mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 13:10:09 +01:00
Alibek Omarov
51526948c0
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities, a bug-free version of PEntityOfEntIndex Ref: https://github.com/ValveSoftware/halflife/issues/2272
518 lines
24 KiB
C
518 lines
24 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef EIFACE_H
|
|
#define EIFACE_H
|
|
|
|
#ifdef HLDEMO_BUILD
|
|
#define INTERFACE_VERSION 001
|
|
#else // !HLDEMO_BUILD, i.e., regular version of HL
|
|
#define INTERFACE_VERSION 140
|
|
#endif // !HLDEMO_BUILD
|
|
|
|
#include <stdio.h>
|
|
#include "custom.h"
|
|
#include "cvardef.h"
|
|
//
|
|
// Defines entity interface between engine and DLLs.
|
|
// This header file included by engine files and DLL files.
|
|
//
|
|
// Before including this header, DLLs must:
|
|
// include progdefs.h
|
|
// This is conveniently done for them in extdll.h
|
|
//
|
|
|
|
#ifdef _WIN32
|
|
#define DLLEXPORT __stdcall
|
|
#else
|
|
#define DLLEXPORT /* */
|
|
#endif
|
|
|
|
typedef enum
|
|
{
|
|
at_notice,
|
|
at_console, // same as at_notice, but forces a ConPrintf, not a message box
|
|
at_aiconsole, // same as at_console, but only shown if developer level is 2!
|
|
at_warning,
|
|
at_error,
|
|
at_logged // Server print to console ( only in multiplayer games ).
|
|
} ALERT_TYPE;
|
|
|
|
// 4-22-98 JOHN: added for use in pfnClientPrintf
|
|
typedef enum
|
|
{
|
|
print_console,
|
|
print_center,
|
|
print_chat,
|
|
} PRINT_TYPE;
|
|
|
|
// For integrity checking of content on clients
|
|
typedef enum
|
|
{
|
|
force_exactfile, // File on client must exactly match server's file
|
|
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
|
|
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
|
|
} FORCE_TYPE;
|
|
|
|
// Returned by TraceLine
|
|
typedef struct
|
|
{
|
|
int fAllSolid; // if true, plane is not valid
|
|
int fStartSolid; // if true, the initial point was in a solid area
|
|
int fInOpen;
|
|
int fInWater;
|
|
float flFraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t vecEndPos; // final position
|
|
float flPlaneDist;
|
|
vec3_t vecPlaneNormal; // surface normal at impact
|
|
edict_t *pHit; // entity the surface is on
|
|
int iHitgroup; // 0 == generic, non zero is specific body part
|
|
} TraceResult;
|
|
|
|
// CD audio status
|
|
typedef struct
|
|
{
|
|
int fPlaying;// is sound playing right now?
|
|
int fWasPlaying;// if not, CD is paused if WasPlaying is true.
|
|
int fInitialized;
|
|
int fEnabled;
|
|
int fPlayLooping;
|
|
float cdvolume;
|
|
int fCDRom;
|
|
int fPlayTrack;
|
|
} CDStatus;
|
|
|
|
typedef unsigned int CRC32_t;
|
|
|
|
typedef struct delta_s delta_t;
|
|
struct entity_state_s;
|
|
|
|
// Engine hands this to DLLs for functionality callbacks
|
|
typedef struct enginefuncs_s
|
|
{
|
|
int (*pfnPrecacheModel)( const char* s );
|
|
int (*pfnPrecacheSound)( const char* s );
|
|
void (*pfnSetModel)( edict_t *e, const char *m );
|
|
int (*pfnModelIndex)( const char *m );
|
|
int (*pfnModelFrames)( int modelIndex );
|
|
void (*pfnSetSize)( edict_t *e, const float *rgflMin, const float *rgflMax );
|
|
void (*pfnChangeLevel)( const char* s1, const char* s2 );
|
|
void (*pfnGetSpawnParms)( edict_t *ent );
|
|
void (*pfnSaveSpawnParms)( edict_t *ent );
|
|
float (*pfnVecToYaw)( const float *rgflVector );
|
|
void (*pfnVecToAngles)( const float *rgflVectorIn, float *rgflVectorOut );
|
|
void (*pfnMoveToOrigin)( edict_t *ent, const float *pflGoal, float dist, int iMoveType );
|
|
void (*pfnChangeYaw)( edict_t* ent );
|
|
void (*pfnChangePitch)( edict_t* ent );
|
|
edict_t* (*pfnFindEntityByString)( edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue );
|
|
int (*pfnGetEntityIllum)( edict_t* pEnt );
|
|
edict_t* (*pfnFindEntityInSphere)( edict_t *pEdictStartSearchAfter, const float *org, float rad );
|
|
edict_t* (*pfnFindClientInPVS)( edict_t *pEdict );
|
|
edict_t* (*pfnEntitiesInPVS)( edict_t *pplayer );
|
|
void (*pfnMakeVectors)( const float *rgflVector );
|
|
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
|
|
edict_t* (*pfnCreateEntity)( void );
|
|
void (*pfnRemoveEntity)( edict_t* e );
|
|
edict_t* (*pfnCreateNamedEntity)( int className );
|
|
void (*pfnMakeStatic)( edict_t *ent );
|
|
int (*pfnEntIsOnFloor)( edict_t *e );
|
|
int (*pfnDropToFloor)( edict_t* e );
|
|
int (*pfnWalkMove)( edict_t *ent, float yaw, float dist, int iMode );
|
|
void (*pfnSetOrigin)( edict_t *e, const float *rgflOrigin );
|
|
void (*pfnEmitSound)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch );
|
|
void (*pfnEmitAmbientSound)( edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch );
|
|
void (*pfnTraceLine)( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr );
|
|
void (*pfnTraceToss)( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr );
|
|
int (*pfnTraceMonsterHull)( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr );
|
|
void (*pfnTraceHull)( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr );
|
|
void (*pfnTraceModel)( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr );
|
|
const char *(*pfnTraceTexture)( edict_t *pTextureEntity, const float *v1, const float *v2 );
|
|
void (*pfnTraceSphere)( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr );
|
|
void (*pfnGetAimVector)( edict_t* ent, float speed, float *rgflReturn );
|
|
void (*pfnServerCommand)( const char* str );
|
|
void (*pfnServerExecute)( void );
|
|
void (*pfnClientCommand)( edict_t* pEdict, char* szFmt, ... );
|
|
void (*pfnParticleEffect)( const float *org, const float *dir, float color, float count );
|
|
void (*pfnLightStyle)( int style, const char* val );
|
|
int (*pfnDecalIndex)( const char *name );
|
|
int (*pfnPointContents)( const float *rgflVector );
|
|
void (*pfnMessageBegin)( int msg_dest, int msg_type, const float *pOrigin, edict_t *ed );
|
|
void (*pfnMessageEnd)( void );
|
|
void (*pfnWriteByte)( int iValue );
|
|
void (*pfnWriteChar)( int iValue );
|
|
void (*pfnWriteShort)( int iValue );
|
|
void (*pfnWriteLong)( int iValue );
|
|
void (*pfnWriteAngle)( float flValue );
|
|
void (*pfnWriteCoord)( float flValue );
|
|
void (*pfnWriteString)( const char *sz );
|
|
void (*pfnWriteEntity)( int iValue );
|
|
void (*pfnCVarRegister)( cvar_t *pCvar );
|
|
float (*pfnCVarGetFloat)( const char *szVarName );
|
|
const char* (*pfnCVarGetString)( const char *szVarName );
|
|
void (*pfnCVarSetFloat)( const char *szVarName, float flValue );
|
|
void (*pfnCVarSetString)( const char *szVarName, const char *szValue );
|
|
void (*pfnAlertMessage)( ALERT_TYPE atype, char *szFmt, ... );
|
|
void (*pfnEngineFprintf)( FILE *pfile, char *szFmt, ... );
|
|
void* (*pfnPvAllocEntPrivateData)( edict_t *pEdict, long cb );
|
|
void* (*pfnPvEntPrivateData)( edict_t *pEdict );
|
|
void (*pfnFreeEntPrivateData)( edict_t *pEdict );
|
|
const char *(*pfnSzFromIndex)( int iString );
|
|
int (*pfnAllocString)( const char *szValue );
|
|
struct entvars_s *(*pfnGetVarsOfEnt)( edict_t *pEdict );
|
|
edict_t* (*pfnPEntityOfEntOffset)( int iEntOffset );
|
|
int (*pfnEntOffsetOfPEntity)( const edict_t *pEdict );
|
|
int (*pfnIndexOfEdict)( const edict_t *pEdict );
|
|
edict_t* (*pfnPEntityOfEntIndex)( int iEntIndex );
|
|
edict_t* (*pfnFindEntityByVars)( struct entvars_s* pvars );
|
|
void* (*pfnGetModelPtr)( edict_t* pEdict );
|
|
int (*pfnRegUserMsg)( const char *pszName, int iSize );
|
|
void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime );
|
|
void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
|
|
unsigned long (*pfnFunctionFromName)( const char *pName );
|
|
const char *(*pfnNameForFunction)( unsigned long function );
|
|
void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
|
|
void (*pfnServerPrint)( const char *szMsg );
|
|
const char *(*pfnCmd_Args)( void ); // these 3 added
|
|
const char *(*pfnCmd_Argv)( int argc ); // so game DLL can easily
|
|
int (*pfnCmd_Argc)( void ); // access client 'cmd' strings
|
|
void (*pfnGetAttachment)( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
|
|
void (*pfnCRC32_Init)( CRC32_t *pulCRC );
|
|
void (*pfnCRC32_ProcessBuffer)( CRC32_t *pulCRC, const void *p, int len );
|
|
void (*pfnCRC32_ProcessByte)( CRC32_t *pulCRC, unsigned char ch );
|
|
CRC32_t (*pfnCRC32_Final)( CRC32_t pulCRC );
|
|
int (*pfnRandomLong)( int lLow, int lHigh );
|
|
float (*pfnRandomFloat)( float flLow, float flHigh );
|
|
void (*pfnSetView)( const edict_t *pClient, const edict_t *pViewent );
|
|
float (*pfnTime)( void );
|
|
void (*pfnCrosshairAngle)( const edict_t *pClient, float pitch, float yaw );
|
|
byte* (*pfnLoadFileForMe)( const char *filename, int *pLength );
|
|
void (*pfnFreeFile)( void *buffer );
|
|
void (*pfnEndSection)( const char *pszSectionName ); // trigger_endsection
|
|
int (*pfnCompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
|
|
void (*pfnGetGameDir)( char *szGetGameDir );
|
|
void (*pfnCvar_RegisterVariable)( cvar_t *variable );
|
|
void (*pfnFadeClientVolume)( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds );
|
|
void (*pfnSetClientMaxspeed)( const edict_t *pEdict, float fNewMaxspeed );
|
|
edict_t *(*pfnCreateFakeClient)( const char *netname ); // returns NULL if fake client can't be created
|
|
void (*pfnRunPlayerMove)( edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
|
|
int (*pfnNumberOfEntities)( void );
|
|
char* (*pfnGetInfoKeyBuffer)( edict_t *e ); // passing in NULL gets the serverinfo
|
|
const char* (*pfnInfoKeyValue)( const char *infobuffer, const char *key );
|
|
void (*pfnSetKeyValue)( char *infobuffer, char *key, char *value );
|
|
void (*pfnSetClientKeyValue)( int clientIndex, char *infobuffer, char *key, char *value );
|
|
int (*pfnIsMapValid)( char *filename );
|
|
void (*pfnStaticDecal)( const float *origin, int decalIndex, int entityIndex, int modelIndex );
|
|
int (*pfnPrecacheGeneric)( const char *s );
|
|
int (*pfnGetPlayerUserId)( edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
|
|
void (*pfnBuildSoundMsg)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed );
|
|
int (*pfnIsDedicatedServer)( void ); // is this a dedicated server?
|
|
cvar_t *(*pfnCVarGetPointer)( const char *szVarName );
|
|
unsigned int (*pfnGetPlayerWONId)( edict_t *e ); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
|
|
|
|
// YWB 8/1/99 TFF Physics additions
|
|
void (*pfnInfo_RemoveKey)( char *s, const char *key );
|
|
const char *(*pfnGetPhysicsKeyValue)( const edict_t *pClient, const char *key );
|
|
void (*pfnSetPhysicsKeyValue)( const edict_t *pClient, const char *key, const char *value );
|
|
const char *(*pfnGetPhysicsInfoString)( const edict_t *pClient );
|
|
unsigned short (*pfnPrecacheEvent)( int type, const char*psz );
|
|
void (*pfnPlaybackEvent)( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
|
|
|
|
unsigned char *(*pfnSetFatPVS)( const float *org );
|
|
unsigned char *(*pfnSetFatPAS)( const float *org );
|
|
|
|
int (*pfnCheckVisibility )( const edict_t *entity, unsigned char *pset );
|
|
|
|
void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname );
|
|
void (*pfnDeltaUnsetField)( struct delta_s *pFields, const char *fieldname );
|
|
void (*pfnDeltaAddEncoder)( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
|
|
int (*pfnGetCurrentPlayer)( void );
|
|
int (*pfnCanSkipPlayer)( const edict_t *player );
|
|
int (*pfnDeltaFindField)( struct delta_s *pFields, const char *fieldname );
|
|
void (*pfnDeltaSetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
|
|
void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
|
|
void (*pfnSetGroupMask)( int mask, int op );
|
|
int (*pfnCreateInstancedBaseline)( int classname, struct entity_state_s *baseline );
|
|
void (*pfnCvar_DirectSet)( struct cvar_s *var, const char *value );
|
|
|
|
// Forces the client and server to be running with the same version of the specified file
|
|
// ( e.g., a player model ).
|
|
// Calling this has no effect in single player
|
|
void (*pfnForceUnmodified)( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
|
|
|
|
void (*pfnGetPlayerStats)( const edict_t *pClient, int *ping, int *packet_loss );
|
|
|
|
void (*pfnAddServerCommand)( const char *cmd_name, void (*function) (void) );
|
|
|
|
// For voice communications, set which clients hear eachother.
|
|
// NOTE: these functions take player entity indices (starting at 1).
|
|
qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
|
|
qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
|
|
|
|
const char *(*pfnGetPlayerAuthId) ( edict_t *e );
|
|
|
|
void* (*pfnSequenceGet) ( const char* fileName, const char* entryName );
|
|
void* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked );
|
|
int (*pfnGetFileSize) ( const char *filename );
|
|
unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
|
|
int (*pfnIsCareerMatch) ( void );
|
|
int (*pfnGetLocalizedStringLength) (const char *label);
|
|
void (*pfnRegisterTutorMessageShown) (int mid);
|
|
int (*pfnGetTimesTutorMessageShown) (int mid);
|
|
void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength);
|
|
void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength);
|
|
void (*pfnResetTutorMessageDecayData) ( void );
|
|
|
|
// three useable funcs
|
|
void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName );
|
|
void (*pfnQueryClientCvarValue2)( const edict_t *player, const char *cvarName, int requestID );
|
|
int (*pfnCheckParm)( char *parm, char **ppnext );
|
|
|
|
// added in 8279
|
|
edict_t* (*pfnPEntityOfEntIndexAllEntities)( int iEntIndex );
|
|
} enginefuncs_t;
|
|
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
|
|
|
|
// Passed to pfnKeyValue
|
|
typedef struct KeyValueData_s
|
|
{
|
|
char *szClassName; // in: entity classname
|
|
char *szKeyName; // in: name of key
|
|
char *szValue; // in: value of key
|
|
int fHandled; // out: DLL sets to true if key-value pair was understood
|
|
} KeyValueData;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
char mapName[32];
|
|
char landmarkName[32];
|
|
edict_t *pentLandmark;
|
|
vec3_t vecLandmarkOrigin;
|
|
} LEVELLIST;
|
|
|
|
typedef struct
|
|
{
|
|
int id; // Ordinal ID of this entity (used for entity <--> pointer conversions)
|
|
edict_t *pent; // Pointer to the in-game entity
|
|
|
|
int location; // Offset from the base data of this entity
|
|
int size; // Byte size of this entity's data
|
|
int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of
|
|
string_t classname; // entity class name
|
|
|
|
} ENTITYTABLE;
|
|
|
|
#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags
|
|
|
|
#define FENTTABLE_PLAYER 0x80000000
|
|
#define FENTTABLE_REMOVED 0x40000000
|
|
#define FENTTABLE_MOVEABLE 0x20000000
|
|
#define FENTTABLE_GLOBAL 0x10000000
|
|
|
|
typedef struct saverestore_s
|
|
{
|
|
char *pBaseData; // Start of all entity save data
|
|
char *pCurrentData; // Current buffer pointer for sequential access
|
|
int size; // Current data size
|
|
int bufferSize; // Total space for data
|
|
int tokenSize; // Size of the linear list of tokens
|
|
int tokenCount; // Number of elements in the pTokens table
|
|
char **pTokens; // Hash table of entity strings (sparse)
|
|
int currentIndex; // Holds a global entity table ID
|
|
int tableCount; // Number of elements in the entity table
|
|
int connectionCount; // Number of elements in the levelList[]
|
|
ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity)
|
|
LEVELLIST levelList[MAX_LEVEL_CONNECTIONS]; // List of connections from this level
|
|
|
|
// smooth transition
|
|
int fUseLandmark;
|
|
char szLandmarkName[20]; // landmark we'll spawn near in next level
|
|
vec3_t vecLandmarkOffset; // for landmark transitions
|
|
float time;
|
|
char szCurrentMapName[32]; // To check global entities
|
|
} SAVERESTOREDATA;
|
|
|
|
typedef enum _fieldtypes
|
|
{
|
|
FIELD_FLOAT = 0, // Any floating point value
|
|
FIELD_STRING, // A string ID (return from ALLOC_STRING)
|
|
FIELD_ENTITY, // An entity offset (EOFFSET)
|
|
FIELD_CLASSPTR, // CBaseEntity *
|
|
FIELD_EHANDLE, // Entity handle
|
|
FIELD_EVARS, // EVARS *
|
|
FIELD_EDICT, // edict_t *, or edict_t * (same thing)
|
|
FIELD_VECTOR, // Any vector
|
|
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
|
|
FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
|
|
FIELD_INTEGER, // Any integer or enum
|
|
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
|
|
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
|
|
FIELD_SHORT, // 2 byte integer
|
|
FIELD_CHARACTER, // a byte
|
|
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
|
|
FIELD_MODELNAME, // Engine string that is a model name (needs precache)
|
|
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
|
|
|
|
FIELD_TYPECOUNT, // MUST BE LAST
|
|
} FIELDTYPE;
|
|
|
|
#ifndef offsetof
|
|
#ifdef __GNUC__
|
|
#define offsetof(s,m) __builtin_offsetof(s,m)
|
|
#else
|
|
#define offsetof(s,m) (size_t)&(((s *)0)->m)
|
|
#endif
|
|
#endif
|
|
|
|
#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags }
|
|
#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0)
|
|
#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0)
|
|
#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 )
|
|
#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL )
|
|
#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL )
|
|
|
|
#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore
|
|
#define FTYPEDESC_SAVE 0x0002 // This field is saved to disk
|
|
#define FTYPEDESC_KEY 0x0004 // This field can be requested and written to by string name at load time
|
|
#define FTYPEDESC_FUNCTIONTABLE 0x0008 // This is a table entry for a member function pointer
|
|
|
|
typedef struct
|
|
{
|
|
FIELDTYPE fieldType;
|
|
const char *fieldName;
|
|
int fieldOffset;
|
|
short fieldSize;
|
|
short flags;
|
|
} TYPEDESCRIPTION;
|
|
|
|
#undef ARRAYSIZE
|
|
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
|
|
|
|
struct weapon_data_s;
|
|
struct playermove_s;
|
|
struct clientdata_s;
|
|
struct usercmd_s;
|
|
struct edict_s;
|
|
struct netadr_s;
|
|
|
|
typedef struct
|
|
{
|
|
// Initialize/shutdown the game (one-time call after loading of game .dll )
|
|
void (*pfnGameInit)( void );
|
|
int (*pfnSpawn)( edict_t *pent );
|
|
void (*pfnThink)( edict_t *pent );
|
|
void (*pfnUse)( edict_t *pentUsed, edict_t *pentOther );
|
|
void (*pfnTouch)( edict_t *pentTouched, edict_t *pentOther );
|
|
void (*pfnBlocked)( edict_t *pentBlocked, edict_t *pentOther );
|
|
void (*pfnKeyValue)( edict_t *pentKeyvalue, KeyValueData *pkvd );
|
|
void (*pfnSave)( edict_t *pent, SAVERESTOREDATA *pSaveData );
|
|
int (*pfnRestore)( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
|
|
void (*pfnSetAbsBox)( edict_t *pent );
|
|
|
|
void (*pfnSaveWriteFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int );
|
|
void (*pfnSaveReadFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int );
|
|
void (*pfnSaveGlobalState)( SAVERESTOREDATA * );
|
|
void (*pfnRestoreGlobalState)( SAVERESTOREDATA * );
|
|
void (*pfnResetGlobalState)( void );
|
|
|
|
qboolean (*pfnClientConnect)( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] );
|
|
|
|
void (*pfnClientDisconnect)( edict_t *pEntity );
|
|
void (*pfnClientKill)( edict_t *pEntity );
|
|
void (*pfnClientPutInServer)( edict_t *pEntity );
|
|
void (*pfnClientCommand)( edict_t *pEntity );
|
|
void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer );
|
|
void (*pfnServerActivate)( edict_t *pEdictList, int edictCount, int clientMax );
|
|
void (*pfnServerDeactivate)( void );
|
|
void (*pfnPlayerPreThink)( edict_t *pEntity );
|
|
void (*pfnPlayerPostThink)( edict_t *pEntity );
|
|
|
|
void (*pfnStartFrame)( void );
|
|
void (*pfnParmsNewLevel)( void );
|
|
void (*pfnParmsChangeLevel)( void );
|
|
|
|
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
|
|
const char *(*pfnGetGameDescription)( void );
|
|
|
|
// Notify dll about a player customization.
|
|
void (*pfnPlayerCustomization)( edict_t *pEntity, customization_t *pCustom );
|
|
|
|
// Spectator funcs
|
|
void (*pfnSpectatorConnect)( edict_t *pEntity );
|
|
void (*pfnSpectatorDisconnect)( edict_t *pEntity );
|
|
void (*pfnSpectatorThink)( edict_t *pEntity );
|
|
|
|
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
|
|
void (*pfnSys_Error)( const char *error_string );
|
|
|
|
void (*pfnPM_Move)( struct playermove_s *ppmove, qboolean server );
|
|
void (*pfnPM_Init)( struct playermove_s *ppmove );
|
|
char (*pfnPM_FindTextureType)( char *name );
|
|
void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
|
|
void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
|
|
int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
|
|
void (*pfnCreateBaseline)( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
|
|
void (*pfnRegisterEncoders)( void );
|
|
int (*pfnGetWeaponData)( struct edict_s *player, struct weapon_data_s *info );
|
|
|
|
void (*pfnCmdStart)( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
|
|
void (*pfnCmdEnd)( const edict_t *player );
|
|
|
|
// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
|
|
// size of the response_buffer, so you must zero it out if you choose not to respond.
|
|
int (*pfnConnectionlessPacket )( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
|
|
|
|
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
|
|
int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs );
|
|
|
|
// Create baselines for certain "unplaced" items.
|
|
void (*pfnCreateInstancedBaselines) ( void );
|
|
|
|
// One of the pfnForceUnmodified files failed the consistency check for the specified player
|
|
// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
|
|
int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
|
|
|
|
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
|
|
// the sv_unlag cvar.
|
|
// Most games right now should return 0, until client-side weapon prediction code is written
|
|
// and tested for them.
|
|
int (*pfnAllowLagCompensation)( void );
|
|
} DLL_FUNCTIONS;
|
|
|
|
extern DLL_FUNCTIONS gEntityInterface;
|
|
|
|
// Current version.
|
|
#define NEW_DLL_FUNCTIONS_VERSION 1
|
|
|
|
typedef struct
|
|
{
|
|
// Called right before the object's memory is freed.
|
|
// Calls its destructor.
|
|
void (*pfnOnFreeEntPrivateData)( edict_t *pEnt );
|
|
void (*pfnGameShutdown)(void);
|
|
int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
|
|
void (*pfnCvarValue)( const edict_t *pEnt, const char *value );
|
|
void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value );
|
|
} NEW_DLL_FUNCTIONS;
|
|
typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
|
|
|
|
// Pointers will be null if the game DLL doesn't support this API.
|
|
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
|
|
|
|
typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
|
|
typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
|
|
|
|
#endif//EIFACE_H
|