xash3d-fwgs/ref/vk/vk_ray_accel.h

46 lines
1.5 KiB
C

#pragma once
#include "vk_core.h"
#include "vk_buffer.h"
struct rt_vk_ray_accel_s {
// Stores AS built data. Lifetime similar to render buffer:
// - some portion lives for entire map lifetime
// - some portion lives only for a single frame (may have several frames in flight)
// TODO: unify this with render buffer
// Needs: AS_STORAGE_BIT, SHADER_DEVICE_ADDRESS_BIT
vk_buffer_t accels_buffer;
struct alo_pool_s *accels_buffer_alloc;
// Temp: lives only during a single frame (may have many in flight)
// Used for building ASes;
// Needs: AS_STORAGE_BIT, SHADER_DEVICE_ADDRESS_BIT
vk_buffer_t scratch_buffer;
VkDeviceAddress accels_buffer_addr, scratch_buffer_addr;
// Temp-ish: used for making TLAS, contains addressed to all used BLASes
// Lifetime and nature of usage similar to scratch_buffer
// TODO: unify them
// Needs: SHADER_DEVICE_ADDRESS, STORAGE_BUFFER, AS_BUILD_INPUT_READ_ONLY
vk_buffer_t tlas_geom_buffer;
VkDeviceAddress tlas_geom_buffer_addr;
r_flipping_buffer_t tlas_geom_buffer_alloc;
// TODO need several TLASes for N frames in flight
VkAccelerationStructureKHR tlas;
// Per-frame data that is accumulated between RayFrameBegin and End calls
struct {
uint32_t scratch_offset; // for building dynamic blases
} frame;
};
extern struct rt_vk_ray_accel_s g_accel;
qboolean RT_VkAccelInit(void);
void RT_VkAccelShutdown(void);
void RT_VkAccelNewMap(void);
void RT_VkAccelFrameBegin(void);
struct vk_combuf_s;
void RT_VkAccelPrepareTlas(struct vk_combuf_s *combuf);