xash3d-fwgs/ref_vk
2021-03-01 23:34:20 -08:00
..
shaders rtx: blindly add tlas and compute rendering 2021-03-01 10:52:08 -08:00
buildshaders.sh rtx: blindly add tlas and compute rendering 2021-03-01 10:52:08 -08:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
TODO.md separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_2d.c engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_brush.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_buffer.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h move buffer allocation to vk_render.c from vk_bruh.c 2021-02-10 10:33:44 -08:00
vk_const.h move buffer allocation to vk_render.c from vk_bruh.c 2021-02-10 10:33:44 -08:00
vk_core.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_core.h rtx: blindly add tlas and compute rendering 2021-03-01 10:52:08 -08:00
vk_cvar.c ref_vk: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:09:37 +03:00
vk_cvar.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_framectl.c rtx: make it draw yellow screen 2021-03-01 11:22:58 -08:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h add initial sprite rendering 2021-02-15 12:20:25 -08:00
vk_lightmap.c fix lightmap corruption 2021-02-06 13:51:23 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c add pipeline cache 2021-02-06 11:38:21 -08:00
vk_pipeline.h add pipeline cache 2021-02-06 11:38:21 -08:00
vk_render.c rtx: make it draw yellow screen 2021-03-01 11:22:58 -08:00
vk_render.h rtx: make it draw yellow screen 2021-03-01 11:22:58 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_rtx.c rtx: make it draw yellow screen 2021-03-01 11:22:58 -08:00
vk_rtx.h rtx: make it draw yellow screen 2021-03-01 11:22:58 -08:00
vk_scene.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_scene.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_sprite.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c ref_vk: move cvars that expected to exist by client.dll from render dll to engine 2021-03-01 20:09:37 +03:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_textures.h add broken studio models drawing 2021-02-13 17:19:59 -08:00
wscript shaders: add compute shaders; fix shaders install dir 2021-03-01 23:34:20 -08:00