xash3d-fwgs/ref_vk/vk_render.h

13 lines
245 B
C

#pragma once
#include "vk_common.h"
#include "vk_const.h"
typedef struct {
matrix4x4 mvp;
vec4_t color;
} uniform_data_t;
#define MAX_UNIFORM_SLOTS (MAX_SCENE_ENTITIES * 2 /* solid + trans */ + 1)
uniform_data_t *getUniformSlot(int index);