xash3d-fwgs/ref
Ivan Avdeev 9b9e89adec vk: make all texture samplers return values in linear space
Make sure that all SRGB-gamma textures are marked with SRGB format (this
includes all the original textues, 8bit PNG textues). All other
textures (roughness, metallic, normal maps) are linear (UNORM).

Trust KTX2 texture that they store in the correct colorspace.

Then we can just sample textures w/o SRGBtoLINEAR'izing them. Supposedly
this is better because of hw interpolation in the correct colorspace.

This is a bit experimental because Compressonator can't really into
BC7_SRGB, which is sad. And also we need to re-gamma all the textures
for the gamma/srgb-unaware traditional renderer.
2023-10-06 15:06:44 -04:00
..
gl engine: client: implement v_dark in engine, instead of making it ref-specific 2023-04-28 16:52:22 +03:00
soft ref: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
vk vk: make all texture samplers return values in linear space 2023-10-06 15:06:44 -04:00