mirror of
https://github.com/w23/xash3d-fwgs
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57 lines
1.7 KiB
Python
57 lines
1.7 KiB
Python
# encoding: utf-8
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# a1batross, 2020
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import os
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from waflib import *
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from waflib.Tools import c_preproc, ccroot
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def configure(conf):
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if conf.env.DEST_OS == 'win32':
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conf.find_program('glslc', path_list=[os.path.join(conf.env.VULKAN_SDK, 'Bin')])
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else:
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conf.find_program('glslc')
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conf.add_os_flags('GLSLCPPFLAGS', dup=False)
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conf.add_os_flags('GLSLCFLAGS', dup=False)
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v = conf.env
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v.GLSLCINCLUDES = []
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v.GLSLCDEFINES = []
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v.GLSLCPPPATH_ST = '-I%s'
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v.GLSLDEFINES_ST = '-D%s'
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v.GLSLC_SRC_F = []
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v.GLSLC_TGT_F = ['-c', '-o']
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class glsl(Task.Task):
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color = 'PINK'
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run_str = '${GLSLC} ${GLSLCFLAGS} ${GLSLCPPPATH_ST:INCPATHS} ${GLSLDEFINES_ST:GLSLCDEFINES} ${GLSLC_SRC_F}${SRC} ${GLSLC_TGT_F}${TGT[0].abspath()} ${GLSLCPPFLAGS}'
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vars = ['GLSLCDEPS'] # unused variable to depend on, just in case
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ext_in = ['.h'] # set the build order easily by using ext_out=['.h']
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scan = c_preproc.scan
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def keyword(self):
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return 'Compiling shader'
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@TaskGen.extension('.vert', '.frag', '.comp', '.rgen', '.rchit', '.rmiss', '.rahit')
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def process_glsl_source(self, src):
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# see ccroot.apply_incpaths
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lst = self.to_incnodes(self.to_list(getattr(self, 'includes', [])) + self.env.GLSLCINCLUDES)
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self.includes_nodes = lst
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cwd = self.get_cwd()
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self.env.INCPATHS = [x.path_from(cwd) for x in lst]
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self.env.append_unique('GLSLCDEFINES', self.to_list(getattr(self, 'defines', [])))
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flags = getattr(self, 'glslcflags', None)
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if flags:
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self.env.append_unique('GLSLCFLAGS', self.to_list(flags))
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tsk = self.create_task('glsl', src, src.parent.find_or_declare('%s.spv' % src.name))
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inst_to = getattr(self, 'install_path', None)
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if inst_to:
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self.add_install_files(install_to=inst_to,
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install_from=tsk.outputs[:], chmod=Utils.O755, task=tsk)
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