xash3d-fwgs/ref_vk
NightFox 95ce46753e fix tr.blend (fade fx) for sprites 2022-01-17 21:12:57 -08:00
..
rad
shaders rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
TODO.md rtx: remove stale lbsp light code 2021-12-21 22:56:34 -08:00
camera.c rtx: fix moving emissive surfaces light clusters 2021-12-26 00:37:07 -08:00
camera.h
common_geometry.c
dumbspter.c rtx: fix skipping the last leaf when clustering lights, fix #97 2021-12-03 11:37:10 -08:00
infotool.c rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
profiler.c
profiler.h
ray_materials.md
rlight.c
vk_2d.c
vk_2d.h
vk_beams.c
vk_beams.h
vk_brush.c respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_brush.h respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_buffer.c
vk_buffer.h
vk_common.h
vk_const.h rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
vk_core.c print more info about vulkan memory and allocations 2022-01-05 20:12:36 -08:00
vk_core.h print more info about vulkan memory and allocations 2022-01-05 20:12:36 -08:00
vk_cvar.c engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
vk_cvar.h remove obsolete vk_device_list 2021-12-11 13:14:54 -08:00
vk_denoiser.c
vk_denoiser.h
vk_descriptor.c
vk_descriptor.h
vk_framectl.c add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar 2021-12-04 22:02:34 -08:00
vk_framectl.h
vk_image.c
vk_image.h
vk_light.c make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_light.h make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_lightmap.c
vk_lightmap.h
vk_mapents.c rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_mapents.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_materials.c rtx: add include support for materials 2021-12-23 22:25:31 -08:00
vk_materials.h
vk_math.c
vk_math.h
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c
vk_pipeline.h
vk_ray_internal.h
vk_ray_model.c
vk_render.c cleanup again 2021-12-28 00:58:26 +03:00
vk_render.h
vk_renderstate.c
vk_renderstate.h
vk_rmain.c remove workaround for classic render 2021-12-28 00:50:39 +03:00
vk_rtx.c rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
vk_rtx.h
vk_scene.c make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_scene.h
vk_sprite.c fix tr.blend (fade fx) for sprites 2022-01-17 21:12:57 -08:00
vk_sprite.h
vk_studio.c
vk_studio.h
vk_textures.c rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_textures.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
wscript engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00