xash3d-fwgs/ref_vk/shaders
Ivan Avdeev f59fadec51 rtx: improve barycentric triangle sampling
, #265
2021-12-08 12:35:49 -08:00
..
2d.frag add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
2d.vert add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
additive.rahit rtx: add material support stub 2021-11-16 09:34:36 -08:00
alphamask.rahit rtx: add material support stub 2021-11-16 09:34:36 -08:00
brdf.h rtx: slightly improve black outlines on studio models (see #48) 2021-09-14 17:47:05 -07:00
brush.frag add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
brush.vert add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
denoiser.comp rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
empty.rmiss rtx: implement additive translucency 2021-10-29 12:48:36 -07:00
noise.glsl rtx: add better hashes 2021-08-04 19:32:56 -07:00
ray.rchit rtx: fixup emissive color, #145 2021-12-08 11:26:26 -08:00
ray.rgen rtx: improve barycentric triangle sampling 2021-12-08 12:35:49 -08:00
ray.rmiss rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
ray_common.glsl rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
ray_interop.h rtx: fix shadows for surfaces with alpha mask 2021-12-08 12:08:26 -08:00
ray_kusochki.glsl add initial normalmaps support 2021-11-17 09:43:10 -08:00
shadow.rchit rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
shadow.rmiss rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00