xash3d-fwgs/ref
Ivan Avdeev 9ceb129576 vk: sprite: enable lerping
It Just Works™  even with raytracing, as RT just blends everything
(including coplanar sprites) order-dependent correctly.

Fixes #433
2023-09-14 12:13:30 -04:00
..
gl engine: client: implement v_dark in engine, instead of making it ref-specific 2023-04-28 16:52:22 +03:00
soft ref: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
vk vk: sprite: enable lerping 2023-09-14 12:13:30 -04:00