mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 22:20:01 +01:00
224 lines
5.9 KiB
C
224 lines
5.9 KiB
C
#pragma once
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#include "vk_common.h"
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#include "xash3d_types.h"
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#include "com_strings.h" // S_ERROR
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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qboolean R_VkInit( void );
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void R_VkShutdown( void );
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// FIXME load from embedded static structs
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VkShaderModule loadShader(const char *filename);
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VkSemaphore createSemaphore( void );
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void destroySemaphore(VkSemaphore sema);
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VkFence createFence( void );
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void destroyFence(VkFence fence);
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// FIXME arena allocation, ...
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typedef struct device_memory_s
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{
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VkDeviceMemory device_memory;
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uint32_t offset;
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} device_memory_t;
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device_memory_t allocateDeviceMemory(VkMemoryRequirements req, VkMemoryPropertyFlags props, VkMemoryAllocateFlags flags);
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void freeDeviceMemory(device_memory_t *mem);
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typedef struct vk_buffer_s
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{
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device_memory_t device_memory;
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VkBuffer buffer;
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void *mapped;
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uint32_t size;
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} vk_buffer_t;
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typedef struct physical_device_s {
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VkPhysicalDevice device;
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VkPhysicalDeviceMemoryProperties memory_properties;
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VkPhysicalDeviceProperties properties;
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VkPhysicalDeviceProperties2 properties2;
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VkPhysicalDeviceAccelerationStructurePropertiesKHR properties_accel;
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} physical_device_t;
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typedef struct vulkan_core_s {
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uint32_t vulkan_version;
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VkInstance instance;
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VkDebugUtilsMessengerEXT debug_messenger;
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byte *pool;
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// TODO store important capabilities that affect render code paths
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// (as rtx, dedicated gpu memory, bindless, etc) separately in a struct
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qboolean debug, rtx;
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struct {
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VkSurfaceKHR surface;
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uint32_t num_surface_formats;
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VkSurfaceFormatKHR *surface_formats;
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uint32_t num_present_modes;
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VkPresentModeKHR *present_modes;
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} surface;
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physical_device_t physical_device;
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VkDevice device;
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VkQueue queue;
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VkCommandPool command_pool;
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VkCommandBuffer cb;
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VkCommandBuffer cb_tex;
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vk_buffer_t staging;
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VkSampler default_sampler;
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} vulkan_core_t;
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extern vulkan_core_t vk_core;
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const char *resultName(VkResult result);
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#define SET_DEBUG_NAME(object, type, name) \
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do { \
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if (vk_core.debug) { \
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VkDebugUtilsObjectNameInfoEXT duoni = { \
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, \
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.objectHandle = (uint64_t)object, \
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.objectType = type, \
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.pObjectName = name, \
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}; \
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XVK_CHECK(vkSetDebugUtilsObjectNameEXT(vk_core.device, &duoni)); \
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} \
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} while (0)
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// TODO make this not fatal: devise proper error handling strategies
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// FIXME Host_Error does not cause process to exit, we need to handle this manually
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#define XVK_CHECK(f) do { \
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const VkResult result = f; \
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if (result != VK_SUCCESS) { \
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gEngine.Con_Printf( S_ERROR "%s:%d " #f " failed (%d): %s\n", \
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__FILE__, __LINE__, result, resultName(result)); \
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Sleep(3000); \
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gEngine.Host_Error( S_ERROR "%s:%d " #f " failed (%d): %s\n", \
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__FILE__, __LINE__, result, resultName(result)); \
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} \
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} while(0)
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#define INSTANCE_FUNCS(X) \
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X(vkDestroyInstance) \
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X(vkEnumeratePhysicalDevices) \
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X(vkGetPhysicalDeviceProperties) \
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X(vkGetPhysicalDeviceProperties2) \
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X(vkGetPhysicalDeviceFeatures2) \
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X(vkGetPhysicalDeviceQueueFamilyProperties) \
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X(vkGetPhysicalDeviceSurfaceSupportKHR) \
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X(vkGetPhysicalDeviceMemoryProperties) \
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X(vkGetPhysicalDeviceSurfacePresentModesKHR) \
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X(vkGetPhysicalDeviceSurfaceFormatsKHR) \
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X(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
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X(vkGetPhysicalDeviceFormatProperties) \
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X(vkCreateDevice) \
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X(vkGetDeviceProcAddr) \
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X(vkDestroyDevice) \
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X(vkDestroySurfaceKHR) \
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X(vkEnumerateDeviceExtensionProperties) \
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#define INSTANCE_DEBUG_FUNCS(X) \
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X(vkCreateDebugUtilsMessengerEXT) \
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X(vkDestroyDebugUtilsMessengerEXT) \
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X(vkCmdBeginDebugUtilsLabelEXT) \
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X(vkCmdEndDebugUtilsLabelEXT) \
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X(vkCmdInsertDebugUtilsLabelEXT) \
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X(vkSetDebugUtilsObjectNameEXT) \
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#define DEVICE_FUNCS(X) \
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X(vkGetDeviceQueue) \
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X(vkCreateSwapchainKHR) \
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X(vkGetSwapchainImagesKHR) \
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X(vkDestroySwapchainKHR) \
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X(vkCreateImageView) \
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X(vkCreateFramebuffer) \
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X(vkCreateRenderPass) \
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X(vkCreatePipelineCache) \
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X(vkDestroyPipelineCache) \
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X(vkCreatePipelineLayout) \
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X(vkCreateGraphicsPipelines) \
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X(vkCreateShaderModule) \
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X(vkCreateCommandPool) \
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X(vkAllocateCommandBuffers) \
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X(vkCreateBuffer) \
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X(vkGetBufferMemoryRequirements) \
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X(vkAllocateMemory) \
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X(vkBindBufferMemory) \
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X(vkMapMemory) \
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X(vkUnmapMemory) \
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X(vkDestroyBuffer) \
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X(vkFreeMemory) \
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X(vkAcquireNextImageKHR) \
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X(vkCmdBeginRenderPass) \
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X(vkCmdExecuteCommands) \
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X(vkCmdEndRenderPass) \
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X(vkEndCommandBuffer) \
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X(vkQueueSubmit) \
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X(vkQueuePresentKHR) \
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X(vkWaitForFences) \
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X(vkResetFences) \
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X(vkCreateSemaphore) \
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X(vkDestroySemaphore) \
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X(vkCreateFence) \
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X(vkDestroyFence) \
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X(vkBeginCommandBuffer) \
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X(vkCmdBindPipeline) \
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X(vkCmdBindVertexBuffers) \
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X(vkCmdDraw) \
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X(vkDestroyCommandPool) \
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X(vkDestroyImageView) \
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X(vkDestroyFramebuffer) \
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X(vkDestroyRenderPass) \
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X(vkDestroyShaderModule) \
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X(vkDestroyPipeline) \
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X(vkDestroyPipelineLayout) \
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X(vkCreateImage) \
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X(vkGetImageMemoryRequirements) \
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X(vkBindImageMemory) \
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X(vkCmdPipelineBarrier) \
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X(vkCmdCopyBufferToImage) \
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X(vkQueueWaitIdle) \
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X(vkDestroyImage) \
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X(vkCmdBindDescriptorSets) \
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X(vkCreateSampler) \
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X(vkDestroySampler) \
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X(vkCreateDescriptorPool) \
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X(vkDestroyDescriptorPool) \
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X(vkCreateDescriptorSetLayout) \
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X(vkAllocateDescriptorSets) \
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X(vkUpdateDescriptorSets) \
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X(vkDestroyDescriptorSetLayout) \
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X(vkCmdSetViewport) \
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X(vkCmdSetScissor) \
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X(vkCmdUpdateBuffer) \
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X(vkCmdBindIndexBuffer) \
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X(vkCmdDrawIndexed) \
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X(vkCmdPushConstants) \
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X(vkCreateComputePipelines) \
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X(vkCmdDispatch) \
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X(vkCmdBlitImage) \
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X(vkCmdClearColorImage) \
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#define DEVICE_FUNCS_RTX(X) \
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X(vkGetAccelerationStructureBuildSizesKHR) \
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X(vkCreateAccelerationStructureKHR) \
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X(vkGetBufferDeviceAddress) \
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X(vkCmdBuildAccelerationStructuresKHR) \
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X(vkDestroyAccelerationStructureKHR) \
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X(vkGetAccelerationStructureDeviceAddressKHR) \
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#define X(f) extern PFN_##f f;
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DEVICE_FUNCS(X)
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DEVICE_FUNCS_RTX(X)
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INSTANCE_FUNCS(X)
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INSTANCE_DEBUG_FUNCS(X)
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#undef X
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