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https://github.com/w23/xash3d-fwgs
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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
128 lines
2.8 KiB
C
128 lines
2.8 KiB
C
/*
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texture.c - texture writer
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Copyright (C) 2020 Andrey Akhmichin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "const.h"
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#include "crtlib.h"
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#include "studio.h"
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#include "img_bmp.h"
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#include "mdldec.h"
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#include "texture.h"
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/*
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============
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WriteBMP
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============
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*/
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static void WriteBMP( mstudiotexture_t *texture )
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{
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int i, len;
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FILE *fp;
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const byte *p;
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byte *palette, *pic, *buf;
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char filename[MAX_SYSPATH], texturename[64];
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rgba_t rgba_palette[256];
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bmp_t bmp_hdr = {0,};
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size_t texture_size;
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COM_FileBase( texture->name, texturename );
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len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.bmp", destdir, texturename );
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if( len == -1 )
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{
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fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.bmp\n", texturename );
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return;
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}
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fp = fopen( filename, "wb" );
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if( !fp )
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{
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fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
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return;
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}
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texture_size = texture->height * texture->width;
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pic = (byte *)texture_hdr + texture->index;
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palette = pic + texture_size;
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bmp_hdr.id[0] = 'B';
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bmp_hdr.id[1] = 'M';
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bmp_hdr.width = texture->width;
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bmp_hdr.height = texture->height;
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bmp_hdr.planes = 1;
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bmp_hdr.bitsPerPixel = 8;
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bmp_hdr.bitmapDataSize = texture_size;
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bmp_hdr.colors = 256;
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bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette );
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bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette );
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bmp_hdr.bitmapHeaderSize = BI_SIZE;
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fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp );
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p = palette;
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for( i = 0; i < (int)bmp_hdr.colors; i++ )
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{
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rgba_palette[i][2] = *p++;
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rgba_palette[i][1] = *p++;
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rgba_palette[i][0] = *p++;
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rgba_palette[i][3] = 0;
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}
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fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp );
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buf = malloc( texture_size );
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p = pic;
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p += ( bmp_hdr.height - 1 ) * bmp_hdr.width;
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for( i = 0; i < bmp_hdr.height; i++ )
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{
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memcpy( buf + bmp_hdr.width * i, p, bmp_hdr.width );
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p -= bmp_hdr.width;
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}
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fwrite( buf, texture_size, 1, fp );
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fclose( fp );
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free( buf );
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printf( "Texture: %s\n", filename );
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}
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/*
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============
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WriteTextures
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============
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*/
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void WriteTextures( void )
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{
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int i;
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mstudiotexture_t *texture;
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for( i = 0; i < texture_hdr->numtextures; i++ )
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{
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + i;
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WriteBMP( texture );
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}
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}
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