xash3d-fwgs/ref
Ivan Avdeev ae3f79c67a vk: rt: attenuate secondary bounces
`throughput` should be scaled based on BRDF. I.e. diffuse bounces should
be scales by base_color at the very least.

This fixes lighting being too bright after 3-5 bounces.
2024-01-29 11:02:48 -05:00
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gl
soft
vk vk: rt: attenuate secondary bounces 2024-01-29 11:02:48 -05:00