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https://github.com/w23/xash3d-fwgs
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61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/*
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ref_common.h - Xash3D render dll API
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Copyright (C) 2019 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#if !defined REF_COMMON_H && !defined REF_DLL
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#define REF_COMMON_H
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#include "ref_api.h"
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#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
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struct ref_state_s
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{
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qboolean initialized;
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HINSTANCE hInstance;
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ref_interface_t dllFuncs;
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// depends on build configuration
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int numRenderers;
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const char **shortNames;
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const char **readableNames;
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};
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extern struct ref_state_s ref;
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extern ref_globals_t refState;
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// handy API wrappers
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void R_GetTextureParms( int *w, int *h, int texnum );
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#define REF_GET_PARM( parm, arg ) ref.dllFuncs.RefGetParm( (parm), (arg) )
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#define GL_LoadTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), false )
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#define GL_UpdateTextureInternal( name, pic, flags ) ref.dllFuncs.GL_LoadTextureFromBuffer( (name), (pic), (flags), true )
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#define R_GetBuiltinTexture( name ) ref.dllFuncs.GL_LoadTexture( (name), 0, 0, 0 )
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void GL_RenderFrame( const struct ref_viewpass_s *rvp );
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// common engine and renderer cvars
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extern convar_t *r_decals;
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extern convar_t *r_adjust_fov;
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extern convar_t *gl_clear;
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qboolean R_Init( void );
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void R_Shutdown( void );
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void R_UpdateRefState( void );
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const ref_device_t *R_GetRenderDevice( unsigned int idx );
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extern triangleapi_t gTriApi;
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#endif // REF_COMMON_H
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