mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 14:59:57 +01:00
420 lines
10 KiB
C
420 lines
10 KiB
C
#include "r_local.h"
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#include "../ref_gl/gl_export.h"
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struct swblit_s
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{
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uint stride;
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uint bpp;
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uint rmask, gmask, bmask;
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} swblit;
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/*
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========================
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DebugCallback
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For ARB_debug_output
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========================
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*/
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
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{
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switch( type )
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{
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case GL_DEBUG_TYPE_ERROR_ARB:
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gEngfuncs.Con_Printf( S_OPENGL_ERROR "%s\n", message );
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
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gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
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gEngfuncs.Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB:
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gEngfuncs.Con_Reportf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB:
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gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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case GL_DEBUG_TYPE_OTHER_ARB:
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default:
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gEngfuncs.Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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}
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}
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unsigned short *buffer;
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#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x)
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static int FIRST_BIT( uint mask )
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{
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uint i;
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for( i = 0; !(BIT(i) & mask); i++ );
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return i;
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}
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static int COUNT_BITS( uint mask )
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{
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uint i;
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for( i = 0; mask; mask = mask >> 1 )
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i += mask & 1;
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return i;
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}
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void R_BuildScreenMap( void )
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{
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int i;
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uint rshift = FIRST_BIT(swblit.rmask), gshift = FIRST_BIT(swblit.gmask), bshift = FIRST_BIT(swblit.bmask);
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uint rbits = COUNT_BITS(swblit.rmask), gbits = COUNT_BITS(swblit.gmask), bbits = COUNT_BITS(swblit.bmask);
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uint rmult = BIT(rbits), gmult = BIT(gbits), bmult = BIT(bbits);
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uint rdiv = MASK(5), gdiv = MASK(6), bdiv = MASK(5);
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gEngfuncs.Con_Printf("Blit table: %d %d %d %d %d %d\n", rmult, gmult, bmult, rdiv, gdiv, bdiv );
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#ifdef SEPARATE_BLIT
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for( i = 0; i < 256; i++ )
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{
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unsigned int r,g,b;
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// 332 to 565
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r = ((i >> (8 - 3) )<< 2 ) & MASK(5);
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g = ((i >> (8 - 3 - 3)) << 3) & MASK(6);
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b = ((i >> (8 - 3 - 3 - 2)) << 3) & MASK(5);
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vid.screen_major[i] = r << (6 + 5) | (g << 5) | b;
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// restore minor GBRGBRGB
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r = MOVE_BIT(i, 5, 1) | MOVE_BIT(i, 2, 0);
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g = MOVE_BIT(i, 7, 2) | MOVE_BIT(i, 4, 1) | MOVE_BIT(i, 1, 0);
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b = MOVE_BIT(i, 6, 2) | MOVE_BIT(i, 3, 1) | MOVE_BIT(i, 0, 0);
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vid.screen_minor[i] = r << (6 + 5) | (g << 5) | b;
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}
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#else
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for( i = 0; i < 256; i++ )
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{
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unsigned int r,g,b , major, j;
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// 332 to 565
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r = ((i >> (8 - 3) )<< 2 ) & MASK(5);
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g = ((i >> (8 - 3 - 3)) << 3) & MASK(6);
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b = ((i >> (8 - 3 - 3 - 2)) << 3) & MASK(5);
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//major = r << (6 + 5) | (g << 5) | b;
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major = (r * rmult / rdiv) << rshift | (g * gmult / gdiv) << gshift | (b * bmult / bdiv) << bshift;
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for( j = 0; j < 256; j++ )
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{
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uint minor;
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// restore minor GBRGBRGB
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r = MOVE_BIT(j, 5, 1) | MOVE_BIT(j, 2, 0);
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g = MOVE_BIT(j, 7, 2) | MOVE_BIT(j, 4, 1) | MOVE_BIT(j, 1, 0);
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b = MOVE_BIT(j, 6, 2) | MOVE_BIT(j, 3, 1) | MOVE_BIT(j, 0, 0);
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//vid.screen[(i<<8)|j] = r << (6 + 5) | (g << 5) | b | major;
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minor = (r * rmult / rdiv) << rshift | (g * gmult / gdiv) << gshift | (b * bmult / bdiv) << bshift;
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if( swblit.bpp == 2 )
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vid.screen[(i<<8)|j] = major | minor;
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else
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vid.screen32[(i<<8)|j] = major | minor;
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}
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}
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#endif
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}
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#define FOR_EACH_COLOR(x) for( r##x = 0; r##x < BIT(3); r##x++ ) for( g##x = 0; g##x < BIT(3); g##x++ ) for( b##x = 0; b##x < BIT(2); b##x++ )
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void R_BuildBlendMaps()
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{
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unsigned int r1, g1, b1;
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unsigned int r2, g2, b2;
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unsigned int i, j;
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FOR_EACH_COLOR(1)FOR_EACH_COLOR(2)
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{
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unsigned int r, g, b;
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unsigned short index1 = r1 << (2 + 3) | g1 << 2 | b1;
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unsigned short index2 = (r2 << (2 + 3) | g2 << 2 | b2) << 8;
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unsigned int a;
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r = r1 + r2;
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g = g1 + g2;
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b = b1 + b2;
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if( r > MASK(3) )
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r = MASK(3);
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if( g > MASK(3) )
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g = MASK(3);
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if( b > MASK(2) )
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b = MASK(2);
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ASSERT(!vid.addmap[index2|index1]);
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vid.addmap[index2|index1] = r << (2 + 3) | g << 2 | b;
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r = r1 * r2 / MASK(3);
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g = g1 * g2 / MASK(3);
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b = b1 * b2 / MASK(2);
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vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b;
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#if 0
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for( a = 0; a < 8; a++ )
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{
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r = r1 * (7 - a) / 7 + r2 * a / 7;
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g = g1 * (7 - a) / 7 + g2 * a / 7;
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b = b1 * (7 - a) / 7 + b2 * a / 7;
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//if( b == 1 ) b = 0;
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vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b;
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}
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#endif
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}
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for( i = 0; i < 8192; i++ )
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{
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unsigned int r, g, b;
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uint color = i << 3;
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uint m = color >> 8;
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uint j = color & 0xff;
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r1 = ((m >> (8 - 3) )<< 2 ) & MASK(5);
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g1 = ((m >> (8 - 3 - 3)) << 3) & MASK(6);
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b1 = ((m >> (8 - 3 - 3 - 2)) << 3) & MASK(5);
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r1 |= MOVE_BIT(j, 5, 1) | MOVE_BIT(j, 2, 0);
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g1 |= MOVE_BIT(j, 7, 2) | MOVE_BIT(j, 4, 1) | MOVE_BIT(j, 1, 0);
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b1 |= MOVE_BIT(j, 6, 2) | MOVE_BIT(j, 3, 1) | MOVE_BIT(j, 0, 0);
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unsigned short index1 = i;
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for( j = 0; j < 32; j++)
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{
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unsigned int index2 = j << 13;
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unsigned int major, minor;
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r = r1 * j / 32;
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g = g1 * j / 32;
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b = b1 * j / 32;
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major = (((r >> 2) & MASK(3)) << 5) |( (( (g >> 3) & MASK(3)) << 2 ) )| (((b >> 3) & MASK(2)));
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// save minor GBRGBRGB
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minor = MOVE_BIT(r,1,5) | MOVE_BIT(r,0,2) | MOVE_BIT(g,2,7) | MOVE_BIT(g,1,4) | MOVE_BIT(g,0,1) | MOVE_BIT(b,2,6)| MOVE_BIT(b,1,3)|MOVE_BIT(b,0,0);
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vid.colormap[index2|index1] = major << 8 | (minor & 0xFF);
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}
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}
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#if 1
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for( i = 0; i < 1024; i++ )
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{
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unsigned int r, g, b;
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uint color = i << 6 | BIT(5) | BIT(4) | BIT(3);
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uint m = color >> 8;
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uint j = color & 0xff;
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r1 = ((m >> (8 - 3) )<< 2 ) & MASK(5);
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g1 = ((m >> (8 - 3 - 3)) << 3) & MASK(6);
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b1 = ((m >> (8 - 3 - 3 - 2)) << 3) & MASK(5);
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r1 |= MOVE_BIT(j, 5, 1) | MOVE_BIT(j, 2, 0);
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g1 |= MOVE_BIT(j, 7, 2) | MOVE_BIT(j, 4, 1) | MOVE_BIT(j, 1, 0);
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b1 |= MOVE_BIT(j, 6, 2) | MOVE_BIT(j, 3, 1) | MOVE_BIT(j, 0, 0);
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unsigned short index1 = i;
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FOR_EACH_COLOR(2)
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{
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unsigned int index2 = (r2 << (2 + 3) | g2 << 2 | b2) << 10;
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unsigned int k;
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for( k = 0; k < 3; k++ )
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{
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unsigned int major, minor;
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unsigned int a = k + 2;
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r = r1 * (7 - a) / 7 + (r2 << 2 | BIT(2)) * a / 7;
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g = g1 * (7 - a) / 7 + (g2 << 3 | MASK(2)) * a / 7;
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b = b1 * (7 - a) / 7 + (b2 << 3 | MASK(2)) * a / 7;
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if( r > MASK(5) )
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r = MASK(5);
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if( g > MASK(6) )
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g = MASK(6);
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if( b > MASK(5) )
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b = MASK(5);
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ASSERT( b < 32 );
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major = (((r >> 2) & MASK(3)) << 5) |( (( (g >> 3) & MASK(3)) << 2 ) )| (((b >> 3) & MASK(2)));
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// save minor GBRGBRGB
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minor = MOVE_BIT(r,1,5) | MOVE_BIT(r,0,2) | MOVE_BIT(g,2,7) | MOVE_BIT(g,1,4) | MOVE_BIT(g,0,1) | MOVE_BIT(b,2,6)| MOVE_BIT(b,1,3)|MOVE_BIT(b,0,0);
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minor = minor & ~0x3f;
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vid.alphamap[k << 18|index2|index1] = major << 8 | (minor & 0xFF);
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}
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}
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}
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#endif
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}
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void R_AllocScreen();
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void R_InitBlit()
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{
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/*LOAD(glBegin);
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LOAD(glEnd);
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LOAD(glTexCoord2f);
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LOAD(glVertex2f);
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LOAD(glEnable);
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LOAD(glDisable);
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LOAD(glTexImage2D);
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LOAD(glOrtho);
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LOAD(glMatrixMode);
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LOAD(glLoadIdentity);
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LOAD(glViewport);
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LOAD(glBindTexture);
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LOAD(glDebugMessageCallbackARB);
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LOAD(glDebugMessageControlARB);
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LOAD(glGetError);
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LOAD(glGenTextures);
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LOAD(glTexParameteri);*/
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#ifdef GLDEBUG
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if( gpGlobals->developer )
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{
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gEngfuncs.Con_Reportf( "Installing GL_DebugOutput...\n");
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pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
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// force everything to happen in the main thread instead of in a separate driver thread
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pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
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}
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// enable all the low priority messages
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pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
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#endif
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//buffer = Mem_Malloc( r_temppool, 1920*1080*2 );
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R_BuildBlendMaps();
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R_AllocScreen();
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}
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void R_AllocScreen()
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{
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if( gpGlobals->width < 320 )
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gpGlobals->width = 320;
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if( gpGlobals->height < 200 )
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gpGlobals->height = 200;
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R_InitCaches();
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gEngfuncs.SW_CreateBuffer( gpGlobals->width, gpGlobals->height, &swblit.stride, &swblit.bpp,
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&swblit.rmask, &swblit.gmask, &swblit.bmask);
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R_BuildScreenMap();
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vid.width = gpGlobals->width;
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vid.height = gpGlobals->height;
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vid.rowbytes = gpGlobals->width; // rowpixels
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if( d_pzbuffer )
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Mem_Free( d_pzbuffer );
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d_pzbuffer = Mem_Calloc( r_temppool, vid.width*vid.height*2 + 64 );
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if( vid.buffer )
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Mem_Free( vid.buffer );
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vid.buffer = Mem_Malloc( r_temppool, vid.width * vid.height*sizeof( pixel_t ) );
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}
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void R_BlitScreen()
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{
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//memset( vid.buffer, 10, vid.width * vid.height );
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int u, v;
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void *buffer = gEngfuncs.SW_LockBuffer();
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if( !buffer || gpGlobals->width != vid.width || gpGlobals->height != vid.height )
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{
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R_AllocScreen();
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return;
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}
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//byte *buf = vid.buffer;
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//#pragma omp parallel for schedule(static)
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if( swblit.bpp == 2 )
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{
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unsigned short *pbuf = buffer;
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for( v = 0; v < vid.height;v++)
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{
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uint start = vid.rowbytes * v;
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uint dstart = swblit.stride * v;
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for( u = 0; u < vid.width; u++ )
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{
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unsigned int s = vid.screen[vid.buffer[start + u]];
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pbuf[dstart + u] = s;
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}
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}
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}
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else if( swblit.bpp == 4 )
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{
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unsigned int *pbuf = buffer;
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for( v = 0; v < vid.height;v++)
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{
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uint start = vid.rowbytes * v;
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uint dstart = swblit.stride * v;
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for( u = 0; u < vid.width; u++ )
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{
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unsigned int s = vid.screen32[vid.buffer[start + u]];
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pbuf[dstart + u] = s;
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}
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}
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}
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else if( swblit.bpp == 3 )
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{
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byte *pbuf = buffer;
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for( v = 0; v < vid.height;v++)
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{
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uint start = vid.rowbytes * v;
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uint dstart = swblit.stride * v;
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for( u = 0; u < vid.width; u++ )
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{
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unsigned int s = vid.screen32[vid.buffer[start + u]];
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pbuf[(dstart+u)*3] = s;
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s = s >> 8;
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pbuf[(dstart+u)*3+1] = s;
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s = s >> 8;
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pbuf[(dstart+u)*3+2] = s;
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}
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}
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}
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#if 0
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pglViewport( 0, 0, gpGlobals->width, gpGlobals->height );
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pglMatrixMode( GL_PROJECTION );
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pglLoadIdentity();
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pglOrtho( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 );
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pglMatrixMode( GL_MODELVIEW );
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pglLoadIdentity();
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pglEnable( GL_TEXTURE_2D );
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buffer );
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//gEngfuncs.Con_Printf("%d\n",pglGetError());
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pglBegin( GL_QUADS );
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pglTexCoord2f( 0, 0 );
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pglVertex2f( 0, 0 );
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pglTexCoord2f( 1, 0 );
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pglVertex2f( vid.width, 0 );
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pglTexCoord2f( 1, 1 );
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pglVertex2f( vid.width, vid.height );
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pglTexCoord2f( 0, 1 );
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pglVertex2f( 0, vid.height );
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pglEnd();
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pglDisable( GL_TEXTURE_2D );
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gEngfuncs.GL_SwapBuffers();
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// memset( vid.buffer, 0, vid.width * vid.height * 2 );
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#else
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gEngfuncs.SW_UnlockBuffer();
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#endif
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}
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