mirror of
https://github.com/w23/xash3d-fwgs
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120 lines
2.4 KiB
C
120 lines
2.4 KiB
C
#pragma once
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#include "xash3d_types.h"
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#define ENT_PROP_LIST(X) \
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X(0, vec3_t, origin, Vec3) \
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X(1, vec3_t, angles, Vec3) \
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X(2, float, pitch, Float) \
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X(3, vec3_t, _light, Rgbav) \
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X(4, class_name_e, classname, Classname) \
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X(5, float, angle, Float) \
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X(6, float, _cone, Float) \
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X(7, float, _cone2, Float) \
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X(8, int, _sky, Int) \
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X(9, string, wad, WadList) \
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X(10, string, targetname, String) \
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X(11, string, target, String) \
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X(12, int, style, Int) \
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X(13, int_array_t, _xvk_surface_id, IntArray) \
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X(14, string, _xvk_texture, String) \
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X(15, int_array_t, _xvk_ent_id, IntArray) \
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X(16, float, _xvk_radius, Float) \
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typedef enum {
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Unknown = 0,
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Light,
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LightSpot,
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LightEnvironment,
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Worldspawn,
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Ignored,
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} class_name_e;
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#define MAX_INT_ARRAY_SIZE 64
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typedef struct {
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int num;
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int values[MAX_INT_ARRAY_SIZE];
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} int_array_t;
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typedef struct {
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#define DECLARE_FIELD(num, type, name, kind) type name;
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ENT_PROP_LIST(DECLARE_FIELD)
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#undef DECLARE_FIELD
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} entity_props_t;
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typedef enum {
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None = 0,
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#define DECLARE_FIELD(num, type, name, kind) Field_##name = (1<<num),
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ENT_PROP_LIST(DECLARE_FIELD)
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#undef DECLARE_FIELD
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} fields_read_e;
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typedef enum { LightTypePoint, LightTypeSurface, LightTypeSpot, LightTypeEnvironment} LightType;
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typedef struct {
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int entity_index;
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LightType type;
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vec3_t origin;
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vec3_t color;
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vec3_t dir;
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float radius;
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int style;
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float stopdot, stopdot2;
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string target_entity;
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} vk_light_entity_t;
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typedef struct {
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string targetname;
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vec3_t origin;
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} xvk_mapent_target_t;
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#define MAX_MAPENT_TARGETS 256
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typedef struct {
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int num_lights;
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vk_light_entity_t lights[256];
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int single_environment_index;
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int entity_count;
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string wadlist;
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int num_targets;
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xvk_mapent_target_t targets[MAX_MAPENT_TARGETS];
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} xvk_map_entities_t;
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extern xvk_map_entities_t g_map_entities;
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enum { NoEnvironmentLights = -1, MoreThanOneEnvironmentLight = -2 };
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void XVK_ParseMapEntities( void );
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void XVK_ParseMapPatches( void );
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enum {
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Patch_Surface_NoPatch = 0,
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Patch_Surface_Delete = 0x01,
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Patch_Surface_Texture = 0x02,
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Patch_Surface_Emissive = 0x04,
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};
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struct texture_s;
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typedef struct {
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uint32_t flags;
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// Static texture index in case there's no texture_s pointer
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int tex_id;
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// Pointer to texture_s data (which also may include animation)
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const struct texture_s *tex;
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vec3_t emissive;
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} xvk_patch_surface_t;
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const xvk_patch_surface_t* R_VkPatchGetSurface( int surface_index );
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