mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-24 10:25:28 +01:00
177 lines
4.4 KiB
C
177 lines
4.4 KiB
C
/*
|
|
lib_common.c - common dynamic library code
|
|
Copyright (C) 2018 Flying With Gauss
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "library.h"
|
|
#include "filesystem.h"
|
|
#include "server.h"
|
|
|
|
static char s_szLastError[1024] = "";
|
|
|
|
const char *COM_GetLibraryError( void )
|
|
{
|
|
return s_szLastError;
|
|
}
|
|
|
|
void COM_ResetLibraryError( void )
|
|
{
|
|
s_szLastError[0] = 0;
|
|
}
|
|
|
|
void COM_PushLibraryError( const char *error )
|
|
{
|
|
Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
|
|
Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) );
|
|
}
|
|
|
|
void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
|
|
{
|
|
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
|
if( !memcmp( pName, "ofs:",4 ) )
|
|
return (byte*)svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4);
|
|
#endif
|
|
return COM_FunctionFromName( hInstance, pName );
|
|
}
|
|
|
|
const char *COM_OffsetNameForFunction( void *function )
|
|
{
|
|
static string sname;
|
|
Q_snprintf( sname, MAX_STRING, "ofs:%lu", (size_t)((byte*)function - (byte*)svgame.dllFuncs.pfnGameInit) );
|
|
Con_Reportf( "COM_OffsetNameForFunction %s\n", sname );
|
|
return sname;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
LIBRARY NAMING(see Documentation/library-naming.md for more info)
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
|
|
{
|
|
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
|
|
Q_snprintf( out, size, "%s.%s", name, ext );
|
|
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
|
|
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
|
|
#else
|
|
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
COM_GenerateClientLibraryPath
|
|
|
|
Generates platform-unique and compatible name for client libraries
|
|
==============
|
|
*/
|
|
static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t size )
|
|
{
|
|
#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
|
|
Q_strncpy( out, name, size );
|
|
#else
|
|
string dllpath;
|
|
|
|
// we don't have any library prefixes, so we can safely append dll_path here
|
|
Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name );
|
|
|
|
COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
COM_GenerateServerLibraryPath
|
|
|
|
Generates platform-unique and compatible name for server library
|
|
==============
|
|
*/
|
|
static void COM_GenerateServerLibraryPath( char *out, size_t size )
|
|
{
|
|
#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
|
|
Q_strncpy( out, "server", size );
|
|
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
|
|
|
|
#if XASH_WIN32
|
|
Q_strncpy( out, GI->game_dll, size );
|
|
#elif XASH_APPLE
|
|
Q_strncpy( out, GI->game_dll_osx, size );
|
|
#else // XASH_LINUX
|
|
Q_strncpy( out, GI->game_dll_linux, size );
|
|
#endif
|
|
|
|
#else
|
|
string dllpath;
|
|
const char *ext;
|
|
|
|
#if XASH_WIN32
|
|
Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
|
|
#elif XASH_APPLE
|
|
Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
|
|
#else // XASH_APPLE
|
|
Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
|
|
#endif
|
|
|
|
ext = COM_FileExtension( dllpath );
|
|
COM_StripExtension( dllpath );
|
|
|
|
COM_GenerateCommonLibraryName( dllpath, ext, out, size );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
COM_GetCommonLibraryPath
|
|
|
|
Generates platform-unique and compatible name for server library
|
|
==============
|
|
*/
|
|
void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t size )
|
|
{
|
|
switch( eLibType )
|
|
{
|
|
case LIBRARY_GAMEUI:
|
|
COM_GenerateClientLibraryPath( "menu", out, size );
|
|
break;
|
|
case LIBRARY_CLIENT:
|
|
if( SI.clientlib[0] )
|
|
{
|
|
Q_strncpy( out, SI.clientlib, size );
|
|
}
|
|
else
|
|
{
|
|
COM_GenerateClientLibraryPath( "client", out, size );
|
|
}
|
|
break;
|
|
case LIBRARY_SERVER:
|
|
if( SI.gamedll[0] )
|
|
{
|
|
Q_strncpy( out, SI.gamedll, size );
|
|
}
|
|
else
|
|
{
|
|
COM_GenerateServerLibraryPath( out, size );
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT( true );
|
|
out[0] = 0;
|
|
break;
|
|
}
|
|
}
|