xash3d-fwgs/ref_vk
Ivan Avdeev af24afbcc3 rt: draft direct light compute shader
it's bad:
direct light: 1.8ms, 183(184)v, 59(128)s, LDS=0, 2/16o
(-56 vgpr => +1 wavefront??)

also, thread group size = 16, 8, 1, wave64
while ray tracing pipeline = 8, 4, 1, wave32
2022-01-10 19:13:08 -08:00
..
rad fix transition c1a1f<->c1a1b 2021-11-14 23:45:22 +03:00
shaders rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
camera.c rtx: fix moving emissive surfaces light clusters 2021-12-26 00:37:07 -08:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c rtx: fix skipping the last leaf when clustering lights, fix #97 2021-12-03 11:37:10 -08:00
infotool.c rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c
TODO.md rtx: remove stale lbsp light code 2021-12-21 22:56:34 -08:00
vk_2d.c clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_beams.h
vk_brush.c respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_brush.h respect animated textures in ui_infotool 2021-12-23 00:01:39 -08:00
vk_buffer.c rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_buffer.h rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: fix missing flashlight in c1a4i 2021-12-26 23:56:21 -08:00
vk_core.c rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_core.h rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
vk_cvar.c engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
vk_cvar.h remove obsolete vk_device_list 2021-12-11 13:14:54 -08:00
vk_denoiser.c rt: use the same primary out list for image creation 2022-01-09 19:50:43 -08:00
vk_denoiser.h rt: use the same primary out list for image creation 2022-01-09 19:50:43 -08:00
vk_descriptor.c
vk_descriptor.h
vk_framectl.c add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar 2021-12-04 22:02:34 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_image.c add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_image.h add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_light.c make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_light.h make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_mapents.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_materials.c rtx: add include support for materials 2021-12-23 22:25:31 -08:00
vk_materials.h rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
vk_math.c add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_math.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c
vk_pipeline.h
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_light_direct.c rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
vk_ray_light_direct.h rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
vk_ray_model.c rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
vk_ray_primary.c rt: list primary out bindings separately 2022-01-09 19:36:08 -08:00
vk_ray_primary.h rt: list primary out bindings separately 2022-01-09 19:36:08 -08:00
vk_render.c rt: add anisomips to primary ray 2022-01-08 13:44:02 -08:00
vk_render.h rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c remove workaround for classic render 2021-12-28 00:50:39 +03:00
vk_rtx.c rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
vk_rtx.h rt: add anisomips to primary ray 2022-01-08 13:44:02 -08:00
vk_scene.c make flashlight handling a bit cleaner 2021-12-30 13:28:56 +03:00
vk_scene.h add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_sprite.c rtx: allow patching emissive color for brush surfaces, #117 2021-11-28 11:15:02 -08:00
vk_sprite.h
vk_studio.c clear studio model vertex memory; #241 2021-11-29 21:32:52 -08:00
vk_studio.h
vk_textures.c rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00