xash3d-fwgs/ref_vk/vk_brush.c
Ivan Avdeev b11501e4ef improve blending; add alpha test
Set blending modes according to existing GL renderer.
Cull back faces.
Implement alpha test.

Add TODO.md file
2021-02-06 11:07:00 -08:00

963 lines
28 KiB
C

#include "vk_brush.h"
#include "vk_core.h"
#include "vk_const.h"
#include "vk_buffer.h"
#include "vk_pipeline.h"
#include "vk_framectl.h"
#include "vk_math.h"
#include "vk_textures.h"
#include "vk_lightmap.h"
#include "vk_scene.h"
#include "ref_params.h"
#include "eiface.h"
#include <math.h>
#include <memory.h>
#include <stdlib.h> // qsort
// TODO count these properly
#define MAX_BUFFER_VERTICES (1 * 1024 * 1024)
#define MAX_BUFFER_INDICES (MAX_BUFFER_VERTICES * 3)
typedef struct brush_vertex_s
{
vec3_t pos;
vec2_t gl_tc;
vec2_t lm_tc;
} brush_vertex_t;
typedef struct vk_brush_model_surface_s {
int texture_num;
// Offset into gmap.index_buffer in vertices
uint32_t index_offset;
uint16_t index_count;
} vk_brush_model_surface_t;
typedef struct vk_brush_model_s {
//model_t *model;
// Offset into gmap.vertex_buffer in vertices
uint32_t vertex_offset;
int num_surfaces;
vk_brush_model_surface_t surfaces[];
} vk_brush_model_t;
static struct {
// TODO merge these into a single buffer
vk_buffer_t vertex_buffer;
uint32_t num_vertices;
vk_buffer_t index_buffer;
uint32_t num_indices;
vk_buffer_t uniform_buffer;
VkPipelineLayout pipeline_layout;
VkPipeline pipelines[kRenderTransAdd + 1];
} gmap;
typedef struct {
matrix4x4 mvp;
vec4_t color;
} uniform_data_t;
/* static brush_vertex_t *allocVertices(int num_vertices) { */
/* if (num_vertices + gmap.num_vertices > MAX_BUFFER_VERTICES) */
/* { */
/* gEngine.Con_Printf(S_ERROR "Ran out of buffer vertex space\n"); */
/* return NULL; */
/* } */
/* } */
static qboolean createPipelines( void )
{
/* VkPushConstantRange push_const = { */
/* .offset = 0, */
/* .size = sizeof(AVec3f), */
/* .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, */
/* }; */
VkDescriptorSetLayout descriptor_layouts[] = {
vk_core.descriptor_pool.one_uniform_buffer_layout,
vk_core.descriptor_pool.one_texture_layout,
vk_core.descriptor_pool.one_texture_layout,
};
VkPipelineLayoutCreateInfo plci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = ARRAYSIZE(descriptor_layouts),
.pSetLayouts = descriptor_layouts,
/* .pushConstantRangeCount = 1, */
/* .pPushConstantRanges = &push_const, */
};
// FIXME store layout separately
XVK_CHECK(vkCreatePipelineLayout(vk_core.device, &plci, NULL, &gmap.pipeline_layout));
{
struct ShaderSpec {
float alpha_test_threshold;
} spec_data = { .25f };
const VkSpecializationMapEntry spec_map[] = {
{.constantID = 0, .offset = offsetof(struct ShaderSpec, alpha_test_threshold), .size = sizeof(float) },
};
VkSpecializationInfo alpha_test_spec = {
.mapEntryCount = ARRAYSIZE(spec_map),
.pMapEntries = spec_map,
.dataSize = sizeof(struct ShaderSpec),
.pData = &spec_data
};
VkVertexInputAttributeDescription attribs[] = {
{.binding = 0, .location = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = offsetof(brush_vertex_t, pos)},
{.binding = 0, .location = 1, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(brush_vertex_t, gl_tc)},
{.binding = 0, .location = 2, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(brush_vertex_t, lm_tc)},
};
VkPipelineShaderStageCreateInfo shader_stages[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = loadShader("map.vert.spv"),
.pName = "main",
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = loadShader("map.frag.spv"),
.pName = "main",
}};
vk_pipeline_create_info_t ci = {
.layout = gmap.pipeline_layout,
.attribs = attribs,
.num_attribs = ARRAYSIZE(attribs),
.stages = shader_stages,
.num_stages = ARRAYSIZE(shader_stages),
.vertex_stride = sizeof(brush_vertex_t),
.depthTestEnable = VK_TRUE,
.depthWriteEnable = VK_TRUE,
.depthCompareOp = VK_COMPARE_OP_LESS,
.blendEnable = VK_FALSE,
.cullMode = VK_CULL_MODE_FRONT_BIT,
};
for (int i = 0; i < ARRAYSIZE(gmap.pipelines); ++i)
{
const char *name;
switch (i)
{
case kRenderNormal:
ci.stages[1].pSpecializationInfo = NULL;
ci.blendEnable = VK_FALSE;
ci.depthWriteEnable = VK_TRUE;
name = "brush kRenderNormal";
break;
case kRenderTransColor:
ci.stages[1].pSpecializationInfo = NULL;
ci.depthWriteEnable = VK_TRUE;
ci.blendEnable = VK_TRUE;
ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
name = "brush kRenderTransColor";
break;
case kRenderTransAdd:
ci.stages[1].pSpecializationInfo = NULL;
ci.depthWriteEnable = VK_FALSE;
ci.blendEnable = VK_TRUE;
ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
name = "brush kRenderTransAdd";
break;
case kRenderTransAlpha:
ci.stages[1].pSpecializationInfo = &alpha_test_spec;
ci.depthWriteEnable = VK_TRUE;
ci.blendEnable = VK_FALSE;
name = "brush kRenderTransAlpha(test)";
break;
case kRenderGlow:
case kRenderTransTexture:
ci.stages[1].pSpecializationInfo = NULL;
ci.depthWriteEnable = VK_FALSE;
ci.blendEnable = VK_TRUE;
ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
name = "brush kRenderTransTexture/Glow";
break;
break;
}
gmap.pipelines[i] = createPipeline(&ci);
if (!gmap.pipelines[i])
{
// TODO complain
return false;
}
if (vk_core.debug)
{
VkDebugUtilsObjectNameInfoEXT debug_name = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectHandle = (uint64_t)gmap.pipelines[i],
.objectType = VK_OBJECT_TYPE_PIPELINE,
.pObjectName = name,
};
XVK_CHECK(vkSetDebugUtilsObjectNameEXT(vk_core.device, &debug_name));
}
}
for (int i = 0; i < (int)ARRAYSIZE(shader_stages); ++i)
vkDestroyShaderModule(vk_core.device, shader_stages[i].module, NULL);
}
return true;
}
qboolean VK_BrushInit( void )
{
const uint32_t vertex_buffer_size = MAX_BUFFER_VERTICES * sizeof(brush_vertex_t);
const uint32_t index_buffer_size = MAX_BUFFER_INDICES * sizeof(uint16_t);
// TODO device memory and friends (e.g. handle mobile memory ...)
if (!createBuffer(&gmap.vertex_buffer, vertex_buffer_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
return false;
if (!createBuffer(&gmap.index_buffer, index_buffer_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
return false;
if (!createBuffer(&gmap.uniform_buffer, sizeof(uniform_data_t) * (MAX_SCENE_ENTITIES * 2 /* solid + trans */ + 1), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
return false;
if (!createPipelines())
return false;
{
VkDescriptorBufferInfo dbi = {
.buffer = gmap.uniform_buffer.buffer,
.offset = 0,
.range = sizeof(uniform_data_t),
};
VkWriteDescriptorSet wds[] = { {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
.pBufferInfo = &dbi,
.dstSet = vk_core.descriptor_pool.ubo_sets[0], // FIXME
}};
vkUpdateDescriptorSets(vk_core.device, ARRAYSIZE(wds), wds, 0, NULL);
}
return true;
}
void VK_BrushShutdown( void )
{
for (int i = 0; i < ARRAYSIZE(gmap.pipelines); ++i)
vkDestroyPipeline(vk_core.device, gmap.pipelines[i], NULL);
vkDestroyPipelineLayout( vk_core.device, gmap.pipeline_layout, NULL );
destroyBuffer( &gmap.vertex_buffer );
destroyBuffer( &gmap.index_buffer );
destroyBuffer( &gmap.uniform_buffer );
}
static float R_GetFarClip( void )
{
/* FIXME
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
*/
return 2048.0f;
}
#define max( a, b ) (((a) > (b)) ? (a) : (b))
#define min( a, b ) (((a) < (b)) ? (a) : (b))
static void R_SetupProjectionMatrix( const ref_viewpass_t *rvp, matrix4x4 m )
{
float xMin, xMax, yMin, yMax, zNear, zFar;
/*
if( RI.drawOrtho )
{
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
return;
}
*/
const float farClip = R_GetFarClip();
zNear = 4.0f;
zFar = max( 256.0f, farClip );
yMax = zNear * tan( rvp->fov_y * M_PI_F / 360.0f );
yMin = -yMax;
xMax = zNear * tan( rvp->fov_x * M_PI_F / 360.0f );
xMin = -xMax;
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
}
static void R_SetupModelviewMatrix( const ref_viewpass_t* rvp, matrix4x4 m )
{
Matrix4x4_CreateModelview( m );
Matrix4x4_ConcatRotate( m, -rvp->viewangles[2], 1, 0, 0 );
Matrix4x4_ConcatRotate( m, -rvp->viewangles[0], 0, 1, 0 );
Matrix4x4_ConcatRotate( m, -rvp->viewangles[1], 0, 0, 1 );
Matrix4x4_ConcatTranslate( m, -rvp->vieworigin[0], -rvp->vieworigin[1], -rvp->vieworigin[2] );
}
static void drawBrushModel( const model_t *mod )
{
// Expect all buffers to be bound
const vk_brush_model_t *bmodel = mod->cache.data;
int current_texture = -1;
int index_count = 0;
int index_offset = -1;
if (!bmodel) {
gEngine.Con_Printf( S_ERROR "Model %s wasn't loaded\n", mod->name);
return;
}
if (vk_core.debug) {
VkDebugUtilsLabelEXT label = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = mod->name,
};
vkCmdBeginDebugUtilsLabelEXT(vk_core.cb, &label);
}
for (int i = 0; i < bmodel->num_surfaces; ++i) {
const vk_brush_model_surface_t *bsurf = bmodel->surfaces + i;
if (bsurf->texture_num < 0)
continue;
if (current_texture != bsurf->texture_num)
{
vk_texture_t *texture = findTexture(bsurf->texture_num);
if (index_count)
vkCmdDrawIndexed(vk_core.cb, index_count, 1, index_offset, bmodel->vertex_offset, 0);
vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipeline_layout, 1, 1, &texture->vk.descriptor, 0, NULL);
current_texture = bsurf->texture_num;
index_count = 0;
index_offset = -1;
}
if (index_offset < 0)
index_offset = bsurf->index_offset;
// Make sure that all surfaces are concatenated in buffers
ASSERT(index_offset + index_count == bsurf->index_offset);
index_count += bsurf->index_count;
}
if (index_count)
vkCmdDrawIndexed(vk_core.cb, index_count, 1, index_offset, bmodel->vertex_offset, 0);
if (vk_core.debug)
vkCmdEndDebugUtilsLabelEXT(vk_core.cb);
}
void R_RotateForEntity( matrix4x4 out, const cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngine.GetEntityByIndex( 0 ) )
{
Matrix4x4_LoadIdentity(out);
return;
}
if( e->model->type != mod_brush && e->curstate.scale > 0.0f )
scale = e->curstate.scale;
Matrix4x4_CreateFromEntity( out, e->angles, e->origin, scale );
}
// FIXME find a better place for this function
static int R_RankForRenderMode( int rendermode )
{
switch( rendermode )
{
case kRenderTransTexture:
return 1; // draw second
case kRenderTransAdd:
return 2; // draw third
case kRenderGlow:
return 3; // must be last!
}
return 0;
}
/*
===============
R_TransEntityCompare
Sorting translucent entities by rendermode then by distance
FIXME find a better place for this function
===============
*/
static vec3_t R_TransEntityCompare_vieworg; // F
static int R_TransEntityCompare( const void *a, const void *b)
{
vk_trans_entity_t *tent1, *tent2;
cl_entity_t *ent1, *ent2;
vec3_t vecLen, org;
float dist1, dist2;
int rendermode1;
int rendermode2;
tent1 = (vk_trans_entity_t*)a;
tent2 = (vk_trans_entity_t*)b;
ent1 = tent1->entity;
ent2 = tent2->entity;
rendermode1 = tent1->render_mode;
rendermode2 = tent2->render_mode;
// sort by distance
if( ent1->model->type != mod_brush || rendermode1 != kRenderTransAlpha )
{
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
VectorAdd( ent1->origin, org, org );
VectorSubtract( R_TransEntityCompare_vieworg, org, vecLen );
dist1 = DotProduct( vecLen, vecLen );
}
else dist1 = 1000000000;
if( ent2->model->type != mod_brush || rendermode2 != kRenderTransAlpha )
{
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
VectorAdd( ent2->origin, org, org );
VectorSubtract( R_TransEntityCompare_vieworg, org, vecLen );
dist2 = DotProduct( vecLen, vecLen );
}
else dist2 = 1000000000;
if( dist1 > dist2 )
return -1;
if( dist1 < dist2 )
return 1;
// then sort by rendermode
if( R_RankForRenderMode( rendermode1 ) > R_RankForRenderMode( rendermode2 ))
return 1;
if( R_RankForRenderMode( rendermode1 ) < R_RankForRenderMode( rendermode2 ))
return -1;
return 0;
}
// FIXME where should this function be
#define RP_NORMALPASS() true // FIXME ???
static int CL_FxBlend( cl_entity_t *e, const vec3_t vieworg ) // FIXME do R_SetupFrustum: , vec3_t vforward )
{
int blend = 0;
float offset, dist;
vec3_t tmp;
offset = ((int)e->index ) * 363.0f; // Use ent index to de-sync these fx
switch( e->curstate.renderfx )
{
case kRenderFxPulseSlowWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 2 + offset );
break;
case kRenderFxPulseFastWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 8 + offset );
break;
case kRenderFxPulseSlow:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 2 + offset );
break;
case kRenderFxPulseFast:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 8 + offset );
break;
case kRenderFxFadeSlow:
if( RP_NORMALPASS( ))
{
if( e->curstate.renderamt > 0 )
e->curstate.renderamt -= 1;
else e->curstate.renderamt = 0;
}
blend = e->curstate.renderamt;
break;
case kRenderFxFadeFast:
if( RP_NORMALPASS( ))
{
if( e->curstate.renderamt > 3 )
e->curstate.renderamt -= 4;
else e->curstate.renderamt = 0;
}
blend = e->curstate.renderamt;
break;
case kRenderFxSolidSlow:
if( RP_NORMALPASS( ))
{
if( e->curstate.renderamt < 255 )
e->curstate.renderamt += 1;
else e->curstate.renderamt = 255;
}
blend = e->curstate.renderamt;
break;
case kRenderFxSolidFast:
if( RP_NORMALPASS( ))
{
if( e->curstate.renderamt < 252 )
e->curstate.renderamt += 4;
else e->curstate.renderamt = 255;
}
blend = e->curstate.renderamt;
break;
case kRenderFxStrobeSlow:
blend = 20 * sin( gpGlobals->time * 4 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFast:
blend = 20 * sin( gpGlobals->time * 16 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFaster:
blend = 20 * sin( gpGlobals->time * 36 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerSlow:
blend = 20 * (sin( gpGlobals->time * 2 ) + sin( gpGlobals->time * 17 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerFast:
blend = 20 * (sin( gpGlobals->time * 16 ) + sin( gpGlobals->time * 23 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
/* FIXME
case kRenderFxHologram:
case kRenderFxDistort:
VectorCopy( e->origin, tmp );
VectorSubtract( tmp, vieworg, tmp );
dist = DotProduct( tmp, vforward );
// turn off distance fade
if( e->curstate.renderfx == kRenderFxDistort )
dist = 1;
if( dist <= 0 )
{
blend = 0;
}
else
{
e->curstate.renderamt = 180;
if( dist <= 100 ) blend = e->curstate.renderamt;
else blend = (int) ((1.0f - ( dist - 100 ) * ( 1.0f / 400.0f )) * e->curstate.renderamt );
blend += gEngine.COM_RandomLong( -32, 31 );
}
break;
*/
default:
blend = e->curstate.renderamt;
break;
}
blend = bound( 0, blend, 255 );
return blend;
}
void VK_BrushRender( const ref_viewpass_t *rvp, draw_list_t *draw_list)
{
matrix4x4 worldview={0}, projection={0}, mvp={0};
uniform_data_t *ubo = gmap.uniform_buffer.mapped;
int current_pipeline_index = kRenderNormal;
int uniform_buffer_offset = 1; // skip world model
{
matrix4x4 tmp;
// Vulkan has Y pointing down, and z should end up in (0, 1)
const matrix4x4 vk_proj_fixup = {
{1, 0, 0, 0},
{0, -1, 0, 0},
{0, 0, .5, 0},
{0, 0, .5, 1}
};
R_SetupProjectionMatrix( rvp, tmp );
Matrix4x4_Concat( projection, vk_proj_fixup, tmp );
}
R_SetupModelviewMatrix( rvp, worldview );
Matrix4x4_Concat( mvp, projection, worldview);
Matrix4x4_ToArrayFloatGL( mvp, (float*)ubo[0].mvp );
Vector4Set(ubo[0].color, 1.f, 1.f, 1.f, 1.f);
/*
vkCmdUpdateBuffer(vk_core.cb, gmap.uniform_buffer.buffer, 0, sizeof(uniform_data), &uniform_data);
VkMemoryBarrier mem_barrier = {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
vkCmdPipelineBarrier(vk_core.cb, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_DEPENDENCY_DEVICE_GROUP_BIT, 1, &mem_barrier, 0, NULL, 0, NULL);
*/
/* TODO
if( RP_NORMALPASS( ))
{
int x, x2, y, y2;
// set up viewport (main, playersetup)
x = floor( RI.viewport[0] * gpGlobals->width / gpGlobals->width );
x2 = ceil(( RI.viewport[0] + RI.viewport[2] ) * gpGlobals->width / gpGlobals->width );
y = floor( gpGlobals->height - RI.viewport[1] * gpGlobals->height / gpGlobals->height );
y2 = ceil( gpGlobals->height - ( RI.viewport[1] + RI.viewport[3] ) * gpGlobals->height / gpGlobals->height );
pglViewport( x, y2, x2 - x, y - y2 );
}
else
{
// envpass, mirrorpass
pglViewport( RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3] );
}
*/
// ...
{
const VkDeviceSize offset = 0;
vkCmdBindPipeline(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipelines[kRenderNormal]);
vkCmdBindVertexBuffers(vk_core.cb, 0, 1, &gmap.vertex_buffer.buffer, &offset);
vkCmdBindIndexBuffer(vk_core.cb, gmap.index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
}
if (!tglob.lightmapTextures[0])
{
gEngine.Con_Printf( S_ERROR "Don't have a lightmap texture\n");
return;
}
vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipeline_layout, 2, 1, &findTexture(tglob.lightmapTextures[0])->vk.descriptor, 0, NULL);
// Draw world
{
const model_t *world = gEngine.pfnGetModelByIndex( 1 );
if (world)
{
const uint32_t dynamic_offset[] = { sizeof(matrix4x4) * (0) };
vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipeline_layout, 0, 1, vk_core.descriptor_pool.ubo_sets, ARRAYSIZE(dynamic_offset), dynamic_offset);
drawBrushModel( world );
}
}
for (int i = 0; i < draw_list->num_solid_entities; ++i)
{
const cl_entity_t *ent = draw_list->solid_entities[i];
const model_t *mod = ent->model;
matrix4x4 model, ent_mvp;
const int ubo_offset = uniform_buffer_offset++;
uniform_data_t *e_ubo = ubo + ubo_offset;
if (!mod)
continue;
if (mod->type != mod_brush )
continue;
R_RotateForEntity( model, ent );
Matrix4x4_Concat( ent_mvp, mvp, model );
Matrix4x4_ToArrayFloatGL( ent_mvp, (float*)(e_ubo->mvp));
Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, 1.f);
{
const uint32_t dynamic_offset[] = { sizeof(uniform_data_t) * ubo_offset };
vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipeline_layout, 0, 1, vk_core.descriptor_pool.ubo_sets, ARRAYSIZE(dynamic_offset), dynamic_offset);
}
drawBrushModel( mod );
}
// sort translucents entities by rendermode and distance
VectorCopy( rvp->vieworigin, R_TransEntityCompare_vieworg );
qsort( draw_list->trans_entities, draw_list->num_trans_entities, sizeof( vk_trans_entity_t ), R_TransEntityCompare );
if (vk_core.debug) {
VkDebugUtilsLabelEXT label = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = "transparent",
};
vkCmdBeginDebugUtilsLabelEXT(vk_core.cb, &label);
}
for (int i = 0; i < draw_list->num_trans_entities; ++i)
{
const vk_trans_entity_t *ent = draw_list->trans_entities + i;
const model_t *mod = ent->entity->model;
matrix4x4 model, ent_mvp;
const int ubo_offset = uniform_buffer_offset++;
uniform_data_t *e_ubo = ubo + ubo_offset;
float alpha = 0;
if (!mod)
continue;
if (mod->type != mod_brush )
continue;
ASSERT(ent->render_mode >= 0);
ASSERT(ent->render_mode < ARRAYSIZE(gmap.pipelines));
R_RotateForEntity( model, ent->entity );
Matrix4x4_Concat( ent_mvp, mvp, model );
Matrix4x4_ToArrayFloatGL( ent_mvp, (float*)(e_ubo->mvp) );
// handle studiomodels with custom rendermodes on texture
alpha = CL_FxBlend( ent->entity, rvp->vieworigin ) / 255.0f;
if( alpha <= 0.0f ) continue;
switch (ent->render_mode) {
case kRenderNormal:
Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, 1.f);
break;
case kRenderTransColor:
// FIXME also zero out texture? use white texture
Vector4Set(e_ubo->color,
ent->entity->curstate.rendercolor.r / 255.f,
ent->entity->curstate.rendercolor.g / 255.f,
ent->entity->curstate.rendercolor.b / 255.f,
ent->entity->curstate.renderamt / 255.f);
break;
case kRenderTransAdd:
Vector4Set(e_ubo->color, alpha, alpha, alpha, 1.f);
break;
case kRenderTransAlpha:
Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, 1.f);
// TODO Q1compat Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, alpha);
break;
default:
Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, alpha);
}
{
const uint32_t dynamic_offset[] = { sizeof(uniform_data_t) * ubo_offset };
vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipeline_layout, 0, 1, vk_core.descriptor_pool.ubo_sets, ARRAYSIZE(dynamic_offset), dynamic_offset);
}
if (ent->render_mode != current_pipeline_index)
{
current_pipeline_index = ent->render_mode;
vkCmdBindPipeline(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, gmap.pipelines[current_pipeline_index]);
}
drawBrushModel( mod );
}
if (vk_core.debug)
vkCmdEndDebugUtilsLabelEXT(vk_core.cb);
}
static int loadBrushSurfaces( const model_t *mod, vk_brush_model_surface_t *out_surfaces) {
brush_vertex_t *bvert = gmap.vertex_buffer.mapped;
uint16_t *bind = gmap.index_buffer.mapped;
uint32_t vertex_offset = 0;
int num_surfaces = 0;
int num_indices = 0, num_vertices = 0, max_texture_id = 0;
for( int i = 0; i < mod->nummodelsurfaces; ++i)
{
const msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) ) {
gEngine.Con_Reportf("Skipping surface %d because of flags %08x\n", i, surf->flags);
continue;
}
if( FBitSet( surf->flags, SURF_DRAWTILED )) {
gEngine.Con_Reportf("Skipping surface %d because of tiled flag\n", i);
continue;
}
num_vertices += surf->numedges;
num_indices += 3 * (surf->numedges - 1);
if (surf->texinfo->texture->gl_texturenum > max_texture_id)
max_texture_id = surf->texinfo->texture->gl_texturenum;
}
// Load sorted by gl_texturenum
for (int t = 0; t <= max_texture_id; ++t)
{
for( int i = 0; i < mod->nummodelsurfaces; ++i)
{
msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
mextrasurf_t *info = surf->info;
const float sample_size = gEngine.Mod_SampleSizeForFace( surf );
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
continue;
if( FBitSet( surf->flags, SURF_DRAWTILED ))
continue;
if (t != surf->texinfo->texture->gl_texturenum)
continue;
++num_surfaces;
//gEngine.Con_Reportf( "surface %d: numverts=%d numedges=%d\n", i, surf->polys ? surf->polys->numverts : -1, surf->numedges );
if (surf->numedges + gmap.num_vertices > MAX_BUFFER_VERTICES)
{
gEngine.Con_Printf(S_ERROR "Ran out of buffer vertex space\n");
return -1;
}
if ((surf->numedges-1) * 3 + gmap.num_indices > MAX_BUFFER_INDICES)
{
gEngine.Con_Printf(S_ERROR "Ran out of buffer index space\n");
return -1;
}
if (vertex_offset + surf->numedges >= UINT16_MAX)
{
gEngine.Con_Printf(S_ERROR "Model %s indices don't fit into 16 bits\n", mod->name);
return -1;
}
bsurf->texture_num = surf->texinfo->texture->gl_texturenum;
bsurf->index_offset = gmap.num_indices;
bsurf->index_count = 0;
VK_CreateSurfaceLightmap( surf, mod );
for( int k = 0; k < surf->numedges; k++ )
{
const int iedge = mod->surfedges[surf->firstedge + k];
const medge_t *edge = mod->edges + (iedge >= 0 ? iedge : -iedge);
const mvertex_t *in_vertex = mod->vertexes + (iedge >= 0 ? edge->v[0] : edge->v[1]);
brush_vertex_t vertex = {
{in_vertex->position[0], in_vertex->position[1], in_vertex->position[2]},
};
float s = DotProduct( in_vertex->position, surf->texinfo->vecs[0] ) + surf->texinfo->vecs[0][3];
float t = DotProduct( in_vertex->position, surf->texinfo->vecs[1] ) + surf->texinfo->vecs[1][3];
s /= surf->texinfo->texture->width;
t /= surf->texinfo->texture->height;
vertex.gl_tc[0] = s;
vertex.gl_tc[1] = t;
// lightmap texture coordinates
s = DotProduct( in_vertex->position, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( in_vertex->position, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
vertex.lm_tc[0] = s;
vertex.lm_tc[1] = t;
//gEngine.Con_Printf("VERT %u %f %f %f\n", gmap.num_vertices, in_vertex->position[0], in_vertex->position[1], in_vertex->position[2]);
bvert[gmap.num_vertices++] = vertex;
// TODO contemplate triangle_strip (or fan?) + primitive restart
if (k > 1) {
bind[gmap.num_indices++] = (uint16_t)(vertex_offset + 0);
bind[gmap.num_indices++] = (uint16_t)(vertex_offset + k - 1);
bind[gmap.num_indices++] = (uint16_t)(vertex_offset + k);
bsurf->index_count += 3;
}
}
vertex_offset += surf->numedges;
}
}
return num_surfaces;
}
qboolean VK_LoadBrushModel( model_t *mod, const byte *buffer )
{
vk_brush_model_t *bmodel;
if (mod->cache.data)
{
gEngine.Con_Reportf( S_WARN "Model %s was already loaded\n", mod->name );
return true;
}
gEngine.Con_Reportf("%s: %s flags=%08x\n", __FUNCTION__, mod->name, mod->flags);
bmodel = Mem_Malloc(vk_core.pool, sizeof(vk_brush_model_t) + sizeof(vk_brush_model_surface_t) * mod->nummodelsurfaces);
mod->cache.data = bmodel;
bmodel->vertex_offset = gmap.num_vertices;
bmodel->num_surfaces = loadBrushSurfaces( mod, bmodel->surfaces );
if (bmodel->num_surfaces < 0) {
gEngine.Con_Reportf( S_ERROR "Model %s was not loaded\n", mod->name );
return false;
}
/* gEngine.Con_Reportf("Model %s, vertex_offset=%d, first surface index_offset=%d\n", */
/* mod->name, */
/* bmodel->vertex_offset, bmodel->num_surfaces ? bmodel->surfaces[0].index_offset : -1); */
/* for (int i = 0; i < bmodel->num_surfaces; ++i) */
/* gEngine.Con_Reportf("\t%d: tex=%d, off=%d, cnt=%d\n", i, */
/* bmodel->surfaces[i].texture_num, */
/* bmodel->surfaces[i].index_offset, */
/* bmodel->surfaces[i].index_count); */
gEngine.Con_Reportf("Model %s loaded surfaces: %d (of %d); total vertices: %u, total indices: %u\n", mod->name, bmodel->num_surfaces, mod->nummodelsurfaces, gmap.num_vertices, gmap.num_indices);
return true;
}
void VK_BrushClear( void )
{
// Free previous map data
gmap.num_vertices = 0;
gmap.num_indices = 0;
}