.. |
exports.txt
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_alias.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_backend.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_beams.c
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ref: fix beams end point
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2022-11-16 22:54:07 +03:00 |
gl_context.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_cull.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_dbghulls.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_decals.c
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
gl_draw.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_export.h
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2022-09-10 22:52:52 +03:00 |
gl_frustum.c
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2022-09-10 22:52:52 +03:00 |
gl_frustum.h
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2022-09-10 22:52:52 +03:00 |
gl_image.c
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2022-09-10 22:52:52 +03:00 |
gl_local.h
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2022-09-10 22:52:52 +03:00 |
gl_opengl.c
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2022-09-10 22:52:52 +03:00 |
gl_rlight.c
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2022-09-10 22:52:52 +03:00 |
gl_rmain.c
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ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
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2022-12-05 11:59:29 +03:00 |
gl_rmath.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_rmisc.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_rpart.c
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
gl_rsurf.c
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ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
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2022-12-08 06:50:12 +03:00 |
gl_sprite.c
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
gl_studio.c
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
gl_triapi.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
gl_vgui.c
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2022-09-10 22:52:52 +03:00 |
gl_warp.c
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
wscript
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ref: gl: link liblog for Android
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2022-11-17 01:08:11 +03:00 |