.. |
rad
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…
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shaders
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rtx: fix missing flashlight in c1a4i
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2021-12-26 23:56:21 -08:00 |
TODO.md
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rtx: remove stale lbsp light code
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2021-12-21 22:56:34 -08:00 |
camera.c
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rtx: fix moving emissive surfaces light clusters
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2021-12-26 00:37:07 -08:00 |
camera.h
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…
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common_geometry.c
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…
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dumbspter.c
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rtx: fix skipping the last leaf when clustering lights, fix #97
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2021-12-03 11:37:10 -08:00 |
infotool.c
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rtx: fix missing flashlight in c1a4i
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2021-12-26 23:56:21 -08:00 |
profiler.c
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…
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profiler.h
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…
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ray_materials.md
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…
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rlight.c
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…
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vk_2d.c
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…
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vk_2d.h
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…
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vk_beams.c
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…
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vk_beams.h
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…
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vk_brush.c
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respect animated textures in ui_infotool
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2021-12-23 00:01:39 -08:00 |
vk_brush.h
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respect animated textures in ui_infotool
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2021-12-23 00:01:39 -08:00 |
vk_buffer.c
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…
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vk_buffer.h
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…
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vk_common.h
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…
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vk_const.h
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rtx: fix missing flashlight in c1a4i
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2021-12-26 23:56:21 -08:00 |
vk_core.c
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print more info about vulkan memory and allocations
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2022-01-05 20:12:36 -08:00 |
vk_core.h
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print more info about vulkan memory and allocations
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2022-01-05 20:12:36 -08:00 |
vk_cvar.c
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_cvar.h
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remove obsolete vk_device_list
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2021-12-11 13:14:54 -08:00 |
vk_denoiser.c
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…
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vk_denoiser.h
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…
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vk_descriptor.c
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…
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vk_descriptor.h
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…
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vk_framectl.c
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add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar
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2021-12-04 22:02:34 -08:00 |
vk_framectl.h
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…
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vk_image.c
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…
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vk_image.h
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…
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vk_light.c
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make flashlight handling a bit cleaner
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2021-12-30 13:28:56 +03:00 |
vk_light.h
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make flashlight handling a bit cleaner
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2021-12-30 13:28:56 +03:00 |
vk_lightmap.c
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…
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vk_lightmap.h
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…
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vk_mapents.c
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rtx: create new materials referenceable by "for" key, #291
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2021-12-22 12:33:33 -08:00 |
vk_mapents.h
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rtx: create new materials referenceable by "for" key, #291
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2021-12-22 12:33:33 -08:00 |
vk_materials.c
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rtx: add include support for materials
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2021-12-23 22:25:31 -08:00 |
vk_materials.h
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…
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vk_math.c
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…
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vk_math.h
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…
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vk_nv_aftermath.c
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…
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vk_nv_aftermath.h
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…
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vk_pipeline.c
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…
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vk_pipeline.h
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…
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vk_ray_internal.h
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…
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vk_ray_model.c
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…
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vk_render.c
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cleanup again
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2021-12-28 00:58:26 +03:00 |
vk_render.h
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…
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vk_renderstate.c
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…
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vk_renderstate.h
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…
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vk_rmain.c
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remove workaround for classic render
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2021-12-28 00:50:39 +03:00 |
vk_rtx.c
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rtx: fix missing flashlight in c1a4i
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2021-12-26 23:56:21 -08:00 |
vk_rtx.h
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…
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vk_scene.c
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make flashlight handling a bit cleaner
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2021-12-30 13:28:56 +03:00 |
vk_scene.h
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…
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vk_sprite.c
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fix tr.blend (fade fx) for sprites
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2022-01-17 21:12:57 -08:00 |
vk_sprite.h
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…
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vk_studio.c
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…
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vk_studio.h
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…
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vk_textures.c
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rtx: create new materials referenceable by "for" key, #291
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2021-12-22 12:33:33 -08:00 |
vk_textures.h
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rtx: create new materials referenceable by "for" key, #291
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2021-12-22 12:33:33 -08:00 |
wscript
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engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context
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2021-12-10 02:58:26 +03:00 |