
|
|
|
typedef struct alight_s
|
|
{
|
|
int ambientlight; // clip at 128
|
|
int shadelight; // clip at 192 - ambientlight
|
|
vec3_t color;
|
|
float *plightvec;
|
|
} alight_t;
|
|
|
|
typedef struct auxvert_s
|
|
{
|
|
float fv[3]; // viewspace x, y
|
|
} auxvert_t;
|
|
|
|
#define MAX_SCOREBOARDNAME 32
|
|
#define MAX_INFO_STRING 256
|
|
|
|
#include "custom.h"
|
|
|
|
typedef struct player_info_s
|
|
{
|
|
int userid; // User id on server
|
|
char userinfo[MAX_INFO_STRING]; // User info string
|
|
char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo)
|
|
int spectator; // Spectator or not, unused (frags for quake demo playback)
|
|
|
|
int ping;
|
|
int packet_loss;
|
|
|
|
// skin information
|
|
char model[64];
|
|
int topcolor;
|
|
int bottomcolor;
|
|
|
|
// last frame rendered
|
|
int renderframe;
|
|
|
|
// Gait frame estimation
|
|
int gaitsequence;
|
|
float gaitframe;
|
|
float gaityaw;
|
|
vec3_t prevgaitorigin;
|
|
|
|
customization_t customdata;
|
|
|
|
// hashed cd key
|
|
char hashedcdkey[16];
|
|
} player_info_t;
|
|
|
|
//
|
|
// sprite representation in memory
|
|
//
|
|
typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t;
|
|
|
|
typedef struct mspriteframe_s
|
|
{
|
|
int width;
|
|
int height;
|
|
float up, down, left, right;
|
|
int gl_texturenum;
|
|
} mspriteframe_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
float *intervals;
|
|
mspriteframe_t *frames[1];
|
|
} mspritegroup_t;
|
|
|
|
typedef struct
|
|
{
|
|
spriteframetype_t type;
|
|
mspriteframe_t *frameptr;
|
|
} mspriteframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
short type;
|
|
short texFormat;
|
|
int maxwidth;
|
|
int maxheight;
|
|
int numframes;
|
|
int radius;
|
|
int facecull;
|
|
int synctype;
|
|
mspriteframedesc_t frames[1];
|
|
} msprite_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
Alias models are position independent, so the cache manager can move them.
|
|
==============================================================================
|
|
*/
|
|
#define MAXALIASVERTS 2048
|
|
#define MAXALIASFRAMES 256
|
|
#define MAXALIASTRIS 4096
|
|
#define MAX_SKINS 32
|
|
|
|
// This mirrors trivert_t in trilib.h, is present so Quake knows how to
|
|
// load this data
|
|
typedef struct
|
|
{
|
|
byte v[3];
|
|
byte lightnormalindex;
|
|
} trivertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
int firstpose;
|
|
int numposes;
|
|
trivertex_t bboxmin;
|
|
trivertex_t bboxmax;
|
|
float interval;
|
|
char name[16];
|
|
} maliasframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
float boundingradius;
|
|
vec3_t eyeposition;
|
|
int numskins;
|
|
int skinwidth;
|
|
int skinheight;
|
|
int numverts;
|
|
int numtris;
|
|
int numframes;
|
|
int synctype;
|
|
int flags;
|
|
float size;
|
|
|
|
int reserved[8]; // VBO offsets
|
|
|
|
int numposes;
|
|
int poseverts;
|
|
trivertex_t *posedata; // numposes * poseverts trivert_t
|
|
int *commands; // gl command list with embedded s/t
|
|
unsigned short gl_texturenum[MAX_SKINS][4];
|
|
unsigned short fb_texturenum[MAX_SKINS][4];
|
|
unsigned short gl_reserved0[MAX_SKINS][4]; // detail tex
|
|
unsigned short gl_reserved1[MAX_SKINS][4]; // normalmap
|
|
unsigned short gl_reserved2[MAX_SKINS][4]; // glossmap
|
|
|
|
maliasframedesc_t frames[1]; // variable sized
|
|
} aliashdr_t;
|
|
|
|
|
|
|
|
// remapping info
|
|
#define SUIT_HUE_START 192
|
|
#define SUIT_HUE_END 223
|
|
#define PLATE_HUE_START 160
|
|
#define PLATE_HUE_END 191
|
|
|
|
#define SHIRT_HUE_START 16
|
|
#define SHIRT_HUE_END 32
|
|
#define PANTS_HUE_START 96
|
|
#define PANTS_HUE_END 112
|
|
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (1.0f / 32.0f)
|
|
#define FRAC_EPSILON (1.0f / 1024.0f)
|
|
#define BACKFACE_EPSILON 0.01f
|
|
#define MAX_BOX_LEAFS 256
|
|
#define ANIM_CYCLE 2
|
|
#define MOD_FRAMES 20
|
|
|
|
|
|
|
|
#define MAX_DEMOS 32
|
|
#define MAX_MOVIES 8
|
|
#define MAX_CDTRACKS 32
|
|
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
|
|
#define MAX_EFRAGS 8192 // Arcane Dimensions required
|
|
#define MAX_REQUESTS 64
|
|
|
|
|
|
#endif//COM_MODEL_H
|