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https://github.com/w23/xash3d-fwgs
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6d3c5bfa3e
Use e.g. `vk_debug_log "mat,tex,brush"` to enable verbose debug (-dev 2) logs for Material, Textures and Brush modules.
37 lines
901 B
C
37 lines
901 B
C
#pragma once
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#include "cvardef.h"
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#include "xash3d_types.h" // required for ref_api.h
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#include "const.h" // required for ref_api.h
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#include "com_model.h" // required for ref_api.h
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#include "ref_api.h"
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// from engine/common/cvar.h
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#define FCVAR_READ_ONLY (1<<17) // cannot be set by user at all, and can't be requested by CvarGetPointer from game dlls
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#define CVAR_TO_BOOL( x ) ((x) && ((x)->value != 0.0f) ? true : false )
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void VK_LoadCvars( void );
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void VK_LoadCvarsAfterInit( void );
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#define DECLARE_CVAR(X) \
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X(r_lighting_modulate) \
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X(cl_lightstyle_lerping) \
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X(vk_rtx_bounces) \
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X(vk_rtx_light_begin) \
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X(vk_rtx_light_end) \
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X(r_lightmap) \
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X(ui_infotool) \
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X(vk_rtx) \
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X(vk_rtx_extension) \
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X(vk_only) \
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X(vk_device_target_id) \
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X(vk_debug_log) \
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#define EXTERN_CVAR(cvar) extern cvar_t *cvar;
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DECLARE_CVAR(EXTERN_CVAR)
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#undef EXTERN_CVAR
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DECLARE_ENGINE_SHARED_CVAR_LIST()
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