xash3d-fwgs/engine/common/imagelib
Alibek Omarov 1caa276531 engine: common: imagelib: fix loading cubemaps
Loop break was a bug that was added after refactoring imagelib loader.

In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
..
imagelib.h engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_bmp.c engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
img_bmp.h
img_dds.c
img_dds.h
img_main.c engine: common: imagelib: fix loading cubemaps 2023-03-25 07:02:29 +03:00
img_png.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
img_png.h
img_quant.c engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
img_tga.c
img_tga.h
img_utils.c engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_wad.c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00